Andrei Drexler
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6d65ca4c38
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Tiny weapon sound change (in order to have reverb effect applied)
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2011-04-19 02:10:06 +00:00 |
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Andrei Drexler
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0619ab4a27
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Changed to play nice with VBOGLSL v14
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2011-04-19 02:04:42 +00:00 |
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Richard Allen
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cb12d2ca68
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VBOS-GLSL patch V14
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2011-04-19 01:39:02 +00:00 |
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Jonathan Barkley
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43fece54e0
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- Fixed a bug with knife activate animation
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2011-04-14 23:31:58 +00:00 |
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Jonathan Barkley
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2fec95c414
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- Slight modification in the weapon animation code; rather than always resetting oldFrame on new animation, only do it on activation. I didn't like the jerkiness on animations :)
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2011-04-12 16:01:18 +00:00 |
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Richard Allen
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1d54461fbf
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Version 13 of the VBO and GLSL patch
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2011-04-11 17:59:37 +00:00 |
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Richard Allen
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8153444877
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Fixing UI .so/dll loading
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2011-04-09 21:13:54 +00:00 |
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Andrei Drexler
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f06d516e19
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Minor thingy.
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2011-04-06 06:37:16 +00:00 |
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Andrei Drexler
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f7c26897c9
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Performance fix.
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2011-04-06 06:15:10 +00:00 |
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Andrei Drexler
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8412c44281
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?
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2011-04-06 04:56:10 +00:00 |
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James Canete
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5bed614bd0
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Fix diffuse lighting on models.
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2011-04-04 13:09:59 +00:00 |
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Nerius Landys
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ba1da1cc7a
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Fixing ladder climbing bug.
This is a temporary fix (but it does fix the problem). I'm going to try to
fix the underlying issue without using the temporary fix.
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2011-04-03 19:48:18 +00:00 |
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Andrei Drexler
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10a96d467b
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Items are placed on the ground using their actual bounding box, not magic numbers. Added cg_RQ3_strobeColor cvar (defaults to 1 - red).
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2011-04-02 21:44:28 +00:00 |
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Andrei Drexler
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03a12dc526
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cg_RQ3_strobe changes
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2011-04-01 23:28:34 +00:00 |
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Richard Allen
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a350a527c7
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Warning fixes
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2011-04-01 16:38:50 +00:00 |
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Andrei Drexler
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8d7859931b
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500 ms transition for underwater blur
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2011-04-01 14:49:43 +00:00 |
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James Canete
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391b404134
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Damn you, AGEN_SKIP.
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2011-04-01 09:30:14 +00:00 |
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Andrei Drexler
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6f38e3d027
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IR vision
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2011-03-31 20:06:54 +00:00 |
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Andrei Drexler
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bbab825cf3
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Fixing up v12 patch left-overs.
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2011-03-31 19:57:38 +00:00 |
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Richard Allen
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23fb28d4c9
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Appying the differences between v11 and v12 renderers
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2011-03-31 18:11:49 +00:00 |
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Andrei Drexler
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e8c2e6ba5b
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Fade-in
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2011-03-31 05:58:03 +00:00 |
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Andrei Drexler
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8e786adc86
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testSunFlare dev command
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2011-03-30 20:36:27 +00:00 |
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Andrei Drexler
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9a99929768
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testSunFlare dev command
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2011-03-30 20:36:00 +00:00 |
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Andrei Drexler
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4c7007f694
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Underwater / dead / hit / UI blur. Frustum culling for the sun flare.
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2011-03-30 20:34:34 +00:00 |
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Andrei Drexler
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61f08e2ddd
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NV fixes.
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2011-03-27 14:56:06 +00:00 |
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Andrei Drexler
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bf7eadf929
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Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays.
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2011-03-26 23:10:01 +00:00 |
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Andrei Drexler
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5df45cf52b
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Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays.
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2011-03-26 23:01:47 +00:00 |
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Andrei Drexler
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3a6ad64407
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Explosion screen shake.
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2011-03-24 11:59:05 +00:00 |
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Andrei Drexler
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43abda6afa
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Players now only get their YAW adjusted when sitting on a rotating entity.
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2011-03-23 16:36:08 +00:00 |
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Andrei Drexler
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50f6027d24
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Noclippers/spectators/dead people can no longer block movers. Added "frequency" field and Y_AXIS spawnflag for pendulums. Disabled pushing code for func_bobbing/func_pendulums (needs to be rewritten).
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2011-03-23 16:24:47 +00:00 |
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James Canete
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6d78dc650d
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Remove bad triangles when parsing MST_TRIANGLE_SOUP surfaces.
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2011-03-23 02:57:08 +00:00 |
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Kyle Ross
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b1f4991a2d
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added bash script to compile source and create pk3 files
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2011-03-16 19:17:55 +00:00 |
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Andrei Drexler
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283cd95b92
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Tweaks
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2011-03-16 11:39:09 +00:00 |
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Andrei Drexler
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6cfaa9c14a
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Tweaks
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2011-03-16 11:38:35 +00:00 |
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James Canete
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2ed5d524c8
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Handle AGEN_SKIP properly.
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2011-03-16 10:16:18 +00:00 |
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Andrei Drexler
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50e46c30f2
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God rays tweaks.
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2011-03-16 00:18:12 +00:00 |
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Andrei Drexler
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7b882ae08f
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God rays tweaks. Also made it so that FBO's are now used everywhere and not just for the level rendering.
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2011-03-15 18:28:58 +00:00 |
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Andrei Drexler
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2fff41d467
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Windowed r_mode -2 now allowed
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2011-03-15 13:07:54 +00:00 |
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Andrei Drexler
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71398275bf
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[21:20] <TTI> Makro: possibly another bug -- muzzle flashes don't appear from time to time
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2011-03-15 08:24:48 +00:00 |
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Andrei Drexler
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621ab41b0f
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A bit more cleaning up.
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2011-03-15 08:23:34 +00:00 |
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Andrei Drexler
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b587ef5a66
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A bit more cleaning up.
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2011-03-15 08:23:03 +00:00 |
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Andrei Drexler
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eee333dd20
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Forgot a (void)
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2011-03-15 03:24:18 +00:00 |
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Andrei Drexler
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7e54ff2f4e
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Forward declarations, take two.
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2011-03-15 03:21:10 +00:00 |
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Andrei Drexler
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36bf6c2d9e
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Multisampling
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2011-03-15 03:10:20 +00:00 |
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Andrei Drexler
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14ffe063ea
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Ugly hack for missing SDL functionality.
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2011-03-15 03:04:38 +00:00 |
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Andrei Drexler
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2119edc3b1
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Error for outdated glext/SDL_opengl headers
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2011-03-15 02:41:27 +00:00 |
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Andrei Drexler
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c557cb11df
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Changed scale distribution for the god ray passes.
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2011-03-14 16:47:56 +00:00 |
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Andrei Drexler
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dffc983550
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Line endings.
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2011-03-14 16:45:56 +00:00 |
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Andrei Drexler
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65853bf81c
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Line endings.
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2011-03-14 16:45:29 +00:00 |
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Andrei Drexler
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8d36ee6078
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Added new renderer files for FBO/postprocessing.
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2011-03-14 12:34:32 +00:00 |
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