diff --git a/reaction/ta_ui/ui_main.c b/reaction/ta_ui/ui_main.c index 4a07f4a9..98da77e9 100644 --- a/reaction/ta_ui/ui_main.c +++ b/reaction/ta_ui/ui_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.9 2002/03/25 13:51:14 makro +// Added teamCount cvars +// // Revision 1.8 2002/03/24 21:26:14 makro // no message // @@ -5991,6 +5994,10 @@ vmCvar_t ui_RQ3_modelCommand; vmCvar_t ui_RQ3_ssgCrosshair; //Makro - activate the weapon menu after a team join vmCvar_t ui_RQ3_weapAfterJoin; +//Makro - team counts +vmCvar_t ui_RQ3_teamCount1; +vmCvar_t ui_RQ3_teamCount2; +vmCvar_t ui_RQ3_numSpectators; @@ -6117,8 +6124,11 @@ static cvarTable_t cvarTable[] = { //Makro - cvar for player model display { &ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", CVAR_ARCHIVE}, { &ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0}, - { &ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "0", CVAR_ARCHIVE} - + { &ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "0", CVAR_ARCHIVE}, + //Makro - team counts + { &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0}, + { &ui_RQ3_teamCount2, "g_RQ3_teamCount2", "0", 0}, + { &ui_RQ3_numSpectators, "g_RQ3_numSpectators", "0", 0} }; // bk001129 - made static to avoid aliasing