Richard Allen
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24b3613714
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Major cleanup of game -> cgame communication with LCA vars.
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2002-03-23 05:17:43 +00:00 |
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Richard Allen
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965f7c55ad
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Bando now adds extra ammo to the special weaps, and when its dropped it goes
away again.
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2002-03-21 19:22:12 +00:00 |
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Richard Allen
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d22a255004
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More teamname cleanups and fix for fraglines.
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2002-03-21 15:02:05 +00:00 |
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Scott Brooks
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d387015f51
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more func_explosive goodness
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2002-03-21 04:27:53 +00:00 |
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Scott Brooks
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dec9a3611a
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more func_explosive goodness
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2002-03-21 02:17:39 +00:00 |
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Scott Brooks
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fc7319051a
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some fixing of func_explosive
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2002-03-21 00:26:46 +00:00 |
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Scott Brooks
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3f7ac89c0c
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changed dlight to light_d
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2002-03-20 22:58:54 +00:00 |
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Bryce Hutchings
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b8bfe2e4af
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tab scoreboard quicky change to q2 way
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2002-03-19 06:00:14 +00:00 |
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Daniel Simoes
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d477614a01
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Fixed bandage bugs ( i hope )
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2002-03-18 19:19:08 +00:00 |
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Daniel Simoes
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3627e23e3a
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Saved sess.savedTeam throught map changes for matchmode
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2002-03-18 17:52:36 +00:00 |
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Richard Allen
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67fbcb74ce
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Spectators in TP can now use callvote
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2002-03-18 13:39:24 +00:00 |
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Richard Allen
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04f749b173
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Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
testing
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2002-03-18 13:32:53 +00:00 |
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Richard Allen
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47112a4cca
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Live players dont get fraglines, except their own. Cleanups and some
hacks to get bots to stop using knives only.
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2002-03-18 12:25:10 +00:00 |
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Scott Brooks
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9441a6f1a0
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noise tag will play sounds for trigger_push and target_push
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2002-03-18 06:20:39 +00:00 |
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Richard Allen
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6e3cf1c5dd
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Removing locations from teamtalk on dead players.
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2002-03-18 04:37:10 +00:00 |
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Daniel Simoes
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1c53102d76
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bandage bleedtick back to original
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2002-03-18 01:22:35 +00:00 |
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Daniel Simoes
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7f0387a6d8
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Made Bots visible again at DM
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2002-03-17 23:43:43 +00:00 |
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Richard Allen
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a4f2fce79b
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Fixed the dynamic teamnames system up a bit to reduce traffic
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2002-03-17 21:32:23 +00:00 |
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Daniel Simoes
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abe676091a
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Small fix on CheckExitRules
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2002-03-17 20:53:44 +00:00 |
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Richard Allen
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f6537e8878
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Colored nicks fucked up the string in $K messages.
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2002-03-17 16:38:57 +00:00 |
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Richard Allen
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26214d679a
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Added 2 checks to debugshit
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2002-03-17 15:18:55 +00:00 |
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Richard Allen
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d0e40da6d4
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Added a debug cmd to print out stuff when bugs occor
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2002-03-17 13:41:28 +00:00 |
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Richard Allen
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2d6d861bb3
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Replace the fraglimit on the HUD with the clients score
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2002-03-17 13:18:14 +00:00 |
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Richard Allen
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440d611d96
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More radio tewaks and cleanups.
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2002-03-17 03:35:29 +00:00 |
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Richard Allen
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143e3793ff
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Fixed a bug where a players laser would stay in the map after he disconnects
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2002-03-17 02:03:48 +00:00 |
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Richard Allen
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af6057de54
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Fixed a small bug in radio enemyd that made it say "one enemu down"
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2002-03-17 01:55:43 +00:00 |
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Richard Allen
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069cdb1344
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Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM. Only DM problem I can see is that bots are invisible.
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2002-03-17 01:44:39 +00:00 |
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Richard Allen
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46d280b49c
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Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
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2002-03-17 00:40:23 +00:00 |
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Bryce Hutchings
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5b46b3ee70
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I tabbed a function properly. It was pissing me off
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2002-03-16 21:50:49 +00:00 |
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Bryce Hutchings
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30d61a8c7c
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All new shell ejection code
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2002-03-16 21:50:09 +00:00 |
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Bryce Hutchings
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879bb46829
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spectator going through doors no longer reset viewangle
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2002-03-16 08:46:32 +00:00 |
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Richard Allen
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fcada2358f
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Added a variable system from AQ. Works the same except it uses $ for %
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2002-03-14 23:54:12 +00:00 |
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Daniel Simoes
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8167883b53
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Added Fraglimit checks on TP ( !!! )
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2002-03-14 23:14:19 +00:00 |
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Andrei Drexler
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20da944d06
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no message
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2002-03-14 21:52:09 +00:00 |
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Daniel Simoes
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a806ca6b36
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Optimization on radio parsing
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2002-03-14 16:04:26 +00:00 |
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Richard Allen
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056848886d
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Adding radio :)
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2002-03-14 02:24:39 +00:00 |
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Daniel Simoes
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a31504605b
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Adjusted some of elder's unzoom code for the new sniper system ( server side )
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2002-03-13 18:41:18 +00:00 |
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Scott Brooks
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f312d740b4
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stats should only be recored when the round is in progress
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2002-03-12 04:55:31 +00:00 |
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Daniel Simoes
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2ae2a9f8c0
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Fixed team changes and scoreboard bugs
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2002-03-11 18:02:33 +00:00 |
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Richard Allen
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2029e4727a
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Minor fix for NA
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2002-03-11 03:25:41 +00:00 |
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Bryce Hutchings
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a44019348b
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client gravity fix/tag shell ejection
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2002-03-11 02:25:38 +00:00 |
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Bryce Hutchings
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c295980599
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client gravity fix
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2002-03-11 02:23:52 +00:00 |
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Bryce Hutchings
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9894346d37
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tag shell ejections
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2002-03-11 02:22:45 +00:00 |
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Richard Allen
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094336f716
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Bye bye backflips! :)
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2002-03-11 01:45:46 +00:00 |
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Daniel Simoes
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576d25c92f
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Fixed Sniper zooming during LCA
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2002-03-11 01:29:54 +00:00 |
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Scott Brooks
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bc8842788b
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fixed net for the wstats
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2002-03-10 23:27:26 +00:00 |
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Andrei Drexler
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6349216a8a
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no message
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2002-03-10 22:13:34 +00:00 |
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Scott Brooks
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435c224bd8
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allow RQ3_weapon_name to map to weapon_name to make radiant work better
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2002-03-10 21:42:44 +00:00 |
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Andrei Drexler
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4464afa624
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Made cg_RQ3_ssgCrosshair latched
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2002-03-07 19:50:48 +00:00 |
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Richard Allen
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6e86ba3db2
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No dropping weapons or items if bandaging
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2002-03-07 19:46:47 +00:00 |
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