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* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
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* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
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* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
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# List fixes here for the 2.2 release
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