Dropping gametype filtering from the UI

This commit is contained in:
Richard Allen 2012-03-13 12:36:36 +00:00
parent 8310c1a65f
commit e12ee53975
1 changed files with 4 additions and 3 deletions

View File

@ -6988,7 +6988,7 @@ static void UI_BuildServerDisplayList(qboolean force)
if (len == 0) {
//Makro - changing from Team Arena to RQ3 beta2
//strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
strcpy(uiInfo.serverStatus.motd, " *** Welcome to Reaction Quake 3 v3.3 *** ");
strcpy(uiInfo.serverStatus.motd, " *** Welcome to Reaction *** ");
len = strlen(uiInfo.serverStatus.motd);
}
if (len != uiInfo.serverStatus.motdLen) {
@ -7059,14 +7059,15 @@ static void UI_BuildServerDisplayList(qboolean force)
*/
//Makro - changed check
//if (ui_serverFilterType.integer > 0) {
if (serverFilters[ui_serverFilterType.integer].basedir[0]) {
// JBravo: Now we are no longer a Q3 mod, so filtering by gamename is not needed.
/* if (serverFilters[ui_serverFilterType.integer].basedir[0]) {
if (Q_stricmp
(Info_ValueForKey(info, "game"),
serverFilters[ui_serverFilterType.integer].basedir) != 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
} */
// make sure we never add a favorite server twice
if (ui_netSource.integer == AS_FAVORITES) {
UI_RemoveServerFromDisplayList(i);