Commit graph

1454 commits

Author SHA1 Message Date
Andrei Drexler
7ea5119c75 Added STANDALONE macro 2011-03-07 04:20:30 +00:00
Richard Allen
7334da9970 Removed extra , 2011-03-07 04:15:28 +00:00
Richard Allen
12da367cdc Forgot one baseq3 2011-03-07 04:14:48 +00:00
Richard Allen
bf4e0f3a7a updating to ioq3 svn version 1910 and fixing some bugs in game and cgame 2011-03-07 03:59:31 +00:00
Andrei Drexler
7d4f5d8dcf Fixed compilation errors in VC++ 2008 Express 2011-03-04 04:53:01 +00:00
Andrei Drexler
34f359b04a Didn't compile in VC++ 2008 Express 2011-03-02 00:00:24 +00:00
Andrei Drexler
8306d64bfa No more teleportEffect 2011-03-01 07:07:04 +00:00
Tomi Isoaho
a02facbeb6 2011-02-27 21:12:20 +00:00
Tomi Isoaho
b70a767698 Match Mode menus, tweaks, more UI vectors... 2011-02-27 01:18:38 +00:00
Tomi Isoaho
185872b141 UI vectors + bot menu 2011-02-25 02:12:08 +00:00
Tomi Isoaho
a021d87d84 Render as AVI 2011-02-23 18:25:19 +00:00
Tomi Isoaho
168a9058bf More UI stuff 2011-02-23 01:17:17 +00:00
Tomi Isoaho
5acc0463fb UI stuff 2010-08-25 23:05:28 +00:00
Tomi Isoaho
0c07952397 UI vectors 2010-08-24 00:43:59 +00:00
Richard Allen
a2f55e655a Fixing underlines I broke when merging in latest ioq3 2010-08-22 15:44:55 +00:00
Richard Allen
55ad772f02 Setting default resolution to 1024x768, r_mode 6 2010-08-22 04:58:09 +00:00
Richard Allen
d5663f3766 Fixing unused end compile warning 2010-08-22 04:42:12 +00:00
Richard Allen
240fd736a8 Fix a cd key check warning 2010-08-22 04:31:55 +00:00
Richard Allen
f9b3e2b307 Adding new files from ioquake3 2010-08-22 04:29:21 +00:00
Richard Allen
5aab7746ae updating to the latest ioquake3 version 2010-08-22 04:27:48 +00:00
Tomi Isoaho
71a4c5d261 scores / +scores 2010-08-13 16:15:02 +00:00
Tomi Isoaho
8c85d99618 Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart. 2010-08-13 14:57:27 +00:00
Andrei Drexler
ed51037fc9 Possible fix for bug 4142 2010-06-04 15:33:02 +00:00
Andrei Drexler
d6f824e95a Wide screen HUD adjustments. 2009-08-23 11:52:04 +00:00
Andrei Drexler
c527b22861 Support for left-handed weapons 2009-08-22 21:37:18 +00:00
Scott Brooks
e6702a4fe3 Dont lower our movement speed if we are on a ramp 2009-07-11 03:14:53 +00:00
Scott Brooks
025210812d cg_RQ3_drawSpeed cvar to print player movement speed in units per second 2009-07-11 03:06:29 +00:00
Richard Allen
c34e4c0e65 Collision with SDL's g_log fixed #3 2009-07-08 21:12:20 +00:00
Richard Allen
f43ce9b878 Collision with SDL's g_log fixed #2 2009-07-08 21:09:31 +00:00
Richard Allen
032e03c563 Collision with SDL's g_log fixed 2009-07-08 21:07:47 +00:00
Richard Allen
2ba76d233e fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman 2009-07-08 20:55:46 +00:00
Scott Brooks
c9f4085bc4 Q2 style physics 2009-07-08 01:10:01 +00:00
Richard Allen
1082875cbc Fix for IOQ3 bug (bugzilla) no. 3966 2009-07-08 01:08:10 +00:00
Richard Allen
137252ca8e Fixing warnings 2009-07-07 01:22:11 +00:00
Richard Allen
eca9eff0e8 Fixing warnings about uninitialised variables 2009-07-07 01:06:48 +00:00
Richard Allen
1636390bc0 Armor removed 2009-07-06 22:08:53 +00:00
Richard Allen
a4a8c99a92 classname will always evaluate as true issue 2009-07-06 22:05:07 +00:00
Richard Allen
8e54e9809b Fixing warnings 2009-07-06 22:03:39 +00:00
Scott Brooks
595eaa0ee9 Done kill a stream when we cant hear it anymore, just mute it 2009-07-06 01:24:57 +00:00
Andrew Prosnik
0a4c17e3c8 TTI fixed the 7-zip paths being wrong in the qvm pk3, also gave us neat datestamp on the filename! 2009-07-05 03:02:23 +00:00
Andrew Prosnik
7a2a213ef2 fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay! 2009-07-04 20:52:04 +00:00
Andrew Prosnik
1d0f0196c3 updated qvm batch files with new paths 2009-07-04 20:32:10 +00:00
Andrew Prosnik
ec253713fb removed "engine" as it's no longer used 2009-07-04 19:39:06 +00:00
Andrew Prosnik
a37dfbf3bb got rid of _ta folders for build, also renamed output file to match linux makefile of "Reaction.exe" 2009-07-04 19:21:36 +00:00
Andrew Prosnik
558a0efcbf renamed ioq3.sln to reaction.sln 2009-07-04 19:07:51 +00:00
Andrew Prosnik
8e9c30ee68 Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later. 2009-07-04 19:04:01 +00:00
Scott Brooks
0d74e60f22 nop out EV_PLAYER_TELEPORT_IN so we dont crash 2009-07-04 16:48:58 +00:00
Scott Brooks
d05e867eac check if ent->client not ent->inuse since we want to check connecting clients 2009-07-04 16:39:39 +00:00
Tomi Isoaho
540b74dad2 Minor UI tweaks. 2009-07-04 16:28:42 +00:00
Scott Brooks
4f6af5c9c6 warning cleanups 2009-07-04 03:37:46 +00:00