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Fixed a couple of problems related to the sniper zooming
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1 changed files with 11 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.80 2002/06/12 17:05:14 slicer
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// Fixed a couple of problems related to the sniper zooming
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//
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// Revision 1.79 2002/06/11 21:50:51 niceass
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// HC changes
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//
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@ -2546,6 +2549,13 @@ void CG_Weapon_f( void ) {
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// }
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if (cg.snap->ps.weapon == WP_SSG3000) {
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//Slicer : had to comment this, it caused a bug on the zooming, and it really didn't make much sense for lagged players
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// has it would get out of synch !
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//Save the time..
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// cg.zoomTime = cg.time;
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//Slicer- Changing Sniper stuff- some to game.
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/* trap_S_StartLocalSound( cgs.media.lensSound, CHAN_ITEM);
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@ -2554,8 +2564,7 @@ void CG_Weapon_f( void ) {
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*/
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//Let's sound it..
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// trap_S_StartLocalSound( cgs.media.lensSound, CHAN_ITEM);
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//Save the time..
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cg.zoomTime = cg.time;
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}
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/* else if (cg.snap->ps.weapon == WP_GRENADE)
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{
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