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4 changed files with 38 additions and 25 deletions
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@ -1,19 +1,20 @@
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# List fixes here for the 2.25 release
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# List fixes here for the 2.25 release
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* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
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* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
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* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
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* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
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* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
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* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
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* Fixed a bug that prevented headless player models from being rendered
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* Fixed a bug that prevented headless player models from being rendered.
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* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
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* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
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* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
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* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
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* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
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* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
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* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
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* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
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* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
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* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
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* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
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* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
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* "Drop case" added.
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* "Drop case" added.
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* Smoke puff on silencer less intrusive.
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* Smoke puff on silencer less intrusive.
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* Fixed a bug that was filtering out maps from the callvote map lists.
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# List fixes here for the 2.2 release
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# List fixes here for the 2.2 release
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.118 2002/09/10 14:14:20 makro
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// no message
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//
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// Revision 1.117 2002/09/09 02:30:12 niceass
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// Revision 1.117 2002/09/09 02:30:12 niceass
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// updated version
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// updated version
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//
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//
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@ -531,8 +534,8 @@ static cvarTable_t gameCvarTable[] = {
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{&g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse},
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{&g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse},
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{&g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse},
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{&g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse},
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//Makro - changed default to 0
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//Makro - changed default to 0; added CVAR_SERVERINFO flag
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{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO, 0, qfalse},
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{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
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{&g_listEntity, "g_listEntity", "0", 0, 0, qfalse},
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{&g_listEntity, "g_listEntity", "0", 0, 0, qfalse},
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// NiceAss: Taken out of the missionpack
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// NiceAss: Taken out of the missionpack
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@ -3,25 +3,38 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" with contents
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[
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with contents
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[
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\bg_misc.obj
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@ -35,26 +48,22 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with conte
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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.\Release_TA\ui_util.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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bg_misc.c
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q_math.c
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q_shared.c
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ui_atoms.c
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ui_atoms.c
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ui_gameinfo.c
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ui_gameinfo.c
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ui_main.c
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ui_main.c
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C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4821) : warning C4101: 'game' : unreferenced local variable
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ui_players.c
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ui_players.c
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ui_shared.c
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ui_syscalls.c
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ui_syscalls.c
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ui_util.c
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Linking...
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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uix86.dll - 0 error(s), 1 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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shadowStyle 1
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shadowStyle 1
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border 0
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border 0
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onOpen { uiScript loadArenas ; hide grpReferee ; show login }
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onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login }
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//Window
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//Window
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