disabled wallhack

This commit is contained in:
Bryce Hutchings 2002-08-29 14:45:17 +00:00
parent e0a12a9d4f
commit d724a2a393

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.52 2002/08/29 14:45:17 niceass
// disabled wallhack
//
// Revision 1.51 2002/08/27 07:29:31 niceass
// tralalaanasdfadf
//
@ -2469,6 +2472,7 @@ qboolean CG_CheckPlayerVisible(vec3_t start, centity_t *cent) {
int i;
vec3_t ends[9];
trace_t trace;
// vec3_t forward, up, right;
for (i = 0; i < 9; i++)
VectorCopy(cent->lerpOrigin, ends[i]);
@ -2499,15 +2503,22 @@ qboolean CG_CheckPlayerVisible(vec3_t start, centity_t *cent) {
ends[7][2] += playerMaxs[2];
ends[8][2] += playerMins[2];
for (i =0; i < 9; i++) {
CG_Trace(&trace, start, NULL, NULL, ends[i], -1, CONTENTS_SOLID);
//cg.refdefViewAngles
//AngleVectors(cg.refdefViewAngles, forward, right, up);
//VectorMA(start, 8192, forward, ends[0]);
for (i = 0; i < 9; i++) {
CG_Trace(&trace, start, NULL, NULL, ends[i], -1, CONTENTS_SOLID);
CG_Printf("surface-- nodraw: %d glass: %d ", trace.surfaceFlags & SURF_NODRAW, trace.surfaceFlags & SURF_GLASS);
CG_Printf("contents-- trans: %d detail: %d\n", trace.contents & CONTENTS_TRANSLUCENT, trace.contents & CONTENTS_DETAIL);
/*
if ( trace.fraction == 1 || (trace.contents & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL )) || (trace.surfaceFlags & ( SURF_NODRAW | SURF_GLASS )) )
// Terrain has all 3 of these set. Assume it's terrain if all 3 are this way
if ( !(trace.surfaceFlags & SURF_NOLIGHTMAP) &&
!(trace.surfaceFlags & SURF_NOMARKS) &&
!(trace.surfaceFlags & SURF_NODRAW) )
return qtrue;
*/
}
return qfalse;
@ -2557,6 +2568,8 @@ void CG_Player(centity_t * cent)
// NiceAss: Render players through walls (for testing): renderfx |= RF_DEPTHHACK;
// NiceAss: Check for visibility here
// NiceAss: Disabled for now.
/*
if (cent->currentState.number != cg.snap->ps.clientNum && !CG_CheckPlayerVisible(cg.refdef.vieworg, cent) ) {
int num;
centity_t *cent;
@ -2573,6 +2586,7 @@ void CG_Player(centity_t * cent)
if (num == cg.snap->numEntities)
return;
}
*/
memset(&legs, 0, sizeof(legs));
memset(&torso, 0, sizeof(torso));