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Fixing item reapperaing in TP and CTB
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2 changed files with 7 additions and 5 deletions
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@ -56,7 +56,7 @@
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* Fixed dropped weapons and items blocking doors and other movers.
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* Fixed dropped weapons and items blocking doors and other movers.
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* Added ref say command to talk to everyone, dead or alive
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* Added ref say command to talk to everyone, dead or alive
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>>>>>>> 1.83
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# List fixes here for the 2.1 release
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# List fixes here for the 2.1 release
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.46 2002/08/27 05:34:38 jbravo
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// Fixing item reapperaing in TP and CTB
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//
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// Revision 1.45 2002/08/27 04:05:43 jbravo
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// Revision 1.45 2002/08/27 04:05:43 jbravo
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// Fixed dropped weapons and items blocking doors and other movers.
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// Fixed dropped weapons and items blocking doors and other movers.
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//
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//
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@ -1467,10 +1470,9 @@ void RQ3_ResetItem(int itemTag)
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gentity_t *rq3_temp;
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gentity_t *rq3_temp;
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float angle = rand() % 360;
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float angle = rand() % 360;
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// JBravo: no resetting items in TP
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// JBravo: no resetting items in TP or CTB
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// JBravo: man, Ive done this badly :(
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if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF)
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/* if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF)
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return;
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return; */
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switch (itemTag) {
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switch (itemTag) {
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case HI_KEVLAR:
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case HI_KEVLAR:
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