diff --git a/reaction/game/g_misc.c b/reaction/game/g_misc.c index 68462552..e1596f6c 100644 --- a/reaction/game/g_misc.c +++ b/reaction/game/g_misc.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.51 2002/06/02 19:22:12 blaze +// my bad, breakables unlink when triggered now +// // Revision 1.50 2002/05/30 21:18:28 makro // Bots should reload/bandage when roaming around // Added "pathtarget" key to all the entities @@ -565,6 +568,7 @@ void func_breakable_die( gentity_t *self, gentity_t *inflictor, gentity_t *attac // G_ExplodeMissile(self); G_RadiusDamage(self->s.origin,attacker,self->damage,self->damage_radius,self, meansOfDeath); // radius damage + trap_UnlinkEntity(self); }