ssg disarm fix

This commit is contained in:
Bryce Hutchings 2002-05-15 03:43:09 +00:00
parent f2926f055a
commit fae8dcf912

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.64 2002/05/15 03:43:09 niceass
// ssg disarm fix
//
// Revision 1.63 2002/05/12 14:40:28 makro
// Wood, brick & ceramic impact sounds
//
@ -384,7 +387,7 @@ extern radio_msg_t female_radio_msgs[];
#define RQ3_M4_DISARM_DELAY 500
#define RQ3_MP5_DISARM_DELAY 400
#define RQ3_HANDCANNON_DISARM_DELAY 400
#define RQ3_SSG3000_DISARM_DELAY 150 //900 For some reason it's auto-used with WEAPON_RAISING
#define RQ3_SSG3000_DISARM_DELAY 900 // For some reason it's auto-used with WEAPON_RAISING
#define RQ3_AKIMBO_DISARM_DELAY 800
#define RQ3_KNIFE_DISARM_DELAY 700
#define RQ3_THROW_DISARM_DELAY 700