mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-04-08 02:51:41 +00:00
_skin cvars now fully removed. dlight code from Makro added. cvar
defaults fixed.
This commit is contained in:
parent
a221088208
commit
e1ae65fe19
4 changed files with 114 additions and 30 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.140 2003/03/29 16:01:36 jbravo
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// _skin cvars now fully removed. dlight code from Makro added. cvar
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// defaults fixed.
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//
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// Revision 1.139 2003/03/28 22:25:10 makro
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// no message
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//
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@ -2456,4 +2460,4 @@ extern qboolean initparticles;
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int CG_NewParticleArea(int num);
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//Makro - added
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void CG_DrawBigPolygon(void);
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void CG_DrawBigPolygon(void);
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.129 2003/03/29 16:01:36 jbravo
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// _skin cvars now fully removed. dlight code from Makro added. cvar
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// defaults fixed.
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//
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// Revision 1.128 2003/03/29 15:04:03 jbravo
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// Removing skin replacement cvars
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//
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@ -748,15 +752,15 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE},
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{&ogc_islame,"ogc_islame","1",CVAR_ROM},
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//Blaze: replacement weapons
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{&cg_RQ3_knife, "cg_RQ3_knife", "knife", CVAR_ARCHIVE},
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{&cg_RQ3_mk23, "cg_RQ3_mk23", "mk23", CVAR_ARCHIVE},
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{&cg_RQ3_m4, "cg_RQ3_m4", "m4", CVAR_ARCHIVE},
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{&cg_RQ3_ssg3000, "cg_RQ3_ssg3000", "ssg3000", CVAR_ARCHIVE},
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{&cg_RQ3_mp5, "cg_RQ3_mp5", "mp5", CVAR_ARCHIVE},
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{&cg_RQ3_handcannon, "cg_RQ3_handcannon", "handcannon", CVAR_ARCHIVE},
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{&cg_RQ3_m3, "cg_RQ3_m3", "m3", CVAR_ARCHIVE},
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{&cg_RQ3_akimbo, "cg_RQ3_akimbo", "akimbo", CVAR_ARCHIVE},
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{&cg_RQ3_grenade, "cg_RQ3_grenade", "grenade", CVAR_ARCHIVE},
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{&cg_RQ3_knife, "cg_RQ3_knife", "knife/default", CVAR_ARCHIVE},
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{&cg_RQ3_mk23, "cg_RQ3_mk23", "mk23/default", CVAR_ARCHIVE},
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{&cg_RQ3_m4, "cg_RQ3_m4", "m4/default", CVAR_ARCHIVE},
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{&cg_RQ3_ssg3000, "cg_RQ3_ssg3000", "ssg3000/default", CVAR_ARCHIVE},
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{&cg_RQ3_mp5, "cg_RQ3_mp5", "mp5/default", CVAR_ARCHIVE},
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{&cg_RQ3_handcannon, "cg_RQ3_handcannon", "handcannon/default", CVAR_ARCHIVE},
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{&cg_RQ3_m3, "cg_RQ3_m3", "m3/default", CVAR_ARCHIVE},
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{&cg_RQ3_akimbo, "cg_RQ3_akimbo", "akimbo/default", CVAR_ARCHIVE},
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{&cg_RQ3_grenade, "cg_RQ3_grenade", "grenade/default", CVAR_ARCHIVE},
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// JBravo: replacement skins
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/* {&cg_RQ3_knife_skin, "cg_RQ3_knife_skin", "default", CVAR_ARCHIVE},
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{&cg_RQ3_mk23_skin, "cg_RQ3_mk23_skin", "default", CVAR_ARCHIVE},
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@ -768,12 +772,12 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_RQ3_akimbo_skin, "cg_RQ3_akimbo_skin", "default", CVAR_ARCHIVE},
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{&cg_RQ3_grenade_skin, "cg_RQ3_grenade_skin", "default", CVAR_ARCHIVE}, */
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//Blaze: replacement items
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{&cg_RQ3_bandolier, "cg_RQ3_bandolier", "bandolier", CVAR_ARCHIVE},
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{&cg_RQ3_kevlar, "cg_RQ3_kevlar", "kevlar", CVAR_ARCHIVE},
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{&cg_RQ3_silencer, "cg_RQ3_silencer", "silencer", CVAR_ARCHIVE},
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{&cg_RQ3_laser, "cg_RQ3_laser", "laser", CVAR_ARCHIVE},
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{&cg_RQ3_slippers, "cg_RQ3_slippers", "slippers", CVAR_ARCHIVE},
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{&cg_RQ3_helmet, "cg_RQ3_helmet", "helmet", CVAR_ARCHIVE},
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{&cg_RQ3_bandolier, "cg_RQ3_bandolier", "bandolier/default", CVAR_ARCHIVE},
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{&cg_RQ3_kevlar, "cg_RQ3_kevlar", "kevlar/default", CVAR_ARCHIVE},
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{&cg_RQ3_silencer, "cg_RQ3_silencer", "silencer/default", CVAR_ARCHIVE},
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{&cg_RQ3_laser, "cg_RQ3_laser", "laser/default", CVAR_ARCHIVE},
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{&cg_RQ3_slippers, "cg_RQ3_slippers", "slippers/default", CVAR_ARCHIVE},
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{&cg_RQ3_helmet, "cg_RQ3_helmet", "helmet/default", CVAR_ARCHIVE},
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// JBravo: replacement skins
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/* {&cg_RQ3_bandolier_skin, "cg_RQ3_bandolier_skin", "default", CVAR_ARCHIVE},
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{&cg_RQ3_kevlar_skin, "cg_RQ3_kevlar_skin", "default", CVAR_ARCHIVE},
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@ -782,11 +786,11 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_RQ3_slippers_skin, "cg_RQ3_slippers_skin", "default", CVAR_ARCHIVE},
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{&cg_RQ3_helmet_skin, "cg_RQ3_helmet_skin", "default", CVAR_ARCHIVE}, */
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// JBravo: replacement ammo
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{&cg_RQ3_ammo_mk23, "cg_RQ3_ammo_mk23", "mk23", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_shells, "cg_RQ3_ammo_shells", "shells", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_ssg3000, "cg_RQ3_ammo_ssg3000", "ssg3000", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_mp5, "cg_RQ3_ammo_mp5", "mp5", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_m4, "cg_RQ3_ammo_m4", "m4", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_mk23, "cg_RQ3_ammo_mk23", "mk23/default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_shells, "cg_RQ3_ammo_shells", "shells/default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_ssg3000, "cg_RQ3_ammo_ssg3000", "ssg3000/default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_mp5, "cg_RQ3_ammo_mp5", "mp5/default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_m4, "cg_RQ3_ammo_m4", "m4/default", CVAR_ARCHIVE},
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// JBravo: replacement skins
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/* {&cg_RQ3_ammo_mk23_skin, "cg_RQ3_ammo_mk23_skin", "default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_shells_skin, "cg_RQ3_ammo_shells_skin", "default", CVAR_ARCHIVE},
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.51 2003/03/29 16:01:36 jbravo
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// _skin cvars now fully removed. dlight code from Makro added. cvar
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// defaults fixed.
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//
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// Revision 1.50 2003/03/28 22:26:24 makro
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// no message
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//
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@ -1612,7 +1616,7 @@ char *modelFromStr(char *s)
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char *p, *out = s;
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if (!s)
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return NULL;
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if ((p = strrchr(s, '/')) != NULL)
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if ((p = Q_strrchr(s, '/')) != NULL)
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{
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*p=0;
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out=va("%s", s);
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@ -1628,7 +1632,7 @@ char *skinFromStr(char *s)
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return NULL;
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if (!*s)
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return va("");
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if ((p = strrchr(s, '/')) != NULL)
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if ((p = Q_strrchr(s, '/')) != NULL)
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return p+1;
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return va("default");
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}
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.68 2003/03/29 16:01:36 jbravo
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// _skin cvars now fully removed. dlight code from Makro added. cvar
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// defaults fixed.
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//
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// Revision 1.67 2003/03/22 20:29:26 jbravo
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// wrapping linkent and unlinkent calls
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//
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@ -177,6 +181,12 @@ void G_ExplodeMissile(gentity_t * ent);
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//Makro - added
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void Think_SpawnNewDoorTrigger(gentity_t * ent);
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void InitMover(gentity_t * ent);
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void Use_Func_Train(gentity_t * ent, gentity_t * other, gentity_t * activator);
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void Think_BeginMoving(gentity_t * ent);
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void Reached_Train(gentity_t * ent);
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void Think_SetupTrainTargets(gentity_t * ent);
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/*QUAKED func_group (0 0 0) ?
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Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities.
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*/
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void use_dlight(gentity_t * ent, gentity_t * other, gentity_t * activator)
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{
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//if train
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if (ent->count == 2) {
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if (other->pathtarget && other->pathtarget[0]) {
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Use_Func_Train(ent, other, activator);
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return;
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}
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}
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ent->unbreakable = !ent->unbreakable;
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if (ent->unbreakable) {
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ent->r.svFlags |= SVF_NOCLIENT;
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void SP_dlight(gentity_t * ent)
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{
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vec3_t color;
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char *s;
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float light;
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int r, g, b, i;
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*/
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//Makro - added START_OFF flag
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ent->use = use_dlight;
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/* ent->use = use_dlight;
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ent->unbreakable = qfalse;
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if (ent->spawnflags & 8) {
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ent->unbreakable = qtrue;
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ent->use(ent, NULL, NULL);
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}
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} */
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r = color[0] * 255;
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if (r > 255) {
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if (b > 255) {
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b = 255;
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}
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i = light / 4;
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i = light / 8;
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if (i > 255) {
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i = 255;
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}
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//Makro - added frequency, phase and light2
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G_SpawnFloat("frequency", "2", &light);
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ent->s.frame = light * 1000;
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ent->s.powerups = light * 1000;
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G_SpawnFloat("phase", "0", &light);
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ent->s.generic1 = light * 1000;
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ent->s.otherEntityNum2 = light * 1000;
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G_SpawnFloat("light2", "0", &light);
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ent->s.weapon = light;
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ent->s.eType = ET_DLIGHT;
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ent->classname = "func_dlite";
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// ent->s.eType = ET_DLIGHT;
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// ent->classname = "func_dlite";
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ent->s.pos.trType = TR_STATIONARY;
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VectorCopy(ent->s.origin, ent->r.currentOrigin);
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ent->classname = "func_dlite";
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//Makro - added mover info
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if (G_SpawnString("movertype", "none", &s)) {
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if (!Q_stricmp(s, "bobbing")) {
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float height, heights[3];
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float phase2;
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int axis;
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//bobbing
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ent->count = 1;
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G_SpawnFloat("speed", "4", &ent->speed);
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G_SpawnFloat("height", "32", &height);
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G_SpawnFloat("moverphase", "0", &phase2);
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G_SpawnInt("axis", "2", &axis);
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InitMover(ent);
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VectorCopy(ent->s.origin, ent->s.pos.trBase);
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VectorCopy(ent->s.origin, ent->r.currentOrigin);
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ent->s.pos.trDuration = ent->speed * 1000;
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ent->s.pos.trTime = ent->s.pos.trDuration * phase2;
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ent->s.pos.trType = TR_SINE;
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// set the axis of bobbing
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if (G_SpawnVector("heights", "0 0 32", heights)) {
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VectorCopy(heights, ent->s.pos.trDelta);
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} else {
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ent->s.pos.trDelta[axis%3] = height;
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}
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} else if (!Q_stricmp(s, "train")) {
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//train
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ent->count = 2;
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VectorClear(ent->s.angles);
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if (!ent->speed) {
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ent->speed = 100;
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}
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if (!ent->target) {
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G_Printf("%s without a target at %s\n", ent->classname, vtos(ent->r.absmin));
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G_FreeEntity(ent);
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return;
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}
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InitMover(ent);
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ent->reached = Reached_Train;
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// start trains on the second frame, to make sure their targets have had
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// a chance to spawn
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ent->nextthink = level.time + FRAMETIME;
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ent->think = Think_SetupTrainTargets;
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}
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}
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//Makro - added START_OFF flag
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ent->use = use_dlight;
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ent->unbreakable = qfalse;
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if (ent->spawnflags & 8) {
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ent->unbreakable = qtrue;
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ent->use(ent, NULL, NULL);
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}
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trap_RQ3LinkEntity(ent, __LINE__, __FILE__);
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}
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