pressure stuff

This commit is contained in:
Bryce Hutchings 2002-04-29 06:11:56 +00:00
parent e5604b7f0d
commit d0388c75a2

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.11 2002/04/29 06:11:56 niceass
// pressure stuff
//
// Revision 1.10 2002/04/23 06:07:23 niceass
// pressure stuff
//
@ -844,7 +847,8 @@ void CG_AddPressureEntity ( localEntity_t *le ) {
//VectorMA(origin, 10, velocity, origin);
//CG_ParticleWater(le->pos.trBase, velocity, 200 + rand() % 120, alpha, -8, 1 );
CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, -8, 1 );
//CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, 1, 1 );
CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, 2, 1 );
}
}
@ -912,7 +916,7 @@ void CG_AddLocalEntities( void ) {
CG_AddScorePlum( le );
break;
case LE_PRESSURE_WATER:
case LE_PRESSURE:
CG_AddPressureEntity( le );
#ifdef MISSIONPACK