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Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
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1 changed files with 11 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.91 2002/06/05 20:52:47 jbravo
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// Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
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//
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// Revision 1.90 2002/06/05 19:53:10 niceass
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// gib fix
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//
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@ -535,7 +538,8 @@ void GibEntity_Headshot (gentity_t *self, int killer) {
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// JBravo: stomach gibbing
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void GibEntity_Stomach (gentity_t *self, int killer) {
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G_AddEvent (self, EV_GIB_PLAYER_STOMACH, 0);
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G_TempEntity (self->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
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// G_AddEvent (self, EV_GIB_PLAYER_STOMACH, 0);
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}
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/*
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==================
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@ -1538,7 +1542,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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self->client->ps.eFlags |= EF_HEADLESS;
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GibEntity_Headshot (self, killer);
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} else {
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GibEntity (self, killer);
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//GibEntity (self, killer);
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G_TempEntity (self->r.currentOrigin, EV_GIB_PLAYER);
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self->client->gibbed = qtrue;
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trap_UnlinkEntity (self);
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}
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@ -2382,8 +2387,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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targ->client->pers.netname));
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trap_SendServerCommand(targ-g_entities, va("print \"Stomach Damage.\n\""));
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take *= 0.4;
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if (attacker->client && attacker->client->ps.weapon == WP_SSG3000)
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G_AddEvent (targ, EV_GIB_PLAYER_STOMACH, 0);
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if (attacker->client && attacker->client->ps.weapon == WP_SSG3000) {
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// G_AddEvent (targ, EV_GIB_PLAYER_STOMACH, 0);
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G_TempEntity (targ->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
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}
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break;
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case LOCATION_LEG:
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case LOCATION_FOOT:
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