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scoreboard stuff (btw, green is ugly)
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parent
e8a535ac89
commit
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1 changed files with 49 additions and 31 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.23 2002/04/23 06:05:52 niceass
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// scoreboard stuff (btw, green is ugly)
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//
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// Revision 1.22 2002/04/18 16:13:23 jbravo
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// Scoreboard now shows green for live players and white for dead.
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// Time should not get reset on deaths any more.
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@ -152,7 +155,8 @@ void DrawCenterStripText(int y, int Height, char *Text, int maxChars, float *Col
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static void CG_DrawTeamplayClientScore( int y, score_t *score, float *Fill, float *Boarder, float *Color ) {
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char Tmp[128];
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clientInfo_t *ci;
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float FillColor[4];
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float FillColor[4], TextColor[4];
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int l;
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if ( score->client < 0 || score->client >= cgs.maxclients ) {
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Com_Printf( "Bad score->client: %i\n", score->client );
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@ -161,19 +165,27 @@ static void CG_DrawTeamplayClientScore( int y, score_t *score, float *Fill, floa
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ci = &cgs.clientinfo[score->client];
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FillColor[0] = Fill[0];
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FillColor[1] = Fill[1];
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FillColor[2] = Fill[2];
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FillColor[3] = Fill[3];
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for (l = 0; l < 4; l++) {
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FillColor[l] = Fill[l];
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TextColor[l] = Color[l];
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}
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if (score->client == cg.clientNum) FillColor[3] += 0.4f;
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if (score->client == cg.clientNum) FillColor[3] += 0.2f;
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if (FillColor[3] > 1) FillColor[3] = 1;
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// Dead?
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if ( !score->alive ) {
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TextColor[0] *= 0.6f;
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TextColor[1] *= 0.6f;
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TextColor[2] *= 0.6f;
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}
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DrawStrip(y, SB_FONTSIZEH, qtrue, qfalse, qfalse, FillColor, Boarder);
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DrawLeftStripText(y, SB_FONTSIZEH, ci->name, 20, Color);
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Com_sprintf(Tmp, 128, "%4i %4i %5i %6i", score->time, score->ping, score->score, score->damage);
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DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, Color);
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Com_sprintf(Tmp, 128, "%5i %s", score->score, ci->name);
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DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 27, TextColor);
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Com_sprintf(Tmp, 128, "%4i %4i %6i", score->time, score->ping, score->damage);
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DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, TextColor);
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}
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/*
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@ -207,6 +219,13 @@ static int CG_TeamplayScoreboard(void)
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if (Alpha > 1.0f) Alpha = 1.0f;
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}
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// NiceAss: I added this so it will update while open. It normally only would update when first opened.
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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}
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MAKERGBA(White, 1.0f, 1.0f, 1.0f, 1.0f);
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MAKERGBA(Black, 0.0f, 0.0f, 0.0f, 1.0f);
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MAKERGBA(Green, 0.0f, 1.0f, 0.0f, 1.0f);
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@ -232,8 +251,8 @@ static int CG_TeamplayScoreboard(void)
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if (cg.scoreTPMode == 1 || cgs.gametype < GT_TEAM) {
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlackL, White);
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DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
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DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
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y += SB_FONTSIZEH+SB_PADDING*2+2;
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First = 0;
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@ -253,6 +272,9 @@ static int CG_TeamplayScoreboard(void)
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// *************** RED TEAM ***************
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//trap_Cvar_VariableStringBuffer("g_RQ3_team1model", Tmp, sizeof(Tmp));
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//CG_Printf("Red: %s\n", Tmp);
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, RedD, Black);
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trap_Cvar_VariableStringBuffer("g_RQ3_team1name", teamname, sizeof(teamname));
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DrawStripText(y, 50, SB_FONTSIZEH, teamname, 100, Black);
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@ -260,8 +282,8 @@ static int CG_TeamplayScoreboard(void)
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y += SB_FONTSIZEH+SB_PADDING*2+2;
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
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DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
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DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
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y += SB_FONTSIZEH+SB_PADDING*2+2;
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Ping = Frags = Damage = 0;
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@ -273,9 +295,6 @@ static int CG_TeamplayScoreboard(void)
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ci = &cgs.clientinfo[ Score->client ];
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if (ci->team == TEAM_RED) {
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if(Score->alive)
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CG_DrawTeamplayClientScore(y, Score, RedL, Black, Green);
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else
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CG_DrawTeamplayClientScore(y, Score, RedL, Black, White);
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if (First == 0) DrawStrip(y, SB_FONTSIZEH, qfalse, qtrue, qfalse, RedL, Black);
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y += SB_FONTSIZEH+SB_PADDING*2;
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@ -289,9 +308,10 @@ static int CG_TeamplayScoreboard(void)
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DrawStrip(y - (SB_FONTSIZEH+SB_PADDING*2), SB_FONTSIZEH, qfalse, qfalse, qtrue, RedL, Black);
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y += 2;
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Com_sprintf(Tmp, 128, "%4d %5d %6d", (int)((float)Ping / (float)Reds), Frags, Damage);
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Com_sprintf(Tmp, 128, "%5d", Frags);
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
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DrawLeftStripText(y, SB_FONTSIZEH, "Averages/Totals:", 100, White);
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DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 100, White);
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Com_sprintf(Tmp, 128, "%4d %6d", (int)((float)Ping / (float)Reds), Damage);
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DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
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}
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else {
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@ -308,8 +328,8 @@ static int CG_TeamplayScoreboard(void)
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y += SB_FONTSIZEH+SB_PADDING*2+2;
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
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DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
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DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
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y += SB_FONTSIZEH+SB_PADDING*2+2;
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Ping = Frags = Damage = 0;
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@ -321,9 +341,6 @@ static int CG_TeamplayScoreboard(void)
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ci = &cgs.clientinfo[ Score->client ];
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if (ci->team == TEAM_BLUE) {
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if(Score->alive)
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CG_DrawTeamplayClientScore(y, Score, BlueL, Black, Green);
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else
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CG_DrawTeamplayClientScore(y, Score, BlueL, Black, White);
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if (First == 0) DrawStrip(y, SB_FONTSIZEH, qfalse, qtrue, qfalse, BlueL, Black);
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y += SB_FONTSIZEH+SB_PADDING*2;
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@ -336,10 +353,17 @@ static int CG_TeamplayScoreboard(void)
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DrawStrip(y - (SB_FONTSIZEH+SB_PADDING*2), SB_FONTSIZEH, qfalse, qfalse, qtrue, BlueL, Black);
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y += 2;
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/*
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Com_sprintf(Tmp, 128, "%4d %5d %6d", (int)((float)Ping / (float)Blues), Frags, Damage );
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
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DrawLeftStripText(y, SB_FONTSIZEH, "Averages/Totals:", 100, White);
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DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
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*/
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Com_sprintf(Tmp, 128, "%5d", Frags);
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
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DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 100, White);
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Com_sprintf(Tmp, 128, "%4d %6d", (int)((float)Ping / (float)Blues), Damage);
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DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
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}
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else {
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DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlueL, Black);
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DrawStrip(y, SB_FONTSIZEH, qfalse, qfalse, qtrue, GreyL, Black);
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}
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// NiceAss: I added this so it will update while open. It normally only would update when first opened.
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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}
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return Reds+Blues+ceil(Spectators/2)+Refs;
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}
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