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https://github.com/ReactionQuake3/reaction.git
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Fixed a bug with bots + teams
This commit is contained in:
parent
1762754b07
commit
fc9000fcd4
2 changed files with 21 additions and 24 deletions
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@ -6,22 +6,14 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP196A.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP520.tmp" with contents
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[
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP196A.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP520.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP196B.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP521.tmp" with contents
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[
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\bg_misc.obj
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@ -35,19 +27,11 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP196B.tmp" with cont
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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.\Release_TA\ui_util.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP196B.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP521.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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bg_misc.c
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bg_misc.c
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q_math.c
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q_shared.c
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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ui_main.c
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ui_players.c
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ui_shared.c
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ui_syscalls.c
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ui_util.c
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Linking...
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.21 2002/05/15 12:48:17 makro
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// Fixed a bug with bots + teams
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//
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// Revision 1.20 2002/05/12 22:15:13 makro
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// Revision 1.20 2002/05/12 22:15:13 makro
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// Support for ignore/unignore
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// Support for ignore/unignore
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//
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//
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@ -3514,22 +3517,32 @@ static void UI_RunMenuScript(char **args) {
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for (i = 0; i < PLAYERS_PER_TEAM; i++) {
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for (i = 0; i < PLAYERS_PER_TEAM; i++) {
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int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
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int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
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if (bot > 1) {
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if (bot > 1) {
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//Makro - using bot list instead of character list
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//Makro - using bot list instead of character list; new code below
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//if (ui_actualNetGameType.integer >= GT_TEAM) {
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//if (ui_actualNetGameType.integer >= GT_TEAM) {
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// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
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// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
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//} else {
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//} else {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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// Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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//}
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//}
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if (ui_actualNetGameType.integer >= GT_TEAM) {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f blue\n", UI_GetBotNameByNumber(bot-2), skill);
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} else {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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}
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trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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}
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}
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bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
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bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
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if (bot > 1) {
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if (bot > 1) {
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//Makro - using bot list instead of character list
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//Makro - using bot list instead of character list; new code below
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//if (ui_actualNetGameType.integer >= GT_TEAM) {
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//if (ui_actualNetGameType.integer >= GT_TEAM) {
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// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
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// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
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//} else {
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//} else {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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// Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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//}
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//}
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if (ui_actualNetGameType.integer >= GT_TEAM) {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f red\n", UI_GetBotNameByNumber(bot-2), skill);
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} else {
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Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
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}
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trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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}
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}
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}
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}
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