Fullscreen menu background stretching.

This commit is contained in:
Andrei Drexler 2009-06-24 10:43:04 +00:00
parent 518557ec0b
commit ea167a0560

View file

@ -6614,7 +6614,24 @@ void Menu_Paint(menuDef_t * menu, qboolean forcePaint)
if (menu->fullScreen) {
// implies a background shader
// FIXME: make sure we have a default shader if fullscreen is set with no background
DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, 0.f, 0.f, 1.f, 1.f, menu->window.background, qfalse);
float sx = DC->glconfig.vidWidth / (float) SCREEN_WIDTH;
float sy = DC->glconfig.vidHeight / (float) SCREEN_HEIGHT;
float tex[2];
if (sx > sy)
{
tex[0] = 0.f;
tex[1] = 0.5f * (sx - sy);
}
else
{
tex[0] = 0.5f * (sy - sx);
tex[1] = 0.f;
}
DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, tex[0], tex[1], 1.f - tex[0], 1.f - tex[1], menu->window.background, qfalse);
} else if (menu->window.background) {
// this allows a background shader without being full screen
//UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);