mirror of
https://github.com/ReactionQuake3/reaction.git
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More footstep sounds, a few other things
This commit is contained in:
parent
d739e03249
commit
caf4fe1182
10 changed files with 151 additions and 25 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.50 2002/04/20 15:05:08 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.49 2002/04/06 21:43:58 makro
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// Revision 1.49 2002/04/06 21:43:58 makro
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// New surfaceparm system
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// New surfaceparm system
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//
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//
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@ -1483,7 +1486,8 @@ static void CG_JumpKick ( entityState_t *ent )
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}
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}
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// everyone hears this
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// everyone hears this
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trap_S_StartSound(NULL, ent->number, CHAN_AUTO, cgs.media.kickSound);
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// Makro - I didn't ! Changed from CHAN_AUTO
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trap_S_StartSound(NULL, ent->number, CHAN_BODY, cgs.media.kickSound);
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}
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}
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/*
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/*
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@ -1601,6 +1605,43 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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}
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}
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break;
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break;
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// JBravo: end new sounds
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// JBravo: end new sounds
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// Makro - more sounds
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case EV_FOOTSTEP_LEAVES:
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DEBUGNAME("EV_FOOTSTEP_LEAVES");
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if (cg_footsteps.integer) {
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trap_S_StartSound (NULL, es->number, CHAN_BODY,
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cgs.media.footsteps[ FOOTSTEP_LEAVES ][rand()&3] );
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}
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break;
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case EV_FOOTSTEP_CEMENT:
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DEBUGNAME("EV_FOOTSTEP_CEMENT");
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if (cg_footsteps.integer) {
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trap_S_StartSound (NULL, es->number, CHAN_BODY,
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cgs.media.footsteps[ FOOTSTEP_CEMENT ][rand()&3] );
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}
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break;
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case EV_FOOTSTEP_MARBLE:
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DEBUGNAME("EV_FOOTSTEP_MARBLE");
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if (cg_footsteps.integer) {
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trap_S_StartSound (NULL, es->number, CHAN_BODY,
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cgs.media.footsteps[ FOOTSTEP_MARBLE ][rand()&3] );
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}
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break;
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case EV_FOOTSTEP_SNOW2:
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DEBUGNAME("EV_FOOTSTEP_SNOW2");
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if (cg_footsteps.integer) {
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trap_S_StartSound (NULL, es->number, CHAN_BODY,
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cgs.media.footsteps[ FOOTSTEP_SNOW2 ][rand()&3] );
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}
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break;
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case EV_FOOTSTEP_HARDSTEPS:
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DEBUGNAME("EV_FOOTSTEP_HARDSTEPS");
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if (cg_footsteps.integer) {
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trap_S_StartSound (NULL, es->number, CHAN_BODY,
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cgs.media.footsteps[ FOOTSTEP_HARDSTEPS ][rand()&3] );
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}
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break;
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// Makro - end new sounds
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case EV_FOOTSTEP_METAL2:
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case EV_FOOTSTEP_METAL2:
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DEBUGNAME("EV_FOOTSTEP_METAL2");
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DEBUGNAME("EV_FOOTSTEP_METAL2");
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if (cg_footsteps.integer) {
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if (cg_footsteps.integer) {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.66 2002/04/20 15:05:08 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.65 2002/04/18 16:13:23 jbravo
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// Revision 1.65 2002/04/18 16:13:23 jbravo
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// Scoreboard now shows green for live players and white for dead.
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// Scoreboard now shows green for live players and white for dead.
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// Time should not get reset on deaths any more.
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// Time should not get reset on deaths any more.
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@ -219,6 +222,13 @@ typedef enum {
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FOOTSTEP_MUD,
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FOOTSTEP_MUD,
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FOOTSTEP_WOOD2,
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FOOTSTEP_WOOD2,
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FOOTSTEP_HARDMETAL,
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FOOTSTEP_HARDMETAL,
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// Makro: more sounds
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FOOTSTEP_LEAVES,
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FOOTSTEP_CEMENT,
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FOOTSTEP_MARBLE,
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FOOTSTEP_SNOW2,
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FOOTSTEP_HARDSTEPS,
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FOOTSTEP_TOTAL
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FOOTSTEP_TOTAL
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} footstep_t;
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} footstep_t;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.56 2002/04/20 15:05:08 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.55 2002/04/10 05:13:42 makro
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// Revision 1.55 2002/04/10 05:13:42 makro
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// Changed cg_thirdPerson from CVAR_ROM to CVAR_CHEAT
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// Changed cg_thirdPerson from CVAR_ROM to CVAR_CHEAT
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//
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//
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@ -962,6 +965,23 @@ static void CG_RegisterSounds( void ) {
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/hardmetal%i.wav", i+1);
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/hardmetal%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_HARDMETAL][i] = trap_S_RegisterSound (name, qfalse);
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cgs.media.footsteps[FOOTSTEP_HARDMETAL][i] = trap_S_RegisterSound (name, qfalse);
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//Makro - new sounds
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/leaves%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_LEAVES][i] = trap_S_RegisterSound (name, qfalse);
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/cement%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_CEMENT][i] = trap_S_RegisterSound (name, qfalse);
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/marble%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_MARBLE][i] = trap_S_RegisterSound (name, qfalse);
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/snow2_%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_SNOW2][i] = trap_S_RegisterSound (name, qfalse);
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Com_sprintf (name, sizeof(name), "sound/player/footsteps/hardstep%i.wav", i+1);
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cgs.media.footsteps[FOOTSTEP_HARDSTEPS][i] = trap_S_RegisterSound (name, qfalse);
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}
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}
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// only register the items that the server says we need
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// only register the items that the server says we need
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@ -6,7 +6,7 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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@ -35,8 +35,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp" with conte
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9F.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp" with contents
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[
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_misc.obj
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.\Release\q_shared.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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.\Release\ui_shared.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9F.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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bg_misc.c
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bg_misc.c
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.18 2002/04/20 15:03:47 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.17 2002/04/06 21:42:19 makro
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// Revision 1.17 2002/04/06 21:42:19 makro
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// Changes to bot code. New surfaceparm system.
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// Changes to bot code. New surfaceparm system.
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//
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//
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@ -1709,7 +1712,8 @@ void BotChooseWeapon(bot_state_t *bs) {
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newweaponnum = trap_BotChooseBestFightWeapon(bs->ws, bs->inventory);
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newweaponnum = trap_BotChooseBestFightWeapon(bs->ws, bs->inventory);
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if (bs->weaponnum != newweaponnum) bs->weaponchange_time = FloatTime();
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if (bs->weaponnum != newweaponnum) bs->weaponchange_time = FloatTime();
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// JBravo: test hack
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// JBravo: test hack
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// bs->weaponnum = newweaponnum;
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// Makro - test unhack :P
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bs->weaponnum = newweaponnum;
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bs->weaponnum = WP_PISTOL;
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bs->weaponnum = WP_PISTOL;
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//BotAI_Print(PRT_MESSAGE, "bs->weaponnum = %d\n", bs->weaponnum);
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//BotAI_Print(PRT_MESSAGE, "bs->weaponnum = %d\n", bs->weaponnum);
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trap_EA_SelectWeapon(bs->client, bs->weaponnum);
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trap_EA_SelectWeapon(bs->client, bs->weaponnum);
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.33 2002/04/20 15:03:47 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.32 2002/04/03 03:13:16 blaze
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// Revision 1.32 2002/04/03 03:13:16 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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//
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@ -1309,6 +1312,13 @@ char *eventnames[] = {
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"EV_FOOTSTEP_MUD",
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"EV_FOOTSTEP_MUD",
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"EV_FOOTSTEP_WOOD2",
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"EV_FOOTSTEP_WOOD2",
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"EV_FOOTSTEP_HARDMETAL",
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"EV_FOOTSTEP_HARDMETAL",
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//Makro - new sounds
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"EV_FOOTSTEP_LEAVES",
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"EV_FOOTSTEP_CEMENT",
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"EV_FOOTSTEP_MARBLE",
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"EV_FOOTSTEP_SNOW2",
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"EV_FOOTSTEP_HARDSTEPS",
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"EV_FOOTSPLASH",
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"EV_FOOTSPLASH",
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"EV_FOOTWADE",
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"EV_FOOTWADE",
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"EV_SWIM",
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"EV_SWIM",
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.67 2002/04/20 15:03:47 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.66 2002/04/06 21:42:20 makro
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// Revision 1.66 2002/04/06 21:42:20 makro
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// Changes to bot code. New surfaceparm system.
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// Changes to bot code. New surfaceparm system.
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//
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//
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@ -1199,6 +1202,27 @@ static int PM_FootstepForSurface( void ) {
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return EV_FOOTSTEP_HARDMETAL;
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return EV_FOOTSTEP_HARDMETAL;
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}
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}
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// JBravo: end adding new sounds
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// JBravo: end adding new sounds
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// Makro - 5 new sounds
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if ( Material == MAT_LEAVES ) {
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return EV_FOOTSTEP_LEAVES;
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}
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if ( Material == MAT_CEMENT ) {
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return EV_FOOTSTEP_CEMENT;
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}
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if ( Material == MAT_MARBLE ) {
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return EV_FOOTSTEP_MARBLE;
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}
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if ( Material == MAT_SNOW2 ) {
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return EV_FOOTSTEP_SNOW2;
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}
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if ( Material == MAT_HARDSTEPS ) {
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return EV_FOOTSTEP_HARDSTEPS;
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}
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// Makro - end new sounds
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return EV_FOOTSTEP;
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return EV_FOOTSTEP;
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}
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}
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@ -3767,7 +3791,7 @@ int MatFlags[] =
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SURF_HARDMETAL
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SURF_HARDMETAL
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};
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};
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#define MatFlagCount 11
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#define MatFlagCount 5
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int GetMaterialFromFlag( int flag ) {
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int GetMaterialFromFlag( int flag ) {
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int Material = 0;
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int Material = 0;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.56 2002/04/20 15:03:48 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.55 2002/04/06 21:42:20 makro
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// Revision 1.55 2002/04/06 21:42:20 makro
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// Changes to bot code. New surfaceparm system.
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// Changes to bot code. New surfaceparm system.
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//
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//
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@ -880,6 +883,11 @@ typedef enum {
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EV_FOOTSTEP_MUD,
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EV_FOOTSTEP_MUD,
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EV_FOOTSTEP_WOOD2,
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EV_FOOTSTEP_WOOD2,
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EV_FOOTSTEP_HARDMETAL,
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EV_FOOTSTEP_HARDMETAL,
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EV_FOOTSTEP_LEAVES, // Makro: new surfaces
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EV_FOOTSTEP_CEMENT,
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EV_FOOTSTEP_MARBLE,
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EV_FOOTSTEP_SNOW2,
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EV_FOOTSTEP_HARDSTEPS,
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EV_FOOTSPLASH,
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EV_FOOTSPLASH,
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EV_FOOTWADE,
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EV_FOOTWADE,
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EV_SWIM,
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EV_SWIM,
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@ -1342,15 +1350,22 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTim
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#define MAT_DEFAULT 0
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#define MAT_DEFAULT 0
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#define MAT_METALSTEPS 1
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#define MAT_METALSTEPS 1
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#define MAT_GRAVEL 2
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#define MAT_GRAVEL 2
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#define MAT_WOOD 4
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#define MAT_WOOD 3
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#define MAT_CARPET 8
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#define MAT_CARPET 4
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#define MAT_METAL2 16
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#define MAT_METAL2 5
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#define MAT_GLASS 32
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#define MAT_GLASS 6
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#define MAT_GRASS 64
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#define MAT_GRASS 7
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#define MAT_SNOW 128
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#define MAT_SNOW 8
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#define MAT_MUD 256
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#define MAT_MUD 9
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#define MAT_WOOD2 512
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#define MAT_WOOD2 10
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#define MAT_HARDMETAL 1024
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#define MAT_HARDMETAL 11
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//new
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||||||
|
#define MAT_LEAVES 12
|
||||||
|
#define MAT_CEMENT 13
|
||||||
|
#define MAT_MARBLE 14
|
||||||
|
#define MAT_SNOW2 15
|
||||||
|
#define MAT_HARDSTEPS 16
|
||||||
|
|
||||||
|
|
||||||
int GetMaterialFromFlag( int flag );
|
int GetMaterialFromFlag( int flag );
|
||||||
qboolean IsMetalMat( int Material );
|
qboolean IsMetalMat( int Material );
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.45 2002/04/20 15:03:48 makro
|
||||||
|
// More footstep sounds, a few other things
|
||||||
|
//
|
||||||
// Revision 1.44 2002/04/07 19:23:41 jbravo
|
// Revision 1.44 2002/04/07 19:23:41 jbravo
|
||||||
// Yet another crashbug fixed.
|
// Yet another crashbug fixed.
|
||||||
//
|
//
|
||||||
|
@ -250,8 +253,6 @@ qboolean JumpKick( gentity_t *ent )
|
||||||
return qtrue;
|
return qtrue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//qboolean Ent_DoorFront( trace_t *trIn
|
|
||||||
|
|
||||||
qboolean DoorKick( trace_t *trIn, gentity_t *ent, vec3_t origin, vec3_t forward )
|
qboolean DoorKick( trace_t *trIn, gentity_t *ent, vec3_t origin, vec3_t forward )
|
||||||
{
|
{
|
||||||
gentity_t *traceEnt;
|
gentity_t *traceEnt;
|
||||||
|
@ -1732,6 +1733,7 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
// send wall bullet impact
|
// send wall bullet impact
|
||||||
// no explosion at end if SURF_NOIMPACT
|
// no explosion at end if SURF_NOIMPACT
|
||||||
Material = GetMaterialFromFlag(trace.surfaceFlags);
|
Material = GetMaterialFromFlag(trace.surfaceFlags);
|
||||||
|
//G_Printf("SSG3000: Hit entity #%i (%s): surfaceFlag = %i\n", trace.entityNum, g_entities[trace.entityNum].classname, trace.surfaceFlags);
|
||||||
if ( !(trace.surfaceFlags & SURF_NOIMPACT) )
|
if ( !(trace.surfaceFlags & SURF_NOIMPACT) )
|
||||||
{
|
{
|
||||||
//Makro - new surfaceparm system
|
//Makro - new surfaceparm system
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
--------------------Configuration: game - Win32 Release--------------------
|
--------------------Configuration: game - Win32 Release--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
|
||||||
|
@ -49,8 +49,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp" with conte
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp"
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp"
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp" with contents
|
||||||
[
|
[
|
||||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
\reactionoutput\ai_chat.obj
|
\reactionoutput\ai_chat.obj
|
||||||
|
@ -93,7 +93,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
||||||
\reactionoutput\zcam.obj
|
\reactionoutput\zcam.obj
|
||||||
\reactionoutput\zcam_target.obj
|
\reactionoutput\zcam_target.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp"
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
ai_chat.c
|
ai_chat.c
|
||||||
|
@ -131,7 +131,7 @@ g_trigger.c
|
||||||
g_utils.c
|
g_utils.c
|
||||||
g_weapon.c
|
g_weapon.c
|
||||||
q_math.c
|
q_math.c
|
||||||
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2549) : warning C4701: local variable 'tr' may be used without having been initialized
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2558) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||||
q_shared.c
|
q_shared.c
|
||||||
rxn_game.c
|
rxn_game.c
|
||||||
zcam.c
|
zcam.c
|
||||||
|
|
Loading…
Reference in a new issue