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Loading screen
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parent
e2c716f616
commit
f669ac0726
2 changed files with 19 additions and 14 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.20 2002/05/26 05:00:19 makro
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// Loading screen
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//
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// Revision 1.19 2002/05/25 16:39:16 makro
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// Loading screen
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//
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@ -257,8 +260,8 @@ void CG_DrawInformation( void ) {
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if ( s[0] ) {
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//Makro - allow color-coded text; also changed to use custom color instead of colorLtGrey
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//CG_DrawSmallStringColor(x, y, s, colorMdGrey);
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CG_DrawStringExt(x, y, s, color1, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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//CG_DrawStringExt(x, y, s, colorWhite, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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CG_DrawStringExt(x, y, s, color1, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= (2 * LS_CHAR_HEIGHT);
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}
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@ -329,15 +332,19 @@ void CG_DrawInformation( void ) {
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line = va("TIMELIMIT %i", value);
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}
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if (cgs.gametype < GT_CTF ) {
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if (cgs.gametype <= GT_TEAM ) {
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value = atoi( Info_ValueForKey( info, "fraglimit" ) );
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if ( value ) {
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if (line[0]) line = va("%s / ", line);
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line = va("%sFRAGLIMIT %i", line, value);
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}
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} else if (cgs.gametype == GT_TEAMPLAY) {
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value = atoi( Info_ValueForKey( info, "g_RQ3_roundlimit" ) );
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if ( value ) {
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if (line[0]) line = va("%s / ", line);
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line = va("%sROUNDLIMIT %i", line, value);
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}
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if (cgs.gametype >= GT_CTF) {
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} else {
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value = atoi( Info_ValueForKey( info, "capturelimit" ) );
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if ( value ) {
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if (line[0]) line = va("%s / ", line);
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@ -6,14 +6,13 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP27E.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A8.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP27E.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP27F.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A8.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A9.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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@ -42,18 +41,17 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP27F.tmp" with conte
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP27F.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A9.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_info.c
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cg_main.c
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C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c(1183) : error C2065: 'CS_BREAKABLES' : undeclared identifier
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Error executing cl.exe.
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 1 error(s), 0 warning(s)
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cgamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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