mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-27 14:32:15 +00:00
Fixing item reapperaing in TP and CTB
This commit is contained in:
parent
e00235f777
commit
d0db39ca89
2 changed files with 7 additions and 5 deletions
|
@ -56,7 +56,7 @@
|
|||
* Fixed dropped weapons and items blocking doors and other movers.
|
||||
* Added ref say command to talk to everyone, dead or alive
|
||||
|
||||
>>>>>>> 1.83
|
||||
|
||||
|
||||
# List fixes here for the 2.1 release
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.46 2002/08/27 05:34:38 jbravo
|
||||
// Fixing item reapperaing in TP and CTB
|
||||
//
|
||||
// Revision 1.45 2002/08/27 04:05:43 jbravo
|
||||
// Fixed dropped weapons and items blocking doors and other movers.
|
||||
//
|
||||
|
@ -1467,10 +1470,9 @@ void RQ3_ResetItem(int itemTag)
|
|||
gentity_t *rq3_temp;
|
||||
float angle = rand() % 360;
|
||||
|
||||
// JBravo: no resetting items in TP
|
||||
// JBravo: man, Ive done this badly :(
|
||||
/* if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF)
|
||||
return; */
|
||||
// JBravo: no resetting items in TP or CTB
|
||||
if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF)
|
||||
return;
|
||||
|
||||
switch (itemTag) {
|
||||
case HI_KEVLAR:
|
||||
|
|
Loading…
Reference in a new issue