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https://github.com/ReactionQuake3/reaction.git
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Script interpreter (work in progress)
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parent
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commit
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4 changed files with 158 additions and 9 deletions
131
reaction/game/g_scripts.c
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131
reaction/game/g_scripts.c
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#include "g_parser.h"
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#define BUFFER_SIZE (32 * 1024)
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static char scriptBuffer[BUFFER_SIZE];
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// Parser states //////////////////////////////////////////////
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TParseState STATE_Base;
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TParseState STATE_Main;
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TParseState STATE_Restrictions;
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TParseState STATE_Rotation;
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///////////////////////////////////////////////////////////////
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// BASE STATE /////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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// Functions //////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(Base_To_Main)
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{
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SCRIPT_PUSH_STATE(STATE_Main);
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return 0;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(Base_To_Restrictions)
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{
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SCRIPT_PUSH_STATE(STATE_Restrictions);
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return 0;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(Base_To_Rotation)
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{
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SCRIPT_PUSH_STATE(STATE_Rotation);
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return 0;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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// State definition ///////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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SCRIPT_STATE(STATE_Base, NO_DATA)
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{
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ADD_RULE("[main]", Base_To_Main)
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ADD_RULE("[restrictions]", Base_To_Restrictions)
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ADD_RULE("[rotation]", Base_To_Rotation)
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ADD_RULE("/*", SFN_SkipComment)
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ADD_RULE("//", SFN_SkipLineComment)
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END_STATE_MARKER
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};
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///////////////////////////////////////////////////////////////
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// MAIN STATE /////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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// Functions //////////////////////////////////////////////////
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SCRIPT_FUNC(Main_Cvar)
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{
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NEEDS_TOKENS(1, tokens);
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G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]);
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return 0;
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}
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END_SCRIPT_FUNC()
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// State definition ///////////////////////////////////////////
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SCRIPT_STATE(STATE_Main, NO_DATA)
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{
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ADD_RULE("[/main]", SFN_PopState)
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ADD_RULE("cvar", Main_Cvar)
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ADD_RULE("/*", SFN_SkipComment)
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ADD_RULE("//", SFN_SkipLineComment)
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END_STATE_MARKER
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};
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///////////////////////////////////////////////////////////////
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// ROTATION STATE /////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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// Functions //////////////////////////////////////////////////
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// State definition ///////////////////////////////////////////
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SCRIPT_STATE(STATE_Rotation, NO_DATA)
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{
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ADD_RULE("[/rotation]", SFN_PopState)
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ADD_RULE("/*", SFN_SkipComment)
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ADD_RULE("//", SFN_SkipLineComment)
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END_STATE_MARKER
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};
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///////////////////////////////////////////////////////////////
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// RESTRICTIONS STATE /////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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// Functions //////////////////////////////////////////////////
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SCRIPT_FUNC(Restrictions_Cvar)
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{
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NEEDS_TOKENS(1, tokens);
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G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]);
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return 0;
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}
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END_SCRIPT_FUNC()
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SCRIPT_STATE(STATE_Restrictions, NO_DATA)
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{
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ADD_RULE("[/restrictions]", SFN_PopState)
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ADD_RULE("cvar", Restrictions_Cvar)
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ADD_RULE("/*", SFN_SkipComment)
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ADD_RULE("//", SFN_SkipLineComment)
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END_STATE_MARKER
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};
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///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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void G_ParseScript(const char *fname)
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{
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fileHandle_t file;
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int len = trap_FS_FOpenFile(fname, &file, FS_READ);
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if (!file)
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return;
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trap_FS_Read(scriptBuffer, len, file);
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scriptBuffer[len] = 0;
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trap_FS_FCloseFile(file);
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Script_ParseString(scriptBuffer, &STATE_Base);
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}
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2
reaction/game/g_scripts.h
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2
reaction/game/g_scripts.h
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void G_ParseScript(const char *fname);
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@ -195,6 +195,14 @@ SOURCE=.\g_mover.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_parser.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_scripts.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_session.c
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# End Source File
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# Begin Source File
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@ -359,6 +367,10 @@ SOURCE=.\g_public.h
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# End Source File
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# Begin Source File
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SOURCE=.\g_scripts.h
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# End Source File
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# Begin Source File
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SOURCE=.\g_team.h
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# End Source File
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# Begin Source File
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@ -6,13 +6,14 @@
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--------------------Configuration: game - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP451.tmp" with contents
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[
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"Debug/" /Fp"Debug/game.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
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"D:\Work\rq3source\reaction\game\g_parser.c"
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"D:\Work\rq3source\reaction\game\g_scripts.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP451.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP452.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"d:\games\quake3\reaction/qagamex86.pdb" /map:"Debug/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"d:\games\quake3\reaction/qagamex86.lib"
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.\Debug\ai_chat.obj
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.\Debug\g_misc.obj
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.\Debug\g_missile.obj
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.\Debug\g_mover.obj
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.\Debug\g_parser.obj
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.\Debug\g_scripts.obj
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.\Debug\g_session.obj
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.\Debug\g_spawn.obj
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.\Debug\g_svcmds.obj
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.\Debug\rxn_game.obj
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.\Debug\zcam.obj
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.\Debug\zcam_target.obj
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.\Debug\g_parser.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP452.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_parser.c
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g_scripts.c
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Linking...
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP314.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP453.tmp" with contents
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[
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/nologo /o"d:\games\quake3\reaction/game.bsc"
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.\Debug\ai_chat.sbr
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.\Debug\g_misc.sbr
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.\Debug\g_missile.sbr
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.\Debug\g_mover.sbr
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.\Debug\g_parser.sbr
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.\Debug\g_scripts.sbr
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.\Debug\g_session.sbr
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.\Debug\g_spawn.sbr
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.\Debug\g_svcmds.sbr
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.\Debug\q_shared.sbr
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.\Debug\rxn_game.sbr
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.\Debug\zcam.sbr
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.\Debug\zcam_target.sbr
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.\Debug\g_parser.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP314.tmp"
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.\Debug\zcam_target.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP453.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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