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pressure stuff
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1 changed files with 6 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.11 2002/04/29 06:11:56 niceass
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// pressure stuff
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//
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// Revision 1.10 2002/04/23 06:07:23 niceass
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// pressure stuff
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//
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@ -844,7 +847,8 @@ void CG_AddPressureEntity ( localEntity_t *le ) {
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//VectorMA(origin, 10, velocity, origin);
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//CG_ParticleWater(le->pos.trBase, velocity, 200 + rand() % 120, alpha, -8, 1 );
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CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, -8, 1 );
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//CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, 1, 1 );
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CG_ParticleSteam(le->pos.trBase, velocity, 200 + rand() % 120, alpha, 2, 1 );
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}
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}
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@ -912,7 +916,7 @@ void CG_AddLocalEntities( void ) {
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CG_AddScorePlum( le );
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break;
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case LE_PRESSURE_WATER:
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case LE_PRESSURE:
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CG_AddPressureEntity( le );
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#ifdef MISSIONPACK
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