Update changelog.

This commit is contained in:
James Canete 2012-04-06 01:53:31 +00:00
parent a458a2401b
commit f66030f1ac
1 changed files with 8 additions and 0 deletions

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@ -1,3 +1,11 @@
- Reserve FBOs before shaders, as recommended in nvidia docs
- Minor tweak in VBO allocation.
- Update tr_font.c to ioq3 latest (r2232)
- Minor image code cleanup.
- Added support for LATC(normalmaps) and BPTC(everything else) image compression
- Use faster framebuffer blits whenever possible.
- Optimized lightall shader for older hardware.
- Fixed case in GLSL_PrintInfoLog when log is 0 length.
- Clear render buffer on allocate, fixes corrupt screen issue
- Use GL_RGB16_F instead of GL_RGBA16_F for hdr render buffer
- Draw chat messages & co. during intermission