Scott Brooks
|
0c3a3fdb76
|
g_rq3_cvarfile allows you to change which file holds the restricted cvars
|
2002-06-11 01:43:08 +00:00 |
|
Bruno Covachã
|
033dfdc504
|
Fixed buffer overflow. (commented the printing of the ini file contents)
|
2002-06-10 23:53:32 +00:00 |
|
Scott Brooks
|
d6abef920d
|
fixed the default sounds on doors
|
2002-06-10 23:46:28 +00:00 |
|
Daniel Simoes
|
f6945beffc
|
Tweaked the weapon queuing
|
2002-06-10 23:32:03 +00:00 |
|
Bryce Hutchings
|
c4d9b7dd69
|
scoreboard fix
|
2002-06-10 20:56:38 +00:00 |
|
Richard Allen
|
cd0a5880e7
|
Voting system fixed for TP
|
2002-06-10 19:10:59 +00:00 |
|
Daniel Simoes
|
bc73d8fc2d
|
Passing RefID trought scoreboard, forgot to add
|
2002-06-10 19:04:21 +00:00 |
|
Andrei Drexler
|
54a993bbb2
|
Changed default value for g_allowvote to 0
|
2002-06-10 18:38:40 +00:00 |
|
Daniel Simoes
|
f2f26ad898
|
Added MM's ClearScores command as console cmd also
|
2002-06-10 17:40:52 +00:00 |
|
Daniel Simoes
|
9b2d76a3c6
|
Removed rq3_cmd : ROUND
|
2002-06-10 14:03:47 +00:00 |
|
Daniel Simoes
|
feaf72c253
|
Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used
|
2002-06-10 14:02:31 +00:00 |
|
Daniel Simoes
|
585853e98a
|
RefID is now passed trought scoreboard, no more lca cvar, only cg.lca
|
2002-06-10 13:20:03 +00:00 |
|
Richard Allen
|
cd6b03a98c
|
Fixed two small errors
|
2002-06-10 03:26:04 +00:00 |
|
Bruno Covachã
|
fbe1255de8
|
Add coments to the init parser. Added Message before intermition telling next map. New cvar: g_RQ3_NextMap
|
2002-06-09 23:18:49 +00:00 |
|
Andrei Drexler
|
67821a2a80
|
no message
|
2002-06-09 18:58:40 +00:00 |
|
Andrei Drexler
|
50c51831a3
|
Removed teamcount cvars
|
2002-06-09 18:56:53 +00:00 |
|
Andrei Drexler
|
9c7ed8f2b9
|
"wait" command is no longer executed before adding a bot
when starting a server from the UI
|
2002-06-09 15:35:23 +00:00 |
|
Scott Brooks
|
02a3f24103
|
some changes to the default sounds on doors.
|
2002-06-09 06:30:59 +00:00 |
|
Bryce Hutchings
|
8ee85a5248
|
pressure change
|
2002-06-09 05:16:58 +00:00 |
|
Scott Brooks
|
28299fcceb
|
RQ3_MAX_BREAKABLES upped from 16 to 64
|
2002-06-09 04:59:20 +00:00 |
|
Andrei Drexler
|
4d630075c8
|
no message
|
2002-06-08 14:07:52 +00:00 |
|
Andrei Drexler
|
b12479d664
|
Changed color "lerping" for focused items a bit
|
2002-06-08 11:43:31 +00:00 |
|
Andrei Drexler
|
c7afd3ea60
|
weapon_grenadelauncher = weapon_pistol
|
2002-06-08 11:41:48 +00:00 |
|
Andrei Drexler
|
12c285839a
|
The loading screen code will now look for
levelshots/load_mapname.tga first
|
2002-06-08 11:41:01 +00:00 |
|
Daniel Simoes
|
e57ad61c9d
|
Added a better end message for MM matches
|
2002-06-08 10:51:42 +00:00 |
|
Bryce Hutchings
|
520e439b2e
|
leg damage much closer to AQ2
|
2002-06-07 19:42:44 +00:00 |
|
Daniel Simoes
|
e2e57dfb6e
|
removed cvars for teamXready, replaced by level.teamXready
|
2002-06-07 19:07:08 +00:00 |
|
Richard Allen
|
5e61276cfb
|
Disabled all gametypes except FFA and TP
|
2002-06-07 13:06:34 +00:00 |
|
Richard Allen
|
8defdf11e0
|
More colorfixes
|
2002-06-07 03:03:02 +00:00 |
|
Andrei Drexler
|
d6fb148c82
|
Removed cheat protection for cg_gunX, Y and Z
|
2002-06-06 20:44:16 +00:00 |
|
Andrei Drexler
|
96815e184b
|
Checking teams
|
2002-06-06 20:04:10 +00:00 |
|
Andrei Drexler
|
0c3205dd21
|
Loading a map with pre-2.0 breakables crashed Q3. Added temp fix
|
2002-06-06 18:10:51 +00:00 |
|
Andrei Drexler
|
d7a8408b89
|
Removed pathtarget code for trigger_pushes for now
|
2002-06-06 18:08:01 +00:00 |
|
Scott Brooks
|
8dca6af6c5
|
a breakable with a underscore in it's name will now try and load files from it's parent if it cant find any itself
ex glass_blue will load sounds from glass if there is no glass_blue/sounds/break1.wav
|
2002-06-06 03:01:46 +00:00 |
|
Bryce Hutchings
|
5c6ddb1c72
|
pressure change
|
2002-06-06 01:54:26 +00:00 |
|
Scott Brooks
|
cf693dea2b
|
got rid of the out of ammo shader
|
2002-06-06 00:29:14 +00:00 |
|
Richard Allen
|
364c8966e3
|
Color fixes for player names
|
2002-06-05 23:53:05 +00:00 |
|
Scott Brooks
|
d14aafa54d
|
unbreakables work properly. Though I already commited this.
|
2002-06-05 23:39:40 +00:00 |
|
Bryce Hutchings
|
12ab3c26b7
|
small change in wording
|
2002-06-05 23:39:23 +00:00 |
|
Bryce Hutchings
|
39cfad5a8c
|
"ready" command lag fix
|
2002-06-05 23:36:39 +00:00 |
|
Bryce Hutchings
|
dc374cebe1
|
bot fix. NOT MY FAULT
|
2002-06-05 22:09:21 +00:00 |
|
Richard Allen
|
8b4a50ae4a
|
Never say 100% done again ;)
|
2002-06-05 21:54:38 +00:00 |
|
Richard Allen
|
e0aae4c56a
|
Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
|
2002-06-05 20:52:47 +00:00 |
|
Richard Allen
|
4c4be3efcb
|
Never commit uncompiled code! :)
|
2002-06-05 20:09:17 +00:00 |
|
Richard Allen
|
82245ca3ab
|
no more Q3 X minutes left or X frags left sounds
|
2002-06-05 20:06:07 +00:00 |
|
Bryce Hutchings
|
412eeff69f
|
gib fix
|
2002-06-05 19:53:10 +00:00 |
|
Andrei Drexler
|
844194a058
|
Squashed some bugs :)
|
2002-06-05 19:17:07 +00:00 |
|
Andrei Drexler
|
e68fe069e1
|
Made bots choose the ssg in teamplay
|
2002-06-05 19:16:22 +00:00 |
|
Richard Allen
|
4747462ed4
|
Gibbed players now vanish (gibs with them tho :() and suicide is no
longer -2 frags. Added Obit handling for telefrags and better handling
for unhandled mod's
|
2002-06-05 15:17:51 +00:00 |
|
Bryce Hutchings
|
725a67ffea
|
removed old death messages
|
2002-06-05 09:42:30 +00:00 |
|