mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 15:21:44 +00:00
Fixed my fix for doors-->spectators/players - NiceAss
This commit is contained in:
parent
05a49b6eae
commit
fc52427dc8
3 changed files with 98 additions and 75 deletions
|
@ -383,7 +383,8 @@ void G_TouchTriggers( gentity_t *ent ) {
|
|||
if ( hit->s.eType != ET_TELEPORT_TRIGGER &&
|
||||
// this is ugly but adding a new ET_? type will
|
||||
// most likely cause network incompatibilities
|
||||
hit->touch != Touch_DoorTrigger) {
|
||||
// NiceAss: changed Touch_DoorTrigger to Touch_DoorTriggerSpectator
|
||||
hit->touch != Touch_DoorTriggerSpectator) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -706,6 +706,7 @@ gentity_t *fire_prox( gentity_t *self, vec3_t start, vec3_t aimdir );
|
|||
//
|
||||
void G_RunMover( gentity_t *ent );
|
||||
void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace );
|
||||
void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ); // NiceAss: Added
|
||||
|
||||
//
|
||||
// g_trigger.c
|
||||
|
|
|
@ -1099,10 +1099,12 @@ void Blocked_Door( gentity_t *ent, gentity_t *other ) {
|
|||
Touch_DoorTriggerSpectator
|
||||
================
|
||||
*/
|
||||
static void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ) {
|
||||
void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ) {
|
||||
int i, axis;
|
||||
vec3_t origin, dir, angles;
|
||||
|
||||
// NiceAss: Only let spectators teleport through a door.
|
||||
if (other->client->sess.sessionTeam == TEAM_SPECTATOR) {
|
||||
axis = ent->count;
|
||||
VectorClear(dir);
|
||||
if (fabs(other->s.origin[axis] - ent->r.absmax[axis]) <
|
||||
|
@ -1122,6 +1124,7 @@ static void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_
|
|||
}
|
||||
vectoangles(dir, angles);
|
||||
TeleportPlayer(other, origin, angles );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1130,6 +1133,8 @@ Touch_DoorTrigger
|
|||
================
|
||||
*/
|
||||
void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ) {
|
||||
// NiceAss: Not needed now that door's have their own spectator trigger
|
||||
/*
|
||||
if ( other->client && other->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
||||
// if the door is not open and not opening
|
||||
if ( ent->parent->moverState != MOVER_1TO2 &&
|
||||
|
@ -1139,10 +1144,11 @@ void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ) {
|
|||
Touch_DoorTriggerSpectator( ent, other, trace );
|
||||
}
|
||||
}
|
||||
*/
|
||||
//else if ( ent->parent->moverState != MOVER_1TO2 &&
|
||||
//ent->parent->moverState != ROTATOR_1TO2 ) {
|
||||
//Elder: we want to handle MOVER_1TO2 and ROTATOR_1TO2 now
|
||||
else {
|
||||
//else {
|
||||
//Blaze's broken open door code
|
||||
//Elder: not as broken as you think :)
|
||||
if (other->client->openDoor == qtrue ||
|
||||
|
@ -1152,7 +1158,7 @@ void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ) {
|
|||
other->client->openDoor = qfalse;
|
||||
other->client->openDoorTime = 0;
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1190,11 +1196,10 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) {
|
|||
best = i;
|
||||
}
|
||||
}
|
||||
// NiceAss: This affected spectators near doors (jumping too soon)
|
||||
// This was expanding the bounds of the door trigger out from the door 120 units.
|
||||
//maxs[best] += 120;
|
||||
//mins[best] -= 120;
|
||||
maxs[best] += 120;
|
||||
mins[best] -= 120;
|
||||
|
||||
// NiceAss: This trigger will be for players
|
||||
// create a trigger with this size
|
||||
other = G_Spawn ();
|
||||
other->classname = "door_trigger";
|
||||
|
@ -1207,6 +1212,22 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) {
|
|||
other->count = best;
|
||||
trap_LinkEntity (other);
|
||||
|
||||
// NiceAss: This trigger will be for spectators
|
||||
// NiceAss: Undo most of the stretched box size so it is only a little bigger than the door
|
||||
maxs[best] -= 110;
|
||||
mins[best] += 110;
|
||||
other = G_Spawn ();
|
||||
other->classname = "door_trigger_spectator";
|
||||
VectorCopy (mins, other->r.mins);
|
||||
VectorCopy (maxs, other->r.maxs);
|
||||
other->parent = ent;
|
||||
other->r.contents = CONTENTS_TRIGGER;
|
||||
other->touch = Touch_DoorTriggerSpectator;
|
||||
// remember the thinnest axis
|
||||
other->count = best;
|
||||
trap_LinkEntity (other);
|
||||
|
||||
|
||||
MatchTeam( ent, ent->moverState, level.time );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue