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Dead people cant speak to the living any more.
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0ddc32ad4e
commit
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1 changed files with 17 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.56 2002/02/26 01:10:19 jbravo
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// Dead people cant speak to the living any more.
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//
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// Revision 1.55 2002/02/25 19:41:53 jbravo
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// Fixed the use ESC and join menu to join teams when dead players are
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// spectating in TP mode.
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@ -996,7 +999,7 @@ G_Say
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==================
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*/
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static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
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static void G_SayTo(gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message) {
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if (!other) {
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return;
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}
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@ -1018,6 +1021,13 @@ static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, cons
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&& ent->client->sess.sessionTeam != TEAM_FREE ) {
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return;
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}
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// JBravo: Dead people dont speak to the living... or so Im told.
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if (ent->client->sess.sessionTeam == TEAM_SPECTATOR &&
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(other->client->sess.sessionTeam == TEAM_RED ||
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other->client->sess.sessionTeam == TEAM_BLUE) &&
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g_gametype.integer == GT_TEAMPLAY) {
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return;
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}
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trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
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mode == SAY_TEAM ? "tchat" : "chat",
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@ -1081,12 +1091,13 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
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break;
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case SAY_TEAM:
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if (ent->client->sess.sessionTeam == TEAM_SPECTATOR) {
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if (Team_GetLocationMsg(ent, location, sizeof(location)))
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if (Team_GetLocationMsg(ent, location, sizeof(location))) {
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Com_sprintf (name, sizeof(name), EC"[DEAD] (%s%c%c"EC") (%s)"EC": ",
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ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
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else
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} else {
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Com_sprintf (name, sizeof(name), EC"[DEAD] (%s%c%c"EC")"EC": ",
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ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
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}
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G_LogPrintf( "[DEAD] (%s): %s\n", ent->client->pers.netname, chatText );
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} else {
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if (Team_GetLocationMsg(ent, location, sizeof(location)))
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@ -1116,8 +1127,8 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
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Q_strncpyz( text, chatText, sizeof(text) );
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if ( target ) {
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G_SayTo( ent, target, mode, color, name, text );
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if (target) {
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G_SayTo(ent, target, mode, color, name, text);
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return;
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}
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@ -1129,7 +1140,7 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
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// send it to all the apropriate clients
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for (j = 0; j < level.maxclients; j++) {
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other = &g_entities[j];
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G_SayTo( ent, other, mode, color, name, text );
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G_SayTo(ent, other, mode, color, name, text);
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}
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}
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