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kill pressures at LCA
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2 changed files with 9 additions and 0 deletions
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@ -54,3 +54,5 @@
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* Fixed subs and limchasecam
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* Fixed subs and limchasecam
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* The captain status no longer stays on people after mapchanges
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* The captain status no longer stays on people after mapchanges
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* Commands like "drop weapon ; use throwing combat knife" now work as expected.
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* Commands like "drop weapon ; use throwing combat knife" now work as expected.
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* Pressures are killed on LCA
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* Matchmode ping determine code in
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.19 2002/07/02 07:22:10 niceass
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// kill pressures at LCA
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//
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// Revision 1.18 2002/06/16 20:06:13 jbravo
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// Revision 1.18 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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//
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@ -665,6 +668,10 @@ void CG_AddPressureEntity(localEntity_t * le)
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vec3_t origin;
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vec3_t origin;
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float alpha;
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float alpha;
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// Kill it if LCA.
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if (cg.lca)
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CG_FreeLocalEntity(le);
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if (le->leFlags == LEF_WATER) {
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if (le->leFlags == LEF_WATER) {
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return;
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return;
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/*
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/*
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