Bot stuff. Other stuff. Just... stuff :p

This commit is contained in:
Andrei Drexler 2002-05-18 14:52:16 +00:00
parent bf037e303f
commit e621dab25f
8 changed files with 94 additions and 39 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.34 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.33 2002/05/11 19:18:20 makro // Revision 1.33 2002/05/11 19:18:20 makro
// Sand surfaceparm // Sand surfaceparm
// //
@ -4866,7 +4869,9 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
return 0; return 0;
} }
//if it is a door //if it is a door
if (!strcmp(classname, "func_door")) { //Makro - or a door_rotating
if (!strcmp(classname, "func_door") || !strcmp(classname, "func_door_rotating")) {
qboolean rotating = (strcmp(classname, "func_door_rotating") == 0);
if (trap_AAS_FloatForBSPEpairKey(ent, "health", &health)) { if (trap_AAS_FloatForBSPEpairKey(ent, "health", &health)) {
//if the door has health then the door must be shot to open //if the door has health then the door must be shot to open
if (health) { if (health) {
@ -4877,28 +4882,28 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
// //
trap_AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags); trap_AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags);
// if the door starts open then just wait for the door to return // if the door starts open then just wait for the door to return
if ( spawnflags & 1 ) // Makro - only if toggle is not set
if ( (spawnflags & 1) && !(spawnflags & 8) )
return 0; return 0;
//get the door origin //get the door origin
if (!trap_AAS_VectorForBSPEpairKey(ent, "origin", origin)) { if (!trap_AAS_VectorForBSPEpairKey(ent, "origin", origin)) {
VectorClear(origin); VectorClear(origin);
} }
//if the door is open or opening already //if the door is open or opening already
//Makro - different code for rotating doors
if (!rotating) {
if (!VectorCompare(origin, entinfo.origin)) if (!VectorCompare(origin, entinfo.origin))
return 0; return 0;
} else {
if (g_entities[entinfo.number].moverState == ROTATOR_1TO2 || g_entities[entinfo.number].moverState == ROTATOR_2TO1)
return 0;
}
// store all the areas the door is in // store all the areas the door is in
trap_AAS_ValueForBSPEpairKey(ent, "model", model, sizeof(model)); trap_AAS_ValueForBSPEpairKey(ent, "model", model, sizeof(model));
if (*model) { if (*model) {
modelindex = atoi(model+1); modelindex = atoi(model+1);
if (modelindex) { if (modelindex) {
VectorClear(angles); VectorClear(angles);
//Makro - this should help
Cmd_OpenDoor( &g_entities[bs->entitynum] );
/*
if (bot_developer.integer == 2) {
G_Printf("^5BOT CODE: ^7Blocked by a sliding door\n");
}
*/
BotModelMinsMaxs(modelindex, ET_MOVER, 0, absmins, absmaxs); BotModelMinsMaxs(modelindex, ET_MOVER, 0, absmins, absmaxs);
// //
numareas = trap_AAS_BBoxAreas(absmins, absmaxs, areas, MAX_ACTIVATEAREAS*2); numareas = trap_AAS_BBoxAreas(absmins, absmaxs, areas, MAX_ACTIVATEAREAS*2);
@ -4927,27 +4932,35 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
} }
} }
} }
//Makro - open the door
if (!g_entities[entinfo.number].targetname) {
if (!rotating) {
Cmd_OpenDoor( &g_entities[bs->entitynum] );
return 0;
} else {
BotMoveTowardsEnt(bs, entinfo.origin, -80);
//BotFuncDoorRotatingActivateGoal(bs, ent, activategoal);
Cmd_OpenDoor( &g_entities[bs->entitynum] );
return 0;
}
}
} }
} }
//if it is some glass //if it is some glass
if (!strcmp(classname, "func_breakable")) { if (!strcmp(classname, "func_breakable")) {
BotFuncBreakableGoal(bs, ent, activategoal);
//disable all areas the blocking entity is in //disable all areas the blocking entity is in
BotEnableActivateGoalAreas( activategoal, qfalse ); BotEnableActivateGoalAreas( activategoal, qfalse );
//nothing the bot can do to unbreakable glass
if (g_entities[entinfo.number].unbreakable)
return 0;
if (!g_entities[entinfo.number].targetname) {
BotFuncBreakableGoal(bs, ent, activategoal);
return ent; return ent;
} }
}
/* Handled above now
//Makro - checking for rotating doors //Makro - checking for rotating doors
if ( !strcmp(classname, "func_door_rotating") ) { if ( !strcmp(classname, "func_door_rotating") ) {
/*
if (bot_developer.integer == 2) {
G_Printf("^5BOT CODE: ^7Blocked by a rotating door\n");
}
*/
/*if ( trap_AAS_AreaReachability(bs->areanum) ) {
// disable all areas the blocking entity is in
BotEnableActivateGoalAreas( activategoal, qfalse );
}
*/
//if door is moving, wait till it stops //if door is moving, wait till it stops
if ( g_entities[entitynum].moverState == ROTATOR_1TO2 || g_entities[entitynum].moverState == ROTATOR_2TO1 || (g_entities[entitynum].targetname) ) { if ( g_entities[entitynum].moverState == ROTATOR_1TO2 || g_entities[entitynum].moverState == ROTATOR_2TO1 || (g_entities[entitynum].targetname) ) {
BotMoveTowardsEnt(bs, entinfo.origin, -80); BotMoveTowardsEnt(bs, entinfo.origin, -80);
@ -4961,7 +4974,7 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
BotEnableActivateGoalAreas( activategoal, qfalse ); BotEnableActivateGoalAreas( activategoal, qfalse );
return ent; return ent;
} }
} }*/
// if the bot is blocked by or standing on top of a button // if the bot is blocked by or standing on top of a button
if (!strcmp(classname, "func_button")) { if (!strcmp(classname, "func_button")) {
return 0; return 0;

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.9 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.8 2002/05/04 16:13:04 makro // Revision 1.8 2002/05/04 16:13:04 makro
// Bots // Bots
// //
@ -1486,9 +1489,9 @@ int BotAIStartFrame(int time) {
trap_BotLibUpdateEntity(i, NULL); trap_BotLibUpdateEntity(i, NULL);
continue; continue;
}*/ }*/
//Makro - hack for bots //Makro - hack for bots !
if (ent->r.svFlags & SVF_NOCLIENT) { if (ent->r.svFlags & SVF_NOCLIENT) {
if ( !(ent->r.svFlags & SVF_BOTHACK) ) { if ( !(ent->r.svFlags & SVF_BOTHACK) || ent->nextthink > level.time) {
trap_BotLibUpdateEntity(i, NULL); trap_BotLibUpdateEntity(i, NULL);
continue; continue;
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.14 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.13 2002/05/07 05:06:56 niceass // Revision 1.13 2002/05/07 05:06:56 niceass
// physics tweaks // physics tweaks
// //
@ -132,7 +135,10 @@ qboolean PM_SlideMove( qboolean gravity ) {
if (numplanes >= MAX_CLIP_PLANES) { if (numplanes >= MAX_CLIP_PLANES) {
// this shouldn't really happen // this shouldn't really happen
// Makro - yet it does ! - added ifdef
#ifdef DEBUG
Com_Printf("DEBUG: MAX_CLIP_PLANES\n"); Com_Printf("DEBUG: MAX_CLIP_PLANES\n");
#endif
VectorClear( pm->ps->velocity ); VectorClear( pm->ps->velocity );
return qtrue; return qtrue;
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.77 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.76 2002/05/16 06:57:54 makro // Revision 1.76 2002/05/16 06:57:54 makro
// Doors with health (again !), bot-only trigger_pushes // Doors with health (again !), bot-only trigger_pushes
// //
@ -1910,15 +1913,17 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// Makro - we should change some more stuff in here // Makro - we should change some more stuff in here
// shootable doors / buttons don't actually have any health // shootable doors / buttons don't actually have any health
if ( targ->s.eType == ET_MOVER && targ->health < 0) { if ( targ->s.eType == ET_MOVER && targ->health < 0) {
if ( targ->use && (targ->moverState == MOVER_POS1 || targ->moverState == ROTATOR_POS1) ) { if ( targ->use && (targ->moverState == MOVER_POS1 || targ->moverState == ROTATOR_POS1 || (targ->spawnflags & 8)) ) {
targ->use( targ, inflictor, attacker ); targ->use( targ, inflictor, attacker );
} }
/*
//use the targets of the team master //use the targets of the team master
if (targ->teammaster && targ->teammaster != targ) { if (targ->teammaster && targ->teammaster != targ) {
G_UseTargets(targ->teammaster, attacker); G_UseTargets(targ->teammaster, attacker);
} }
//use own targets //use own targets
G_UseTargets(targ, attacker); G_UseTargets(targ, attacker);
*/
return; return;
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.37 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.36 2002/05/04 16:13:04 makro // Revision 1.36 2002/05/04 16:13:04 makro
// Bots // Bots
// //
@ -620,9 +623,13 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
if (other->health < 1) if (other->health < 1)
return; // dead people can't pickup return; // dead people can't pickup
//Makro - if the item is not sent to the client, picking it up would be kinda odd //Makro - even more bot hacks !
if (ent->r.svFlags & SVF_NOCLIENT) { //this way, we can remove the item from the bot's library for a few seconds
//G_Printf("^1Reached SVF_NOCLIENT item\n"); //so bots won't get stuck in a loop between 2 items
if ((ent->r.svFlags & MASK_BOTHACK) == MASK_BOTHACK) {
if (ent->nextthink < level.time) {
ent->nextthink = level.time + 45 * 1000;
}
return; return;
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.14 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.13 2002/05/16 06:57:54 makro // Revision 1.13 2002/05/16 06:57:54 makro
// Doors with health (again !), bot-only trigger_pushes // Doors with health (again !), bot-only trigger_pushes
// //
@ -231,7 +234,10 @@ void SP_trigger_push( gentity_t *self ) {
self->s.generic1 = G_SoundIndex( sound ); self->s.generic1 = G_SoundIndex( sound );
} }
//Makro - for bot-only triggers
if ( !(self->spawnflags & 1) ) {
self->r.svFlags &= ~SVF_NOCLIENT; self->r.svFlags &= ~SVF_NOCLIENT;
}
self->s.eType = ET_PUSH_TRIGGER; self->s.eType = ET_PUSH_TRIGGER;
self->touch = trigger_push_touch; self->touch = trigger_push_touch;
self->think = AimAtTarget; self->think = AimAtTarget;

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.57 2002/05/18 14:52:16 makro
// Bot stuff. Other stuff. Just... stuff :p
//
// Revision 1.56 2002/05/12 22:14:13 makro // Revision 1.56 2002/05/12 22:14:13 makro
// Impact sounds // Impact sounds
// //
@ -2631,6 +2634,8 @@ void Laser_Think( gentity_t *self )
trace_t tr; //, tr2; trace_t tr; //, tr2;
int l=0, passent; int l=0, passent;
gentity_t *traceEnt; gentity_t *traceEnt;
//Makro - added
int contents;
//If the player dies, is spectator, or wrong weapon, kill the dot //If the player dies, is spectator, or wrong weapon, kill the dot
if (self->parent->client->ps.pm_type == PM_DEAD || if (self->parent->client->ps.pm_type == PM_DEAD ||
@ -2679,6 +2684,16 @@ void Laser_Think( gentity_t *self )
//Makro - new surfaceparm system //Makro - new surfaceparm system
//if (!(tr.surfaceFlags & SURF_GLASS)) break; //if (!(tr.surfaceFlags & SURF_GLASS)) break;
if (!(GetMaterialFromFlag(tr.surfaceFlags) == MAT_GLASS)) break; if (!(GetMaterialFromFlag(tr.surfaceFlags) == MAT_GLASS)) break;
/*
//Makro - don't go through brushes that aren't detail/trans
//contents = trap_PointContents(tr.endpos, -1);
contents = tr.contents;
if (contents & CONTENTS_SOLID) {
if ( !(contents & (CONTENTS_TRANSLUCENT | CONTENTS_DETAIL)) ) {
break;
}
}
*/
VectorMA(tr.endpos, 10, forward, start); // Nudge it forward a little bit VectorMA(tr.endpos, 10, forward, start); // Nudge it forward a little bit
} }

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@ -6,13 +6,13 @@
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP169.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c" "C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP169.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP74.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16A.tmp" with contents
[ [
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj \reactionoutput\ai_chat.obj
@ -55,10 +55,10 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj \reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj \reactionoutput\zcam_target.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP74.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16A.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
g_combat.c ai_dmq3.c
Linking... Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp