Change to the way HC/Shotty act

This commit is contained in:
Bryce Hutchings 2002-06-29 20:56:23 +00:00
parent 849d2ca905
commit f526b2ba14
1 changed files with 20 additions and 1 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.87 2002/06/29 20:56:23 niceass
// Change to the way HC/Shotty act
//
// Revision 1.86 2002/06/29 04:15:15 jbravo
// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
//
@ -3450,10 +3453,26 @@ static void CG_ShotgunPellet(vec3_t start, vec3_t end, int skipNum, int shellWea
trace_t tr;
int sourceContentType, destContentType;
int l;
vec3_t t_start;
//Makro
int Material;
CG_Trace(&tr, start, NULL, NULL, end, skipNum, MASK_SHOT);
VectorCopy( start, t_start );
// NiceAss: Allow M3/HC shots to go through teammates
for (l = 0; l < 10; l++) {
CG_Trace(&tr, t_start, NULL, NULL, end, skipNum, MASK_SHOT);
if (tr.entityNum < MAX_CLIENTS &&
cgs.clientinfo[tr.entityNum].team == cg.snap->ps.persistant[PERS_SAVEDTEAM] ) {
VectorCopy ( tr.endpos, t_start );
skipNum = tr.entityNum;
continue;
}
break;
}
sourceContentType = trap_CM_PointContents(start, 0);
destContentType = trap_CM_PointContents(tr.endpos, 0);