mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 07:42:15 +00:00
Added stomach gibbing
This commit is contained in:
parent
9651860404
commit
fade0026cf
3 changed files with 43 additions and 4 deletions
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.60 2002/05/28 01:46:58 jbravo
|
||||||
|
// Added stomach gibbing
|
||||||
|
//
|
||||||
// Revision 1.59 2002/05/28 01:17:01 jbravo
|
// Revision 1.59 2002/05/28 01:17:01 jbravo
|
||||||
// More gib fixes. g_RQ3_gib added
|
// More gib fixes. g_RQ3_gib added
|
||||||
//
|
//
|
||||||
|
@ -1493,6 +1496,25 @@ void CG_GibPlayerHeadshot (vec3_t playerOrigin) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CG_GibPlayerStomachshot (vec3_t playerOrigin) {
|
||||||
|
vec3_t origin, velocity;
|
||||||
|
|
||||||
|
if (!cg_blood.integer) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorCopy (playerOrigin, origin);
|
||||||
|
origin[2]+=25;
|
||||||
|
velocity[0] = crandom()*GIB_VELOCITY;
|
||||||
|
velocity[1] = crandom()*GIB_VELOCITY;
|
||||||
|
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||||
|
if (rand() & 1) {
|
||||||
|
CG_LaunchGib (origin, velocity, cgs.media.gibAbdomen);
|
||||||
|
} else {
|
||||||
|
CG_LaunchGib (origin, velocity, cgs.media.gibIntestine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==============
|
==============
|
||||||
CG_JumpKick
|
CG_JumpKick
|
||||||
|
@ -2634,6 +2656,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
||||||
cent->pe.noHead = qtrue;
|
cent->pe.noHead = qtrue;
|
||||||
CG_GibPlayerHeadshot( cent->lerpOrigin );
|
CG_GibPlayerHeadshot( cent->lerpOrigin );
|
||||||
break;
|
break;
|
||||||
|
case EV_GIB_PLAYER_STOMACH:
|
||||||
|
DEBUGNAME("EV_GIB_PLAYER_STOMACH");
|
||||||
|
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.gibSound );
|
||||||
|
CG_GibPlayerStomachshot( cent->lerpOrigin );
|
||||||
|
break;
|
||||||
case EV_BREAK_GLASS1:
|
case EV_BREAK_GLASS1:
|
||||||
DEBUGNAME("EV_BREAK_GLASS1");
|
DEBUGNAME("EV_BREAK_GLASS1");
|
||||||
// Change cgs.media.gibSound to whatever sound you want it to use
|
// Change cgs.media.gibSound to whatever sound you want it to use
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.74 2002/05/28 01:46:58 jbravo
|
||||||
|
// Added stomach gibbing
|
||||||
|
//
|
||||||
// Revision 1.73 2002/05/28 01:17:01 jbravo
|
// Revision 1.73 2002/05/28 01:17:01 jbravo
|
||||||
// More gib fixes. g_RQ3_gib added
|
// More gib fixes. g_RQ3_gib added
|
||||||
//
|
//
|
||||||
|
@ -1068,7 +1071,8 @@ typedef enum {
|
||||||
EV_POWERUP_REGEN,
|
EV_POWERUP_REGEN,
|
||||||
|
|
||||||
EV_GIB_PLAYER, // gib a previously living player
|
EV_GIB_PLAYER, // gib a previously living player
|
||||||
EV_GIB_PLAYER_HEADSHOT, // JBravo: for sniperheadshots
|
EV_GIB_PLAYER_HEADSHOT, // JBravo: for sniper head shots
|
||||||
|
EV_GIB_PLAYER_STOMACH, // JBravo: for sniper stomach shots
|
||||||
EV_BREAK_GLASS1, // Blaze: Breakable glass
|
EV_BREAK_GLASS1, // Blaze: Breakable glass
|
||||||
EV_BREAK_GLASS2,
|
EV_BREAK_GLASS2,
|
||||||
EV_BREAK_GLASS3,
|
EV_BREAK_GLASS3,
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.84 2002/05/28 01:46:58 jbravo
|
||||||
|
// Added stomach gibbing
|
||||||
|
//
|
||||||
// Revision 1.83 2002/05/28 01:17:01 jbravo
|
// Revision 1.83 2002/05/28 01:17:01 jbravo
|
||||||
// More gib fixes. g_RQ3_gib added
|
// More gib fixes. g_RQ3_gib added
|
||||||
//
|
//
|
||||||
|
@ -509,6 +512,11 @@ void GibEntity_Headshot (gentity_t *self, int killer) {
|
||||||
G_AddEvent (self, EV_GIB_PLAYER_HEADSHOT, 0);
|
G_AddEvent (self, EV_GIB_PLAYER_HEADSHOT, 0);
|
||||||
self->client->noHead = qtrue;
|
self->client->noHead = qtrue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// JBravo: stomach gibbing
|
||||||
|
void GibEntity_Stomach (gentity_t *self, int killer) {
|
||||||
|
G_AddEvent (self, EV_GIB_PLAYER_STOMACH, 0);
|
||||||
|
}
|
||||||
/*
|
/*
|
||||||
==================
|
==================
|
||||||
body_die
|
body_die
|
||||||
|
@ -1518,8 +1526,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
||||||
// JBravo: AQ style Sniper and HC gibbing
|
// JBravo: AQ style Sniper and HC gibbing
|
||||||
if (g_RQ3_gib.integer > 0) {
|
if (g_RQ3_gib.integer > 0) {
|
||||||
if (meansOfDeath == MOD_SNIPER && hurt == LOC_HDAM) {
|
if (meansOfDeath == MOD_SNIPER && hurt == LOC_HDAM) {
|
||||||
G_Printf("AQ GIB!\n");
|
if (g_RQ3_gib.integer < 3) {
|
||||||
if (g_RQ3_gib.integer == 1 || g_RQ3_gib.integer == 2) {
|
|
||||||
// NiceAss: beheading =D
|
// NiceAss: beheading =D
|
||||||
self->client->ps.eFlags |= EF_HEADLESS;
|
self->client->ps.eFlags |= EF_HEADLESS;
|
||||||
GibEntity_Headshot (self, killer);
|
GibEntity_Headshot (self, killer);
|
||||||
|
@ -1528,8 +1535,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
||||||
} else {
|
} else {
|
||||||
self->client->noHead = qfalse;
|
self->client->noHead = qfalse;
|
||||||
}
|
}
|
||||||
|
if (meansOfDeath == MOD_SNIPER && hurt == LOC_SDAM)
|
||||||
|
GibEntity_Stomach (self, killer);
|
||||||
if (meansOfDeath == MOD_HANDCANNON && g_RQ3_gib.integer > 1) { // && self->health <= -15) {
|
if (meansOfDeath == MOD_HANDCANNON && g_RQ3_gib.integer > 1) { // && self->health <= -15) {
|
||||||
G_Printf("AQ GIB!\n");
|
|
||||||
self->client->noHead = qfalse;
|
self->client->noHead = qfalse;
|
||||||
trap_LinkEntity (self);
|
trap_LinkEntity (self);
|
||||||
GibEntity (self, killer);
|
GibEntity (self, killer);
|
||||||
|
|
Loading…
Reference in a new issue