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release 23
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2 changed files with 4 additions and 15 deletions
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@ -622,10 +622,6 @@ void CG_PredictPlayerState( void ) {
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}
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}
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}
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}
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// NiceAss: Added to remove prediction (like q2).
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if (cg_RQ3_oldpredict.integer)
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return;
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// fire events and other transition triggered things
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// fire events and other transition triggered things
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CG_TransitionPlayerState( &cg.predictedPlayerState, &oldPlayerState );
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CG_TransitionPlayerState( &cg.predictedPlayerState, &oldPlayerState );
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@ -1709,13 +1709,6 @@ void CG_AddViewWeapon( playerState_t *ps ) {
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return;
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return;
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}
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}
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// Added by NiceAss so sounds will be played even if the weapon isn't drawn.
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if ( !cg_drawGun.integer && (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) != RQ3_THROWWEAPON) {
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// NiceAss: TODO--Play sounds even if cg_drawGun.integer == 0 (helps the player know
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// when bandaging is completed.
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}
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// allow the gun to be completely removed
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// allow the gun to be completely removed
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// Elder: don't draw if throwing
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// Elder: don't draw if throwing
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// if ( !cg_drawGun.integer || (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) == RQ3_THROWWEAPON) {
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// if ( !cg_drawGun.integer || (cg.snap->ps.stats[STAT_RQ3] & RQ3_THROWWEAPON) == RQ3_THROWWEAPON) {
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