Presets menu + editor

This commit is contained in:
Andrei Drexler 2002-08-26 00:41:53 +00:00
parent 86f54c5dea
commit f1f29a7c5a
7 changed files with 246 additions and 20 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.7 2002/08/26 00:41:52 makro
// Presets menu + editor
//
// Revision 1.6 2002/06/16 20:06:14 jbravo // Revision 1.6 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -211,6 +214,18 @@
//Makro - for SSG crosshair selection //Makro - for SSG crosshair selection
#define UI_SSG_CROSSHAIR 150 #define UI_SSG_CROSSHAIR 150
//Makro - radio presets
#define UI_RQ3_RADIOPRESET1 151
#define UI_RQ3_RADIOPRESET2 152
#define UI_RQ3_RADIOPRESET3 153
#define UI_RQ3_RADIOPRESET4 154
#define UI_RQ3_RADIOPRESET5 155
#define UI_RQ3_RADIOPRESET6 156
#define UI_RQ3_RADIOPRESET7 157
#define UI_RQ3_RADIOPRESET8 158
#define UI_RQ3_RADIOPRESET9 159
#define UI_RQ3_RADIOPRESET10 160
#define UI_OWNERDRAW_BASE 200 #define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200 #define UI_HANDICAP 200
#define UI_EFFECTS 201 #define UI_EFFECTS 201

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@ -3,16 +3,34 @@
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA-------------------- --------------------Configuration: ui - Win32 Release TA--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP5FC.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP841.tmp" with contents
[ [
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP5FC.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP841.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP5FD.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP842.tmp" with contents
[ [
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" /nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj .\Release_TA\bg_misc.obj
@ -26,10 +44,10 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP5FD.tmp" with conte
.\Release_TA\ui_syscalls.obj .\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj .\Release_TA\ui_util.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP5FD.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP842.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ui_main.c ui_shared.c
Linking... Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.15 2002/08/26 00:41:52 makro
// Presets menu + editor
//
// Revision 1.14 2002/07/02 09:51:29 makro // Revision 1.14 2002/07/02 09:51:29 makro
// In-game server info code // In-game server info code
// //
@ -444,6 +447,11 @@ qboolean UI_ConsoleCommand(int realTime)
Com_Printf("Not playing a team-based game.\n"); Com_Printf("Not playing a team-based game.\n");
return qtrue; return qtrue;
} }
//Makro - presets menu
if (Q_stricmp(cmd, "ui_RQ3_presets") == 0) {
_UI_SetActiveMenu(UIMENU_RQ3_PRESETS);
return qtrue;
}
//Makro - I've always wanted a command to inc/dec a cvar :) //Makro - I've always wanted a command to inc/dec a cvar :)
if (Q_stricmp(cmd, "inc") == 0) { if (Q_stricmp(cmd, "inc") == 0) {
if (trap_Argc() >= 2) { if (trap_Argc() >= 2) {

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.18 2002/08/26 00:41:52 makro
// Presets menu + editor
//
// Revision 1.17 2002/07/02 09:51:29 makro // Revision 1.17 2002/07/02 09:51:29 makro
// In-game server info code // In-game server info code
// //
@ -184,6 +187,37 @@ extern vmCvar_t ui_RQ3_forceteamtalk;
extern vmCvar_t ui_RQ3_limchasecam; extern vmCvar_t ui_RQ3_limchasecam;
extern vmCvar_t ui_RQ3_tgren; extern vmCvar_t ui_RQ3_tgren;
extern vmCvar_t ui_RQ3_friendlyFire; extern vmCvar_t ui_RQ3_friendlyFire;
//Makro - radio presets menu cvars
//1
extern vmCvar_t ui_RQ3_radioPreset1Desc;
extern vmCvar_t ui_RQ3_radioPreset1Script;
//2
extern vmCvar_t ui_RQ3_radioPreset2Desc;
extern vmCvar_t ui_RQ3_radioPreset2Script;
//3
extern vmCvar_t ui_RQ3_radioPreset3Desc;
extern vmCvar_t ui_RQ3_radioPreset3Script;
//4
extern vmCvar_t ui_RQ3_radioPreset4Desc;
extern vmCvar_t ui_RQ3_radioPreset4Script;
//5
extern vmCvar_t ui_RQ3_radioPreset5Desc;
extern vmCvar_t ui_RQ3_radioPreset5Script;
//6
extern vmCvar_t ui_RQ3_radioPreset6Desc;
extern vmCvar_t ui_RQ3_radioPreset6Script;
//7
extern vmCvar_t ui_RQ3_radioPreset7Desc;
extern vmCvar_t ui_RQ3_radioPreset7Script;
//8
extern vmCvar_t ui_RQ3_radioPreset8Desc;
extern vmCvar_t ui_RQ3_radioPreset8Script;
//9
extern vmCvar_t ui_RQ3_radioPreset9Desc;
extern vmCvar_t ui_RQ3_radioPreset9Script;
//10
extern vmCvar_t ui_RQ3_radioPreset10Desc;
extern vmCvar_t ui_RQ3_radioPreset10Script;
//Makro - specify server option //Makro - specify server option
extern vmCvar_t ui_RQ3_joinAddress; extern vmCvar_t ui_RQ3_joinAddress;

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.46 2002/08/26 00:41:52 makro
// Presets menu + editor
//
// Revision 1.45 2002/07/26 22:28:38 jbravo // Revision 1.45 2002/07/26 22:28:38 jbravo
// Fixed the server about menu, made the UI handle illegal models and skins // Fixed the server about menu, made the UI handle illegal models and skins
// better. // better.
@ -23,6 +26,9 @@
// Revision 1.41 2002/07/02 09:51:29 makro // Revision 1.41 2002/07/02 09:51:29 makro
// In-game server info code // In-game server info code
// //
// Revision 1.40 2002/06/29 04:15:15 jbravo
// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
//
// Revision 1.39 2002/06/28 21:20:44 makro // Revision 1.39 2002/06/28 21:20:44 makro
// More MM... // More MM...
// //
@ -238,6 +244,27 @@ static const char *sortKeys[] = {
}; };
static const int numSortKeys = sizeof(sortKeys) / sizeof(const char *); static const int numSortKeys = sizeof(sortKeys) / sizeof(const char *);
//Makro - radio presets
typedef struct {
vmCvar_t *Text, *Script;
} radioPreset_t;
radioPreset_t radioPresets[] =
{
{&ui_RQ3_radioPreset1Desc, &ui_RQ3_radioPreset1Script},
{&ui_RQ3_radioPreset2Desc, &ui_RQ3_radioPreset2Script},
{&ui_RQ3_radioPreset3Desc, &ui_RQ3_radioPreset3Script},
{&ui_RQ3_radioPreset4Desc, &ui_RQ3_radioPreset4Script},
{&ui_RQ3_radioPreset5Desc, &ui_RQ3_radioPreset5Script},
{&ui_RQ3_radioPreset6Desc, &ui_RQ3_radioPreset6Script},
{&ui_RQ3_radioPreset7Desc, &ui_RQ3_radioPreset7Script},
{&ui_RQ3_radioPreset8Desc, &ui_RQ3_radioPreset8Script},
{&ui_RQ3_radioPreset9Desc, &ui_RQ3_radioPreset9Script},
{&ui_RQ3_radioPreset10Desc, &ui_RQ3_radioPreset10Script}
};
static const int numRadioPresets = sizeof(radioPresets) / sizeof(radioPreset_t);
static char *netnames[] = { static char *netnames[] = {
"???", "???",
"UDP", "UDP",
@ -1360,6 +1387,17 @@ static void UI_DrawTeamName(rectDef_t * rect, float scale, vec4_t color, qboolea
} }
} }
//Makro - added for radio presets
static void UI_RQ3_DrawPreset(rectDef_t * rect, float scale, vec4_t color, int num, int textStyle)
{
//char *text = "(empty)";
char *text = "\0";
if (radioPresets[num-1].Text->string[0]) {
text = radioPresets[num-1].Text->string;
}
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static void UI_DrawTeamMember(rectDef_t * rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) static void UI_DrawTeamMember(rectDef_t * rect, float scale, vec4_t color, qboolean blue, int num, int textStyle)
{ {
// 0 - None // 0 - None
@ -2304,14 +2342,14 @@ void UI_BuildIngameServerInfoList()
} }
AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off"); AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off");
if (matchmode) { if (matchmode) {
int refID = atoi(Info_ValueForKey(info, "g_RQ3_refID")); //int refID = atoi(Info_ValueForKey(info, "g_RQ3_refID"));
int allowRef = atoi(Info_ValueForKey(info, "g_RQ3_allowRef")); int allowRef = atoi(Info_ValueForKey(info, "g_RQ3_allowRef"));
AddIngameLine("Allow referee", (allowRef != 0) ? "On" : "Off"); AddIngameLine("Allow referee", (allowRef != 0) ? "On" : "Off");
if (allowRef && refID != -1) { //if (allowRef && refID != -1) {
char info2[MAX_INFO_STRING]; // char info2[MAX_INFO_STRING];
trap_GetConfigString(CS_PLAYERS + refID, info2, sizeof(info2)); // trap_GetConfigString(CS_PLAYERS + refID, info2, sizeof(info2));
AddIngameLine("Referee", Info_ValueForKey(info2, "name")); // AddIngameLine("Referee", Info_ValueForKey(info2, "name"));
} //}
} }
AddIngameLine("Max clients", Info_ValueForKey(info, "sv_maxClients")); AddIngameLine("Max clients", Info_ValueForKey(info, "sv_maxClients"));
AddIngameLine("Bot/min players", Info_ValueForKey(info, "bot_minplayers")); AddIngameLine("Bot/min players", Info_ValueForKey(info, "bot_minplayers"));
@ -2690,6 +2728,19 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
case UI_SSG_CROSSHAIR: case UI_SSG_CROSSHAIR:
UI_DrawSSGCrosshair(&rect); UI_DrawSSGCrosshair(&rect);
break; break;
//Makro - radio presets
case UI_RQ3_RADIOPRESET1:
case UI_RQ3_RADIOPRESET2:
case UI_RQ3_RADIOPRESET3:
case UI_RQ3_RADIOPRESET4:
case UI_RQ3_RADIOPRESET5:
case UI_RQ3_RADIOPRESET6:
case UI_RQ3_RADIOPRESET7:
case UI_RQ3_RADIOPRESET8:
case UI_RQ3_RADIOPRESET9:
case UI_RQ3_RADIOPRESET10:
UI_RQ3_DrawPreset(&rect, scale, color, ownerDraw - UI_RQ3_RADIOPRESET1 + 1, textStyle);
break;
case UI_SELECTEDPLAYER: case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle); UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
break; break;
@ -4053,6 +4104,22 @@ static void UI_RunMenuScript(char **args)
//Makro - build server info list //Makro - build server info list
} else if (Q_stricmp(name, "refreshIngameServerInfo") == 0) { } else if (Q_stricmp(name, "refreshIngameServerInfo") == 0) {
UI_BuildIngameServerInfoList(); UI_BuildIngameServerInfoList();
//Makro - run a preset command
} else if (Q_stricmp(name, "runPreset") == 0) {
int index;
if (Int_Parse(args, &index)) {
if (index >=1 && index <= numRadioPresets) {
char *cmd = radioPresets[index-1].Script->string;
if (cmd[0]) {
trap_Cmd_ExecuteText(EXEC_APPEND, va("%s\n", radioPresets[index-1].Script->string));
} else {
Com_Printf("Empty slot (%i)\n", index);
}
} else {
Com_Printf("Preset number out of range (%i)\n", index);
}
}
//Makro - change the SSG crosshair //Makro - change the SSG crosshair
} else if (Q_stricmp(name, "nextSSGCrosshair") == 0) { } else if (Q_stricmp(name, "nextSSGCrosshair") == 0) {
int current, offset; int current, offset;
@ -6422,6 +6489,7 @@ void _UI_SetActiveMenu(uiMenuCommand_t menu)
Menus_CloseAll(); Menus_CloseAll();
Menus_ActivateByName("ingame"); Menus_ActivateByName("ingame");
return; return;
//Makro - RQ3 menus
case UIMENU_RQ3_WEAPON: case UIMENU_RQ3_WEAPON:
trap_Cvar_Set("cl_paused", "1"); trap_Cvar_Set("cl_paused", "1");
trap_Key_SetCatcher(KEYCATCH_UI); trap_Key_SetCatcher(KEYCATCH_UI);
@ -6447,6 +6515,13 @@ void _UI_SetActiveMenu(uiMenuCommand_t menu)
Menus_CloseAll(); Menus_CloseAll();
Menus_ActivateByName("ingame_tkok"); Menus_ActivateByName("ingame_tkok");
return; return;
case UIMENU_RQ3_PRESETS:
trap_Cvar_Set("cl_paused", "1");
trap_Key_SetCatcher(KEYCATCH_UI);
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame_presets");
return;
} }
} }
} }
@ -6828,6 +6903,38 @@ vmCvar_t ui_RQ3_tgren;
vmCvar_t ui_RQ3_friendlyFire; vmCvar_t ui_RQ3_friendlyFire;
//Makro - in-game server info //Makro - in-game server info
vmCvar_t ui_RQ3_ingameDetails; vmCvar_t ui_RQ3_ingameDetails;
//Makro - radio presets menu cvars
//1
vmCvar_t ui_RQ3_radioPreset1Desc;
vmCvar_t ui_RQ3_radioPreset1Script;
//2
vmCvar_t ui_RQ3_radioPreset2Desc;
vmCvar_t ui_RQ3_radioPreset2Script;
//3
vmCvar_t ui_RQ3_radioPreset3Desc;
vmCvar_t ui_RQ3_radioPreset3Script;
//4
vmCvar_t ui_RQ3_radioPreset4Desc;
vmCvar_t ui_RQ3_radioPreset4Script;
//5
vmCvar_t ui_RQ3_radioPreset5Desc;
vmCvar_t ui_RQ3_radioPreset5Script;
//6
vmCvar_t ui_RQ3_radioPreset6Desc;
vmCvar_t ui_RQ3_radioPreset6Script;
//7
vmCvar_t ui_RQ3_radioPreset7Desc;
vmCvar_t ui_RQ3_radioPreset7Script;
//8
vmCvar_t ui_RQ3_radioPreset8Desc;
vmCvar_t ui_RQ3_radioPreset8Script;
//9
vmCvar_t ui_RQ3_radioPreset9Desc;
vmCvar_t ui_RQ3_radioPreset9Script;
//10
vmCvar_t ui_RQ3_radioPreset10Desc;
vmCvar_t ui_RQ3_radioPreset10Script;
// bk001129 - made static to avoid aliasing // bk001129 - made static to avoid aliasing
@ -6977,7 +7084,38 @@ static cvarTable_t cvarTable[] = {
{&ui_RQ3_tgren, "ui_RQ3_tgren", "0", 0}, {&ui_RQ3_tgren, "ui_RQ3_tgren", "0", 0},
{&ui_RQ3_friendlyFire, "ui_RQ3_friendlyFire", "0", 0}, {&ui_RQ3_friendlyFire, "ui_RQ3_friendlyFire", "0", 0},
//Makro - in-game server info //Makro - in-game server info
{&ui_RQ3_ingameDetails, "ui_RQ3_ingameDetails", "0", CVAR_ARCHIVE} {&ui_RQ3_ingameDetails, "ui_RQ3_ingameDetails", "0", CVAR_ARCHIVE},
//Makro - radio presets menu cvars
//1
{&ui_RQ3_radioPreset1Desc, "ui_RQ3_radioPreset1Desc", "Enemy spotted", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset1Script, "ui_RQ3_radioPreset1Script", "say_team Enemy spotted; radio enemys", CVAR_ARCHIVE},
//2
{&ui_RQ3_radioPreset2Desc, "ui_RQ3_radioPreset2Desc", "Reporting in", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset2Script, "ui_RQ3_radioPreset2Script", "say_team Reporting in with $W and $H health; radio reportin", CVAR_ARCHIVE},
//3
{&ui_RQ3_radioPreset3Desc, "ui_RQ3_radioPreset3Desc", "Team, report in !", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset3Script, "ui_RQ3_radioPreset3Script", "say_team Team, report in; radio treport", CVAR_ARCHIVE},
//4
{&ui_RQ3_radioPreset4Desc, "ui_RQ3_radioPreset4Desc", "Go !", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset4Script, "ui_RQ3_radioPreset4Script", "say_team Go !; radio go", CVAR_ARCHIVE},
//5
{&ui_RQ3_radioPreset5Desc, "ui_RQ3_radioPreset5Desc", "I'm hit !", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset5Script, "ui_RQ3_radioPreset5Script", "say_team I'm hit, I've got $H left !; radio imhit", CVAR_ARCHIVE},
//6
{&ui_RQ3_radioPreset6Desc, "ui_RQ3_radioPreset6Desc", "I've got your back !", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset6Script, "ui_RQ3_radioPreset6Script", "say_team I've got your back !; radio escort2", CVAR_ARCHIVE},
//7
{&ui_RQ3_radioPreset7Desc, "ui_RQ3_radioPreset7Desc", "Teammate down", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset7Script, "ui_RQ3_radioPreset7Script", "say_team Teammate down !; radio teamdown", CVAR_ARCHIVE},
//8
{&ui_RQ3_radioPreset8Desc, "ui_RQ3_radioPreset8Desc", "Enemy down", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset8Script, "ui_RQ3_radioPreset8Script", "say_team $K eliminated; radio enemyd", CVAR_ARCHIVE},
//9
{&ui_RQ3_radioPreset9Desc, "ui_RQ3_radioPreset9Desc", "Right", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset9Script, "ui_RQ3_radioPreset9Script", "say_team Right; radio right", CVAR_ARCHIVE},
//10
{&ui_RQ3_radioPreset10Desc, "ui_RQ3_radioPreset10Desc", "", CVAR_ARCHIVE},
{&ui_RQ3_radioPreset10Script, "ui_RQ3_radioPreset10Script", "", CVAR_ARCHIVE}
}; };
// bk001129 - made static to avoid aliasing // bk001129 - made static to avoid aliasing

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.7 2002/08/26 00:41:52 makro
// Presets menu + editor
//
// Revision 1.6 2002/06/16 20:06:15 jbravo // Revision 1.6 2002/06/16 20:06:15 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -146,7 +149,10 @@ typedef enum {
UIMENU_RQ3_WEAPON, UIMENU_RQ3_WEAPON,
//Makro - added join menu //Makro - added join menu
UIMENU_RQ3_JOIN, UIMENU_RQ3_JOIN,
UIMENU_RQ3_TKOK //Makro - tkok yes/no menu
UIMENU_RQ3_TKOK,
//Makro - radio presets menu
UIMENU_RQ3_PRESETS
} uiMenuCommand_t; } uiMenuCommand_t;
#define SORT_HOST 0 #define SORT_HOST 0

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.22 2002/08/26 00:41:53 makro
// Presets menu + editor
//
// Revision 1.21 2002/06/16 20:06:15 jbravo // Revision 1.21 2002/06/16 20:06:15 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -236,10 +239,13 @@ int UI_RQ3_KeyNumFromChar(const char *keystr)
int i; int i;
for (i = 0; RQ3_KeyAliases[i].Value != K_LAST_KEY; i++) { for (i = 0; RQ3_KeyAliases[i].Value != K_LAST_KEY; i++) {
//let's make sure we have valid strings
if (RQ3_KeyAliases[i].Name[0] && keystr && keystr[0]) {
if (Q_stricmp(RQ3_KeyAliases[i].Name, keystr) == 0) { if (Q_stricmp(RQ3_KeyAliases[i].Name, keystr) == 0) {
return RQ3_KeyAliases[i].Value; return RQ3_KeyAliases[i].Value;
} }
} }
}
return -1; return -1;
} }
@ -3288,6 +3294,7 @@ qboolean UI_RQ3_TriggerShortcut(menuDef_t * menu, int key)
for (i = 0; i < menu->itemCount; i++) { for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->window.shortcutKey == key && UI_RQ3_IsActiveItem(menu->items[i])) { if (menu->items[i]->window.shortcutKey == key && UI_RQ3_IsActiveItem(menu->items[i])) {
Item_Action(menu->items[i]); Item_Action(menu->items[i]);
//Item_HandleKey(menu->items[i], K_ENTER, qtrue);
return qtrue; return qtrue;
} }
} }
@ -3930,10 +3937,10 @@ static bind_t g_bindings[] = {
{"irvision", 'v', -1, -1, -1}, {"irvision", 'v', -1, -1, -1},
//Makro - this one was missing //Makro - this one was missing
{"specialweapon", 'e', -1, -1, -1}, {"specialweapon", 'e', -1, -1, -1},
//Makro - for the weapon/item, join and radio menus //Makro - for the weapon/item, join, presets and tkok menus
{"ui_RQ3_loadout", 'l', -1, -1, -1}, {"ui_RQ3_loadout", 'l', -1, -1, -1},
{"ui_RQ3_joinTeam", 'j', -1, -1, -1}, {"ui_RQ3_joinTeam", 'j', -1, -1, -1},
{"ui_RQ3_radio", -1, -1, -1, -1}, {"ui_RQ3_presets", -1, -1, -1, -1},
{"ui_RQ3_tkok", -1, -1, -1, -1}, {"ui_RQ3_tkok", -1, -1, -1, -1},
{"screenshot", -1, -1, -1. - 1}, {"screenshot", -1, -1, -1. - 1},
{"screenshotJPEG", K_F12, -1, -1. - 1} {"screenshotJPEG", K_F12, -1, -1. - 1}
@ -7025,7 +7032,7 @@ static void Menu_CacheContents(menuDef_t * menu)
DC->registerSound(menu->soundName, qfalse); DC->registerSound(menu->soundName, qfalse);
} }
//Makro - caching sound intro //Makro - caching sound intro
if (menu->soundName && *menu->soundIntro) { if (menu->soundIntro && *menu->soundIntro) {
DC->registerSound(menu->soundIntro, qfalse); DC->registerSound(menu->soundIntro, qfalse);
} }
} }