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stats should only be recored when the round is in progress
This commit is contained in:
parent
2ae2a9f8c0
commit
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5 changed files with 183 additions and 241 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.49 2002/03/12 04:55:31 blaze
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// stats should only be recored when the round is in progress
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//
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// Revision 1.48 2002/03/04 21:28:57 jbravo
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// Make spectators that are following someone who dies stop at the time of
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// death and not respawn somewhere else.
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@ -423,7 +426,7 @@ void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int d
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return;
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}
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_GIBSHOTS]++;
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GibEntity( self, 0 );
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@ -669,7 +672,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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killer = ENTITYNUM_WORLD;
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killerName = "<world>";
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// Elder: Statistics tracking
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self->client->pers.records[REC_WORLDDEATHS]++;
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if (level.team_round_going) self->client->pers.records[REC_WORLDDEATHS]++;
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}
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if (meansOfDeath < 0 || meansOfDeath >= sizeof(modNames) / sizeof(modNames[0])) {
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@ -688,36 +691,44 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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(self->client->lasthurt_location & LOCATION_FACE) == LOCATION_FACE)
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{
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// head kill
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if (level.team_round_going)
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{
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self->client->pers.records[REC_HEADDEATHS]++;
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if (attacker && attacker->client)
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attacker->client->pers.records[REC_HEADKILLS]++;
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if (attacker && attacker->client) attacker->client->pers.records[REC_HEADKILLS]++;
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}
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ent = G_TempEntity(self->r.currentOrigin, EV_OBITUARY_HEAD);
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}
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else if ((self->client->lasthurt_location & LOCATION_CHEST) == LOCATION_CHEST ||
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(self->client->lasthurt_location & LOCATION_SHOULDER) == LOCATION_SHOULDER)
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{
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// chest kill
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if (level.team_round_going)
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{
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self->client->pers.records[REC_CHESTDEATHS]++;
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if (attacker && attacker->client)
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attacker->client->pers.records[REC_CHESTKILLS]++;
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if (attacker && attacker->client) attacker->client->pers.records[REC_CHESTKILLS]++;
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}
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ent = G_TempEntity(self->r.currentOrigin, EV_OBITUARY_CHEST);
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}
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else if ((self->client->lasthurt_location & LOCATION_STOMACH) == LOCATION_STOMACH ||
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(self->client->lasthurt_location & LOCATION_GROIN) == LOCATION_GROIN)
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{
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// stomach kill
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if (level.team_round_going)
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{
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self->client->pers.records[REC_STOMACHDEATHS]++;
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if (attacker && attacker->client)
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attacker->client->pers.records[REC_STOMACHKILLS]++;
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if (attacker && attacker->client) attacker->client->pers.records[REC_STOMACHKILLS]++;
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}
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ent = G_TempEntity(self->r.currentOrigin, EV_OBITUARY_STOMACH);
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}
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else if ((self->client->lasthurt_location & LOCATION_LEG) == LOCATION_LEG ||
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(self->client->lasthurt_location & LOCATION_FOOT) == LOCATION_FOOT)
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{
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// leg kill
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if (level.team_round_going)
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{
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self->client->pers.records[REC_LEGDEATHS]++;
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if (attacker && attacker->client)
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attacker->client->pers.records[REC_LEGKILLS]++;
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if (attacker && attacker->client) attacker->client->pers.records[REC_LEGKILLS]++;
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}
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ent = G_TempEntity(self->r.currentOrigin, EV_OBITUARY_LEGS);
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}
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else
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@ -727,6 +738,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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}
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// Elder: Statistics tracking
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//Blaze: make sure the game is in progress before recording stats
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if (level.team_round_going) {
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switch (meansOfDeath)
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{
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case MOD_KNIFE:
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@ -785,19 +798,22 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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attacker->client->pers.records[REC_KICKKILLS]++;
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self->client->pers.records[REC_KICKDEATHS]++;
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break;
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// JBravo: adding a default here to catch potential bugs
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// JBravo: adding a default here to catch potential bugs
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default:
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break;
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}
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}//SWITCH
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}//IF
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ent->s.eventParm = meansOfDeath;
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ent->s.otherEntityNum = self->s.number;
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ent->s.otherEntityNum2 = killer;
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ent->r.svFlags = SVF_BROADCAST; // send to everyone
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self->enemy = attacker;
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if (level.team_round_going)
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{
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self->client->ps.persistant[PERS_KILLED]++;
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//Blaze: Give the attacker 1 kill
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attacker->client->pers.records[REC_KILLS]++;
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}
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if (attacker && attacker->client) {
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attacker->client->lastkilled_client = self->s.number;
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@ -891,8 +907,11 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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// Unless we are in teamplay
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if (meansOfDeath == MOD_SUICIDE) {
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// Elder: Statistics tracking
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if (level.team_round_going)
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{
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self->client->pers.records[REC_SUICIDES]++;
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self->client->pers.records[REC_KILLS]--;
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}
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AddScore(self, self->r.currentOrigin, -1);
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if (g_gametype.integer != GT_TEAMPLAY) {
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if ( self->client->ps.powerups[PW_NEUTRALFLAG] ) { // only happens in One Flag CTF
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@ -1811,25 +1830,25 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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if (impactRotation < 90)
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{
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_BACKSHOTS]++;
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targ->client->lasthurt_location = LOCATION_BACK;
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}
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else if (impactRotation < 180)
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{
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_RIGHTSHOTS]++;
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targ->client->lasthurt_location = LOCATION_RIGHT;
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}
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else if (impactRotation < 270)
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{
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_FRONTSHOTS]++;
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targ->client->lasthurt_location = LOCATION_FRONT;
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}
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else if (impactRotation < 360)
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{
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_LEFTSHOTS]++;
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targ->client->lasthurt_location = LOCATION_LEFT;
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}
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@ -1893,7 +1912,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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{
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case LOCATION_HEAD:
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case LOCATION_FACE:
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_HEADSHOTS]++;
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//save headshot time for player_die
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targ->client->headShotTime = level.time;
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@ -1919,7 +1938,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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break;
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case LOCATION_SHOULDER:
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case LOCATION_CHEST:
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_CHESTSHOTS]++;
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//Vest stuff - is the knife supposed to be affected?
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// NiceAss: Added mod != MOD_KNIFE_THROWN so kevlar doesn't help against thrown knives
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@ -1962,7 +1981,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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break;
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case LOCATION_STOMACH:
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case LOCATION_GROIN:
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_STOMACHSHOTS]++;
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trap_SendServerCommand( attacker-g_entities, va("print \"You hit %s^7 in the stomach.\n\"", targ->client->pers.netname));
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trap_SendServerCommand( targ-g_entities, va("print \"Stomach Damage.\n\""));
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@ -1970,7 +1989,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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break;
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case LOCATION_LEG:
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case LOCATION_FOOT:
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if (attacker->client)
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if (attacker->client && level.team_round_going)
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attacker->client->pers.records[REC_LEGSHOTS]++;
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trap_SendServerCommand( attacker-g_entities, va("print \"You hit %s^7 in the leg.\n\"", targ->client->pers.netname));
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trap_SendServerCommand( targ-g_entities, va("print \"Leg Damage.\n\""));
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.22 2002/03/12 04:55:31 blaze
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// stats should only be recored when the round is in progress
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//
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// Revision 1.21 2002/01/14 01:20:45 niceass
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// No more default 800 gravity on items
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// Thrown knife+Glass fix - NiceAss
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@ -85,10 +88,10 @@ void G_ExplodeMissile( gentity_t *ent ) {
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, ent->splashMethodOfDeath ) ) {
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g_entities[ent->r.ownerNum].client->accuracy_hits++;
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// Elder: Statistics tracking
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if (ent->s.weapon == WP_KNIFE)
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if (ent->s.weapon == WP_KNIFE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_KNIFETHROWHITS]++;
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//g_entities[ent->r.ownerNum].client->knifeHits++;
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if (ent->s.weapon == WP_GRENADE)
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if (ent->s.weapon == WP_GRENADE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_GRENADEHITS]++;
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//g_entities[ent->r.ownerNum].client->grenHits++;
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}
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@ -334,10 +337,10 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) {
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if( LogAccuracyHit( other, &g_entities[ent->r.ownerNum] ) ) {
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g_entities[ent->r.ownerNum].client->accuracy_hits++;
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// Elder: Statistics tracking
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if (ent->s.weapon == WP_KNIFE)
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if (ent->s.weapon == WP_KNIFE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_KNIFETHROWHITS]++;
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//g_entities[ent->r.ownerNum].client->knifeHits++;
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if (ent->s.weapon == WP_GRENADE)
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if (ent->s.weapon == WP_GRENADE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_GRENADEHITS]++;
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//g_entities[ent->r.ownerNum].client->grenHits++;
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hitClient = qtrue;
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@ -544,10 +547,10 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) {
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if( !hitClient ) {
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g_entities[ent->r.ownerNum].client->accuracy_hits++;
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// Elder: Statistics tracking
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if (ent->s.weapon == WP_KNIFE)
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if (ent->s.weapon == WP_KNIFE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_KNIFETHROWHITS]++;
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//g_entities[ent->r.ownerNum].client->knifeHits++;
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if (ent->s.weapon == WP_GRENADE)
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if (ent->s.weapon == WP_GRENADE && level.team_round_going)
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g_entities[ent->r.ownerNum].client->pers.records[REC_GRENADEHITS]++;
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//g_entities[ent->r.ownerNum].client->grenHits++;
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}
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@ -770,7 +773,7 @@ gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t dir) {
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//Elder: grenade toggle distances/speeds
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if ( self->client) {
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// Elder: Statistics tracking
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self->client->pers.records[REC_GRENADESHOTS]++;
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if (level.team_round_going) self->client->pers.records[REC_GRENADESHOTS]++;
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if ( self->client->ps.stats[STAT_HEALTH] <= 0 ||
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(self->client->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK ||
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// NiceAss: Should catch any case of switching weapons with a grenade "cocked"
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@ -842,7 +845,7 @@ gentity_t *fire_knife (gentity_t *self, vec3_t start, vec3_t dir)
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VectorCopy (dir, bolt->s.apos.trBase);
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VectorCopy (dir, bolt->r.currentAngles);
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if (self->client)
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if (self->client && level.team_round_going)
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{
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// Elder: Statistics tracking
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self->client->pers.records[REC_KNIFETHROWSHOTS]++;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.37 2002/03/12 04:55:31 blaze
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// stats should only be recored when the round is in progress
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//
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// Revision 1.36 2002/03/03 02:20:58 jbravo
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// No kicking teammates in TP
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//
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@ -132,7 +135,7 @@ qboolean JumpKick( gentity_t *ent )
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else {
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G_Damage( traceEnt, ent, ent, forward, tr.endpos,
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damage, DAMAGE_NO_LOCATIONAL, MOD_KICK );
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if (ent->client)
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if (ent->client && level.team_round_going)
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ent->client->pers.records[REC_KICKHITS]++;
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}
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@ -377,7 +380,7 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
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int i, passent;
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// Elder: Statistics tracking
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if (ent->client)
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if (ent->client && level.team_round_going)
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{
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switch (MOD)
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{
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@ -468,6 +471,8 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
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if( LogAccuracyHit( traceEnt, ent ) ) {
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ent->client->accuracy_hits++;
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// Elder: Statistics tracking
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if (level.team_round_going)
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{
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switch (MOD)
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{
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case MOD_PISTOL:
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@ -487,7 +492,7 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
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//ent->client->akimboHits++;
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break;
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}
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}
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}
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//Elder: *******************TEST CODE *****************
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//} else if ( tr.surfaceFlags & SURF_GRASS ) {
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@ -665,20 +670,20 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent, in
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if (shotType == WP_M3)
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{
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// Elder: Statistics tracking
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ent->client->pers.records[REC_M3SHOTS]++;
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if (level.team_round_going) ent->client->pers.records[REC_M3SHOTS]++;
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count = DEFAULT_M3_COUNT;
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}
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else if (shotType == WP_HANDCANNON)
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{
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// Elder: Statistics tracking
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ent->client->pers.records[REC_HANDCANNONSHOTS]++;
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if (level.team_round_going) ent->client->pers.records[REC_HANDCANNONSHOTS]++;
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count = DEFAULT_HANDCANNON_COUNT;
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hc_multipler = 4;
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}
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else
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{
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// Elder: Statistics tracking
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ent->client->pers.records[REC_HANDCANNONSHOTS]++;
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if (level.team_round_going) ent->client->pers.records[REC_HANDCANNONSHOTS]++;
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count = DEFAULT_HANDCANNON_COUNT;
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hc_multipler = 5;
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}
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@ -708,6 +713,8 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent, in
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hitClient = qtrue;
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ent->client->accuracy_hits++;
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// Elder: Statistics tracking
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if (level.team_round_going)
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{
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switch (shotType)
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{
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case WP_M3:
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@ -721,6 +728,7 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent, in
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}
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}
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}
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}
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}
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@ -1133,7 +1141,7 @@ void Knife_Attack ( gentity_t *self, int damage)
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gentity_t *hitent;
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gentity_t *tent;
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if (self->client)
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if (self->client && level.team_round_going)
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self->client->pers.records[REC_KNIFESLASHSHOTS]++;
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VectorMA( muzzle, KNIFE_RANGE, forward, end );
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@ -1171,7 +1179,7 @@ void Knife_Attack ( gentity_t *self, int damage)
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else if (self->client->knife_sound == -2) { // Hit player
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tent = G_TempEntity(tr.endpos, EV_RQ3_SOUND);
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tent->s.eventParm = RQ3_SOUND_KNIFEHIT;
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if (self->client)
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if (self->client && level.team_round_going)
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self->client->pers.records[REC_KNIFESLASHHITS]++;
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}
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self->client->knife_sound = 0;
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@ -1500,7 +1508,7 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
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float spread;
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// Elder: Statistics tracking
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if (ent->client)
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if (ent->client && level.team_round_going)
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ent->client->pers.records[REC_SSG3000SHOTS]++;
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VectorMA (muzzle, 8192*16, forward, end);
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||||
|
@ -1710,7 +1718,7 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
|||
ent->client->rewardTime = level.time + REWARD_SPRITE_TIME;
|
||||
}
|
||||
ent->client->accuracy_hits++;
|
||||
ent->client->pers.records[REC_SSG3000HITS]++;
|
||||
if (level.team_round_going) ent->client->pers.records[REC_SSG3000HITS]++;
|
||||
//ent->client->ssgHits++;
|
||||
}
|
||||
|
||||
|
@ -1941,7 +1949,7 @@ qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker ) {
|
|||
|
||||
if( target->client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||||
// Elder: Statistics tracking
|
||||
attacker->client->pers.records[REC_CORPSESHOTS]++;
|
||||
if (level.team_round_going) attacker->client->pers.records[REC_CORPSESHOTS]++;
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "action"=.\action\action.dsp - Package Owner=<4>
|
||||
Project: "cgame"=..\cgame\cgame.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
|
|
|
@ -6,48 +6,15 @@
|
|||
--------------------Configuration: game - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP37.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5C.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"C:\Development\reaction\game\ai_chat.c"
|
||||
"C:\Development\reaction\game\ai_cmd.c"
|
||||
"C:\Development\reaction\game\ai_dmnet.c"
|
||||
"C:\Development\reaction\game\ai_dmq3.c"
|
||||
"C:\Development\reaction\game\ai_main.c"
|
||||
"C:\Development\reaction\game\ai_team.c"
|
||||
"C:\Development\reaction\game\ai_vcmd.c"
|
||||
"C:\Development\reaction\game\bg_misc.c"
|
||||
"C:\Development\reaction\game\bg_pmove.c"
|
||||
"C:\Development\reaction\game\bg_slidemove.c"
|
||||
"C:\Development\reaction\game\g_active.c"
|
||||
"C:\Development\reaction\game\g_arenas.c"
|
||||
"C:\Development\reaction\game\g_bot.c"
|
||||
"C:\Development\reaction\game\g_client.c"
|
||||
"C:\Development\reaction\game\g_cmds.c"
|
||||
"C:\Development\reaction\game\g_combat.c"
|
||||
"C:\Development\reaction\game\g_fileio.c"
|
||||
"C:\Development\reaction\game\g_items.c"
|
||||
"C:\Development\reaction\game\g_main.c"
|
||||
"C:\Development\reaction\game\g_mem.c"
|
||||
"C:\Development\reaction\game\g_misc.c"
|
||||
"C:\Development\reaction\game\g_missile.c"
|
||||
"C:\Development\reaction\game\g_mover.c"
|
||||
"C:\Development\reaction\game\g_session.c"
|
||||
"C:\Development\reaction\game\g_spawn.c"
|
||||
"C:\Development\reaction\game\g_svcmds.c"
|
||||
"C:\Development\reaction\game\g_syscalls.c"
|
||||
"C:\Development\reaction\game\g_target.c"
|
||||
"C:\Development\reaction\game\g_team.c"
|
||||
"C:\Development\reaction\game\g_teamplay.c"
|
||||
"C:\Development\reaction\game\g_trigger.c"
|
||||
"C:\Development\reaction\game\g_utils.c"
|
||||
"C:\Development\reaction\game\g_weapon.c"
|
||||
"C:\Development\reaction\game\q_math.c"
|
||||
"C:\Development\reaction\game\q_shared.c"
|
||||
"C:\Development\reaction\game\rxn_game.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP37.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP38.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5D.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
\reactionoutput\ai_chat.obj
|
||||
|
@ -87,81 +54,26 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
|||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\rxn_game.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP38.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5D.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
bg_misc.c
|
||||
c:\development\reaction\game\bg_misc.c(870) : warning C4033: 'BG_FindItemForHoldable' must return a value
|
||||
c:\development\reaction\game\bg_misc.c(1470) : warning C4101: 'p' : unreferenced local variable
|
||||
c:\development\reaction\game\bg_misc.c(1469) : warning C4101: 'angles' : unreferenced local variable
|
||||
bg_pmove.c
|
||||
c:\development\reaction\game\bg_misc.c(881) : warning C4715: 'BG_FindItemForHoldable' : not all control paths return a value
|
||||
bg_slidemove.c
|
||||
C:\Development\reaction\game\bg_slidemove.c(148) : warning C4101: 'delta0' : unreferenced local variable
|
||||
C:\Development\reaction\game\bg_slidemove.c(149) : warning C4101: 'delta1' : unreferenced local variable
|
||||
C:\Development\reaction\game\bg_slidemove.c(150) : warning C4101: 'delta2' : unreferenced local variable
|
||||
C:\Development\reaction\game\bg_slidemove.c(147) : warning C4101: 'old_normal' : unreferenced local variable
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
C:\Development\reaction\game\g_client.c(1256) : warning C4101: 'savedpers' : unreferenced local variable
|
||||
g_cmds.c
|
||||
g_combat.c
|
||||
C:\Development\reaction\game\g_combat.c(1317) : warning C4101: 'max' : unreferenced local variable
|
||||
g_fileio.c
|
||||
g_items.c
|
||||
c:\development\reaction\game\g_items.c(1603) : warning C4101: 'rq3_item' : unreferenced local variable
|
||||
c:\development\reaction\game\g_items.c(1604) : warning C4101: 'rq3_temp' : unreferenced local variable
|
||||
g_main.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
C:\Development\reaction\game\g_misc.c(85) : warning C4101: 'style' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_combat.c(1359) : warning C4101: 'max' : unreferenced local variable
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
C:\Development\reaction\game\g_mover.c(61) : warning C4101: 'origin2' : unreferenced local variable
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_teamplay.c
|
||||
C:\Development\reaction\game\g_teamplay.c(213) : warning C4101: 'player' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(212) : warning C4101: 'i' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(226) : warning C4101: 'player' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(225) : warning C4101: 'i' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(259) : warning C4101: 'saveteam' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(278) : warning C4013: 'ClearBodyQue' undefined; assuming extern returning int
|
||||
C:\Development\reaction\game\g_teamplay.c(464) : warning C4101: 'buffer' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(487) : warning C4101: 'x' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(524) : warning C4101: 'c' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(524) : warning C4101: 'len' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_teamplay.c(586) : warning C4013: 'Cmd_DropItem_f' undefined; assuming extern returning int
|
||||
C:\Development\reaction\game\g_teamplay.c(588) : warning C4013: 'Cmd_DropWeapon_f' undefined; assuming extern returning int
|
||||
g_trigger.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
C:\Development\reaction\game\g_weapon.c(1421) : warning C4101: 'i' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2394) : warning C4101: 'tent' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2395) : warning C4101: 'fogStart' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2390) : warning C4101: 'tr2' : unreferenced local variable
|
||||
q_math.c
|
||||
q_shared.c
|
||||
rxn_game.c
|
||||
C:\Development\reaction\game\g_weapon.c(1436) : warning C4101: 'i' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2409) : warning C4101: 'tent' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2410) : warning C4101: 'fogStart' : unreferenced local variable
|
||||
C:\Development\reaction\game\g_weapon.c(2405) : warning C4101: 'tr2' : unreferenced local variable
|
||||
Linking...
|
||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||
g_active.obj : error LNK2001: unresolved external symbol _camera_think
|
||||
g_client.obj : error LNK2001: unresolved external symbol _camera_begin
|
||||
g_client.obj : error LNK2001: unresolved external symbol _camera_disconnect
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _camera_cmd
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _Ref_Resign
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _Ref_Command
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _Ref_Auth
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _MM_Sub_f
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _MM_Ready_f
|
||||
g_cmds.obj : error LNK2001: unresolved external symbol _MM_Captain_f
|
||||
|
@ -170,13 +82,13 @@ g_main.obj : error LNK2001: unresolved external symbol _camera_shutdown
|
|||
g_main.obj : error LNK2001: unresolved external symbol _MM_RunFrame
|
||||
g_session.obj : error LNK2001: unresolved external symbol _camera_state_save
|
||||
g_session.obj : error LNK2001: unresolved external symbol _camera_state_load
|
||||
..\Debug/qagamex86.dll : fatal error LNK1120: 12 unresolved externals
|
||||
..\Debug/qagamex86.dll : fatal error LNK1120: 15 unresolved externals
|
||||
Error executing link.exe.
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 13 error(s), 30 warning(s)
|
||||
qagamex86.dll - 16 error(s), 5 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Reference in a new issue