From e5604b7f0d325070a74c4cca81e0cc0a7e21fabc Mon Sep 17 00:00:00 2001 From: Bryce Hutchings Date: Mon, 29 Apr 2002 06:11:28 +0000 Subject: [PATCH] centerprint, pressure and matchmode stuff --- reaction/cgame/cg_local.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index 02964f6b..a7e6fb70 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.68 2002/04/29 06:11:28 niceass +// centerprint, pressure and matchmode stuff +// // Revision 1.67 2002/04/23 06:08:24 niceass // scoreboard stuff // @@ -369,7 +372,7 @@ typedef enum { LE_FADE_RGB, LE_SCALE_FADE, LE_SCOREPLUM, - LE_PRESSURE_WATER, + LE_PRESSURE, #ifdef MISSIONPACK LE_KAMIKAZE, LE_INVULIMPACT, @@ -754,6 +757,7 @@ typedef struct { int centerPrintY; char centerPrint[1024]; int centerPrintLines; + int centerPrintMaxLen; // low ammo warning state int lowAmmoWarning; // 1 = low, 2 = empty @@ -1614,6 +1618,8 @@ extern vmCvar_t cg_RQ3_team_round_going; extern vmCvar_t cg_RQ3_team1name; extern vmCvar_t cg_RQ3_team2name; //Slicer: matchmode team status cvars +extern vmCvar_t cg_RQ3_RefID; +extern vmCvar_t cg_RQ3_matchmode; extern vmCvar_t cg_RQ3_team1ready; extern vmCvar_t cg_RQ3_team2ready; @@ -1887,7 +1893,7 @@ localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, qhandle_t hModel, qhandle_t shader, int msec, qboolean isSprite ); -void CG_PressureWater( vec3_t origin, vec3_t dir ); +void CG_Pressure( vec3_t origin, vec3_t dir, centity_t *cent ); // // cg_snapshot.c