Bot stuff

This commit is contained in:
Andrei Drexler 2002-05-03 19:08:51 +00:00
parent 4ac6c3421a
commit fae745ea72

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.7 2002/05/03 19:08:51 makro
// Bot stuff
//
// Revision 1.6 2002/03/18 12:25:10 jbravo
// Live players dont get fraglines, except their own. Cleanups and some
// hacks to get bots to stop using knives only.
@ -941,6 +944,79 @@ void BotTeamOrders(bot_state_t *bs) {
}
}
/*
====================================
RQ3_Bot_TPOrders
Added by Makro
(just an edited version of
BotTeamOrders)
====================================
*/
void RQ3_Bot_TPOrders(bot_state_t *bs) {
int teammates[MAX_CLIENTS];
int numteammates, i;
char buf[MAX_INFO_STRING];
static int maxclients;
if (!maxclients)
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
numteammates = 0;
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
teammates[numteammates] = i;
numteammates++;
}
}
//
//TODO: find a human player; make 2 bots follow him
// if no human player on the team. make groups of 2-3 bots
// and send them to spawn points
switch(numteammates) {
case 1: break;
case 2:
{
//nothing special
break;
}
case 3:
{
//have one follow another and one free roaming
BotCreateGroup(bs, teammates, 2);
break;
}
case 4:
{
BotCreateGroup(bs, teammates, 2); //a group of 2
BotCreateGroup(bs, &teammates[2], 2); //a group of 2
break;
}
case 5:
{
BotCreateGroup(bs, teammates, 2); //a group of 2
BotCreateGroup(bs, &teammates[2], 3); //a group of 3
break;
}
default:
{
if (numteammates <= 10) {
for (i = 0; i < numteammates / 2; i++) {
BotCreateGroup(bs, &teammates[i*2], 2); //groups of 2
}
}
break;
}
}
}
#ifdef MISSIONPACK
/*
@ -1982,8 +2058,6 @@ void BotTeamAI(bot_state_t *bs) {
//give orders
switch(gametype) {
case GT_TEAM:
// JBravo
case GT_TEAMPLAY:
{
if (bs->numteammates != numteammates || bs->forceorders) {
bs->teamgiveorders_time = FloatTime();
@ -1998,6 +2072,23 @@ void BotTeamAI(bot_state_t *bs) {
}
break;
}
// JBravo
// Makro - separate case now
case GT_TEAMPLAY:
{
if (bs->numteammates != numteammates || bs->forceorders) {
bs->teamgiveorders_time = FloatTime();
bs->numteammates = numteammates;
bs->forceorders = qfalse;
}
//if it's time to give orders
if (bs->teamgiveorders_time && bs->teamgiveorders_time < FloatTime() - 5) {
RQ3_Bot_TPOrders(bs);
//give orders again after 120 seconds
bs->teamgiveorders_time = FloatTime() + 120;
}
break;
}
case GT_CTF:
{
//if the number of team mates changed or the flag status changed