Fixed a couple of problems related to the sniper zooming

This commit is contained in:
Daniel Simoes 2002-06-12 17:05:14 +00:00
parent 00b3604ecb
commit f585fd16ab

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.80 2002/06/12 17:05:14 slicer
// Fixed a couple of problems related to the sniper zooming
//
// Revision 1.79 2002/06/11 21:50:51 niceass
// HC changes
//
@ -2546,6 +2549,13 @@ void CG_Weapon_f( void ) {
// }
if (cg.snap->ps.weapon == WP_SSG3000) {
//Slicer : had to comment this, it caused a bug on the zooming, and it really didn't make much sense for lagged players
// has it would get out of synch !
//Save the time..
// cg.zoomTime = cg.time;
//Slicer- Changing Sniper stuff- some to game.
/* trap_S_StartLocalSound( cgs.media.lensSound, CHAN_ITEM);
@ -2554,8 +2564,7 @@ void CG_Weapon_f( void ) {
*/
//Let's sound it..
// trap_S_StartLocalSound( cgs.media.lensSound, CHAN_ITEM);
//Save the time..
cg.zoomTime = cg.time;
}
/* else if (cg.snap->ps.weapon == WP_GRENADE)
{