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LAM code
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1 changed files with 36 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.75 2002/05/29 03:52:21 niceass
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// LAM code
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//
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// Revision 1.74 2002/05/27 17:47:19 jbravo
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// Fixes and cleanups
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//
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@ -1423,7 +1426,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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// Blaze: Can remove this because no more spinning barrel
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// refEntity_t barrel;
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refEntity_t flash;
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refEntity_t silencer;
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refEntity_t silencer, laser;
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vec3_t angles;
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weapon_t weaponNum;
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weaponInfo_t *weapon;
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@ -1649,8 +1652,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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// Offset weapon
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VectorMA(silencer.origin, -7.2f, silencer.axis[1], silencer.origin);
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VectorMA(silencer.origin, 10.0f, silencer.axis[1], silencerEnd);
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silencer.nonNormalizedAxes = qtrue;
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flash.nonNormalizedAxes = qtrue;
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CG_AddWeaponWithPowerups( &silencer, cent->currentState.powerups );
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/*
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@ -1670,6 +1673,37 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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*/
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}
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if ( ps && bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER &&
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( weaponNum == WP_PISTOL || weaponNum == WP_MP5 || weaponNum == WP_M4 ) ) {
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float scale = 0.0f;
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vec3_t angles;
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if (weaponNum == WP_PISTOL) scale = 0.66f;
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if (weaponNum == WP_MP5) scale = 0.675f;
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if (weaponNum == WP_M4) scale = 0.79f;
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memset( &laser, 0, sizeof( laser ) );
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laser.hModel = cgs.media.rq3_laserModel;
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laser.shadowPlane = parent->shadowPlane;
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laser.renderfx = parent->renderfx;
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angles[YAW] = 90;
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angles[PITCH] = 0;
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angles[ROLL] = 0;
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AnglesToAxis( angles, laser.axis );
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VectorScale( laser.axis[0], scale, laser.axis[0] );
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VectorScale( laser.axis[1], scale, laser.axis[1] );
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VectorScale( laser.axis[2], scale, laser.axis[2] );
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CG_PositionRotatedOffsetEntityOnTag( &laser, &gun, weapon->firstModel, "tag_laser", vec3_origin);
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laser.nonNormalizedAxes = qtrue;
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CG_AddWeaponWithPowerups( &laser, cent->currentState.powerups );
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}
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// NiceAss: Tag locations used for shell ejection
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// The handcannon hacks have ruined my beautiful code =(
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if ( cg.time > cent->ejectBrassTime && cent->ejectBrassTime && weapon->ejectBrassFunc &&
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