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Dont lower our movement speed if we are on a ramp
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1 changed files with 7 additions and 2 deletions
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@ -893,8 +893,13 @@ static void PM_WalkMove(void)
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pml.forward[2] = 0;
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pml.right[2] = 0;
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PM_ClipVelocity(pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP);
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PM_ClipVelocity(pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP);
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//Blaze - july 10, 2009
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//The following two functions will lower your X/Y velocities depending on the plane you are walking on.
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//As they are now(commented out), you will stay at the same speed walking up a ramp
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//
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//PM_ClipVelocity(pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP);
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//PM_ClipVelocity(pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP);
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VectorNormalize(pml.forward);
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VectorNormalize(pml.right);
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