removed deaths

This commit is contained in:
Bryce Hutchings 2002-07-08 04:28:55 +00:00
parent 530a305adb
commit e53b32c433
2 changed files with 17 additions and 13 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.105 2002/07/08 04:25:29 niceass
// removed deaths
//
// Revision 1.104 2002/07/07 18:36:13 jbravo
// Added an AntiIdle system. Can play insane sounds for idle players, drop them
// from teams or kick them. Upped version to Beta 2.1
@ -532,7 +535,6 @@ typedef struct localEntity_s {
typedef struct {
int client;
int score;
int deaths;
int damage;
int alive;
int ping;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.56 2002/07/08 04:28:55 niceass
// removed deaths
//
// Revision 1.55 2002/07/02 20:22:35 jbravo
// Changed the files to use the right ui.
//
@ -198,18 +201,17 @@ static void CG_ParseScores(void)
memset(cg.scores, 0, sizeof(cg.scores));
for (i = 0; i < cg.numScores; i++) {
//Elder: Leave as-is ... sent zeros by server
cg.scores[i].client = atoi(CG_Argv(i * 12 + 8));
cg.scores[i].score = atoi(CG_Argv(i * 12 + 9));
cg.scores[i].ping = atoi(CG_Argv(i * 12 + 10));
cg.scores[i].time = atoi(CG_Argv(i * 12 + 11));
cg.scores[i].scoreFlags = atoi(CG_Argv(i * 12 + 12));
powerups = atoi(CG_Argv(i * 12 + 13));
cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 14));
cg.scores[i].deaths = atoi(CG_Argv(i * 12 + 15));
cg.scores[i].damage = atoi(CG_Argv(i * 12 + 16));
cg.scores[i].alive = atoi(CG_Argv(i * 12 + 17));
cg.scores[i].captain = atoi(CG_Argv(i * 12 + 18));
cg.scores[i].sub = atoi(CG_Argv(i * 12 + 19));
cg.scores[i].client = atoi(CG_Argv(i * 11 + 8));
cg.scores[i].score = atoi(CG_Argv(i * 11 + 9));
cg.scores[i].ping = atoi(CG_Argv(i * 11 + 10));
cg.scores[i].time = atoi(CG_Argv(i * 11 + 11));
cg.scores[i].scoreFlags = atoi(CG_Argv(i * 11 + 12));
powerups = atoi(CG_Argv(i * 11 + 13));
cg.scores[i].accuracy = atoi(CG_Argv(i * 11 + 14));
cg.scores[i].damage = atoi(CG_Argv(i * 11 + 15));
cg.scores[i].alive = atoi(CG_Argv(i * 11 + 16));
cg.scores[i].captain = atoi(CG_Argv(i * 11 + 17));
cg.scores[i].sub = atoi(CG_Argv(i * 11 + 18));
if (cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS) {
cg.scores[i].client = 0;