Richard Allen
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bf4e0f3a7a
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updating to ioq3 svn version 1910 and fixing some bugs in game and cgame
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2011-03-07 03:59:31 +00:00 |
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Andrei Drexler
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7d4f5d8dcf
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Fixed compilation errors in VC++ 2008 Express
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2011-03-04 04:53:01 +00:00 |
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Andrei Drexler
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34f359b04a
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Didn't compile in VC++ 2008 Express
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2011-03-02 00:00:24 +00:00 |
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Andrei Drexler
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8306d64bfa
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No more teleportEffect
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2011-03-01 07:07:04 +00:00 |
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Tomi Isoaho
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a02facbeb6
|
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2011-02-27 21:12:20 +00:00 |
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Tomi Isoaho
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b70a767698
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Match Mode menus, tweaks, more UI vectors...
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2011-02-27 01:18:38 +00:00 |
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Tomi Isoaho
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185872b141
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UI vectors + bot menu
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2011-02-25 02:12:08 +00:00 |
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Tomi Isoaho
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a021d87d84
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Render as AVI
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2011-02-23 18:25:19 +00:00 |
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Tomi Isoaho
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168a9058bf
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More UI stuff
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2011-02-23 01:17:17 +00:00 |
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Tomi Isoaho
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5acc0463fb
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UI stuff
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2010-08-25 23:05:28 +00:00 |
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Tomi Isoaho
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0c07952397
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UI vectors
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2010-08-24 00:43:59 +00:00 |
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Richard Allen
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a2f55e655a
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Fixing underlines I broke when merging in latest ioq3
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2010-08-22 15:44:55 +00:00 |
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Richard Allen
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55ad772f02
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Setting default resolution to 1024x768, r_mode 6
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2010-08-22 04:58:09 +00:00 |
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Richard Allen
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d5663f3766
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Fixing unused end compile warning
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2010-08-22 04:42:12 +00:00 |
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Richard Allen
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240fd736a8
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Fix a cd key check warning
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2010-08-22 04:31:55 +00:00 |
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Richard Allen
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f9b3e2b307
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Adding new files from ioquake3
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2010-08-22 04:29:21 +00:00 |
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Richard Allen
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5aab7746ae
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updating to the latest ioquake3 version
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2010-08-22 04:27:48 +00:00 |
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Tomi Isoaho
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71a4c5d261
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scores / +scores
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2010-08-13 16:15:02 +00:00 |
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Tomi Isoaho
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8c85d99618
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Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart.
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2010-08-13 14:57:27 +00:00 |
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Andrei Drexler
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ed51037fc9
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Possible fix for bug 4142
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2010-06-04 15:33:02 +00:00 |
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Andrei Drexler
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d6f824e95a
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Wide screen HUD adjustments.
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2009-08-23 11:52:04 +00:00 |
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Andrei Drexler
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c527b22861
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Support for left-handed weapons
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2009-08-22 21:37:18 +00:00 |
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Scott Brooks
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e6702a4fe3
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Dont lower our movement speed if we are on a ramp
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2009-07-11 03:14:53 +00:00 |
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Scott Brooks
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025210812d
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cg_RQ3_drawSpeed cvar to print player movement speed in units per second
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2009-07-11 03:06:29 +00:00 |
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Richard Allen
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c34e4c0e65
|
Collision with SDL's g_log fixed #3
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2009-07-08 21:12:20 +00:00 |
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Richard Allen
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f43ce9b878
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Collision with SDL's g_log fixed #2
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2009-07-08 21:09:31 +00:00 |
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Richard Allen
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032e03c563
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Collision with SDL's g_log fixed
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2009-07-08 21:07:47 +00:00 |
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Richard Allen
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2ba76d233e
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fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman
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2009-07-08 20:55:46 +00:00 |
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Scott Brooks
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c9f4085bc4
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Q2 style physics
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2009-07-08 01:10:01 +00:00 |
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Richard Allen
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1082875cbc
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Fix for IOQ3 bug (bugzilla) no. 3966
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2009-07-08 01:08:10 +00:00 |
|
Richard Allen
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137252ca8e
|
Fixing warnings
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2009-07-07 01:22:11 +00:00 |
|
Richard Allen
|
eca9eff0e8
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Fixing warnings about uninitialised variables
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2009-07-07 01:06:48 +00:00 |
|
Richard Allen
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1636390bc0
|
Armor removed
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2009-07-06 22:08:53 +00:00 |
|
Richard Allen
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a4a8c99a92
|
classname will always evaluate as true issue
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2009-07-06 22:05:07 +00:00 |
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Richard Allen
|
8e54e9809b
|
Fixing warnings
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2009-07-06 22:03:39 +00:00 |
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Scott Brooks
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595eaa0ee9
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Done kill a stream when we cant hear it anymore, just mute it
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2009-07-06 01:24:57 +00:00 |
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Andrew Prosnik
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0a4c17e3c8
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TTI fixed the 7-zip paths being wrong in the qvm pk3, also gave us neat datestamp on the filename!
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2009-07-05 03:02:23 +00:00 |
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Andrew Prosnik
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7a2a213ef2
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fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay!
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2009-07-04 20:52:04 +00:00 |
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Andrew Prosnik
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1d0f0196c3
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updated qvm batch files with new paths
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2009-07-04 20:32:10 +00:00 |
|
Andrew Prosnik
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ec253713fb
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removed "engine" as it's no longer used
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2009-07-04 19:39:06 +00:00 |
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Andrew Prosnik
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a37dfbf3bb
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got rid of _ta folders for build, also renamed output file to match linux makefile of "Reaction.exe"
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2009-07-04 19:21:36 +00:00 |
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Andrew Prosnik
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558a0efcbf
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renamed ioq3.sln to reaction.sln
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2009-07-04 19:07:51 +00:00 |
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Andrew Prosnik
|
8e9c30ee68
|
Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later.
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2009-07-04 19:04:01 +00:00 |
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Scott Brooks
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0d74e60f22
|
nop out EV_PLAYER_TELEPORT_IN so we dont crash
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2009-07-04 16:48:58 +00:00 |
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Scott Brooks
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d05e867eac
|
check if ent->client not ent->inuse since we want to check connecting clients
|
2009-07-04 16:39:39 +00:00 |
|
Tomi Isoaho
|
540b74dad2
|
Minor UI tweaks.
|
2009-07-04 16:28:42 +00:00 |
|
Scott Brooks
|
4f6af5c9c6
|
warning cleanups
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2009-07-04 03:37:46 +00:00 |
|
Scott Brooks
|
4a16c915d1
|
line ending cleanups, and define some more math stuff
|
2009-07-04 03:37:44 +00:00 |
|
Scott Brooks
|
0046a49560
|
warning cleanups
|
2009-07-04 03:37:41 +00:00 |
|
Scott Brooks
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a95e29e3a4
|
Update to use ioq3 makefile, and share q_shared
|
2009-07-04 02:29:42 +00:00 |
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