diff --git a/reaction/game/g_mover.c b/reaction/game/g_mover.c index 8864a31b..473b7048 100644 --- a/reaction/game/g_mover.c +++ b/reaction/game/g_mover.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.45 2002/06/10 23:46:28 blaze +// fixed the default sounds on doors +// // Revision 1.44 2002/06/09 06:30:59 blaze // some changes to the default sounds on doors. // @@ -1446,9 +1449,9 @@ void SP_func_door (gentity_t *ent) { //Elder: can set sounds from here //Blaze: changed default path as per Sze - G_SpawnString( "soundstart", "sound/misc/silence.wav", &sSndStart ); - G_SpawnString( "soundstop", "sound/movers/rdoor_stop.wav", &sSndStop ); - G_SpawnString( "soundmove", "sound/movers/rdoor_move.wav", &sSndMove ); + G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart ); + G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop ); + G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove ); ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove); ent->soundPos1 = G_SoundIndex(sSndStart);