diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index 80b458b1..c59d9813 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.105 2002/07/08 04:25:29 niceass +// removed deaths +// // Revision 1.104 2002/07/07 18:36:13 jbravo // Added an AntiIdle system. Can play insane sounds for idle players, drop them // from teams or kick them. Upped version to Beta 2.1 @@ -532,7 +535,6 @@ typedef struct localEntity_s { typedef struct { int client; int score; - int deaths; int damage; int alive; int ping; diff --git a/reaction/cgame/cg_servercmds.c b/reaction/cgame/cg_servercmds.c index e929f00a..c186bc92 100644 --- a/reaction/cgame/cg_servercmds.c +++ b/reaction/cgame/cg_servercmds.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.56 2002/07/08 04:28:55 niceass +// removed deaths +// // Revision 1.55 2002/07/02 20:22:35 jbravo // Changed the files to use the right ui. // @@ -198,18 +201,17 @@ static void CG_ParseScores(void) memset(cg.scores, 0, sizeof(cg.scores)); for (i = 0; i < cg.numScores; i++) { //Elder: Leave as-is ... sent zeros by server - cg.scores[i].client = atoi(CG_Argv(i * 12 + 8)); - cg.scores[i].score = atoi(CG_Argv(i * 12 + 9)); - cg.scores[i].ping = atoi(CG_Argv(i * 12 + 10)); - cg.scores[i].time = atoi(CG_Argv(i * 12 + 11)); - cg.scores[i].scoreFlags = atoi(CG_Argv(i * 12 + 12)); - powerups = atoi(CG_Argv(i * 12 + 13)); - cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 14)); - cg.scores[i].deaths = atoi(CG_Argv(i * 12 + 15)); - cg.scores[i].damage = atoi(CG_Argv(i * 12 + 16)); - cg.scores[i].alive = atoi(CG_Argv(i * 12 + 17)); - cg.scores[i].captain = atoi(CG_Argv(i * 12 + 18)); - cg.scores[i].sub = atoi(CG_Argv(i * 12 + 19)); + cg.scores[i].client = atoi(CG_Argv(i * 11 + 8)); + cg.scores[i].score = atoi(CG_Argv(i * 11 + 9)); + cg.scores[i].ping = atoi(CG_Argv(i * 11 + 10)); + cg.scores[i].time = atoi(CG_Argv(i * 11 + 11)); + cg.scores[i].scoreFlags = atoi(CG_Argv(i * 11 + 12)); + powerups = atoi(CG_Argv(i * 11 + 13)); + cg.scores[i].accuracy = atoi(CG_Argv(i * 11 + 14)); + cg.scores[i].damage = atoi(CG_Argv(i * 11 + 15)); + cg.scores[i].alive = atoi(CG_Argv(i * 11 + 16)); + cg.scores[i].captain = atoi(CG_Argv(i * 11 + 17)); + cg.scores[i].sub = atoi(CG_Argv(i * 11 + 18)); if (cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS) { cg.scores[i].client = 0;