release 23

This commit is contained in:
Bryce Hutchings 2001-11-25 23:17:41 +00:00
parent feb975fc8b
commit f530afb4ab
2 changed files with 4 additions and 15 deletions

View file

@ -622,10 +622,6 @@ void CG_PredictPlayerState( void ) {
} }
} }
// NiceAss: Added to remove prediction (like q2).
if (cg_RQ3_oldpredict.integer)
return;
// fire events and other transition triggered things // fire events and other transition triggered things
CG_TransitionPlayerState( &cg.predictedPlayerState, &oldPlayerState ); CG_TransitionPlayerState( &cg.predictedPlayerState, &oldPlayerState );

View file

@ -1709,13 +1709,6 @@ void CG_AddViewWeapon( playerState_t *ps ) {
return; return;
} }
// Added by NiceAss so sounds will be played even if the weapon isn't drawn.
if ( !cg_drawGun.integer && (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) != RQ3_THROWWEAPON) {
// NiceAss: TODO--Play sounds even if cg_drawGun.integer == 0 (helps the player know
// when bandaging is completed.
}
// allow the gun to be completely removed // allow the gun to be completely removed
// Elder: don't draw if throwing // Elder: don't draw if throwing
// if ( !cg_drawGun.integer || (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) == RQ3_THROWWEAPON) { // if ( !cg_drawGun.integer || (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) == RQ3_THROWWEAPON) {