mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-19 16:11:28 +00:00
last fire animation fixed
This commit is contained in:
parent
66e8d26242
commit
d3572b7d57
1 changed files with 6 additions and 2 deletions
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.72 2002/05/11 18:47:09 niceass
|
||||||
|
// last fire animation fixed
|
||||||
|
//
|
||||||
// Revision 1.71 2002/05/08 07:24:33 niceass
|
// Revision 1.71 2002/05/08 07:24:33 niceass
|
||||||
// Double jumping added. Everything feels very good.
|
// Double jumping added. Everything feels very good.
|
||||||
//
|
//
|
||||||
|
@ -2496,6 +2499,7 @@ static void PM_Weapon( void ) {
|
||||||
// This should change pm->ps->generic1 so we can animate
|
// This should change pm->ps->generic1 so we can animate
|
||||||
// Elder: don't repeat if on semi-auto
|
// Elder: don't repeat if on semi-auto
|
||||||
// temp hack
|
// temp hack
|
||||||
|
|
||||||
if (pm->ps->weapon == WP_AKIMBO)
|
if (pm->ps->weapon == WP_AKIMBO)
|
||||||
{
|
{
|
||||||
// don't repeat animation if on second akimbo shot
|
// don't repeat animation if on second akimbo shot
|
||||||
|
@ -2507,9 +2511,9 @@ static void PM_Weapon( void ) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if ( pm->ps->ammo[pm->ps->weapon] > 1 )
|
if ( pm->ps->ammo[pm->ps->weapon] > 1 || pm->ps->weapon != WP_PISTOL )
|
||||||
PM_StartWeaponAnim( WP_ANIM_FIRE );
|
PM_StartWeaponAnim( WP_ANIM_FIRE );
|
||||||
else if ( pm->ps->weapon == WP_PISTOL )
|
else
|
||||||
PM_StartWeaponAnim( WP_ANIM_EXTRA1 ); // Fix for last round fired
|
PM_StartWeaponAnim( WP_ANIM_EXTRA1 ); // Fix for last round fired
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue