diff --git a/reaction/cgame/cg_event.c b/reaction/cgame/cg_event.c
index 8cfae2b9..40083f13 100644
--- a/reaction/cgame/cg_event.c
+++ b/reaction/cgame/cg_event.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.50 2002/04/20 15:05:08 makro
+// More footstep sounds, a few other things
+//
// Revision 1.49 2002/04/06 21:43:58 makro
// New surfaceparm system
//
@@ -1483,7 +1486,8 @@ static void CG_JumpKick ( entityState_t *ent )
}
// everyone hears this
- trap_S_StartSound(NULL, ent->number, CHAN_AUTO, cgs.media.kickSound);
+ // Makro - I didn't ! Changed from CHAN_AUTO
+ trap_S_StartSound(NULL, ent->number, CHAN_BODY, cgs.media.kickSound);
}
/*
@@ -1601,6 +1605,43 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
}
break;
// JBravo: end new sounds
+// Makro - more sounds
+ case EV_FOOTSTEP_LEAVES:
+ DEBUGNAME("EV_FOOTSTEP_LEAVES");
+ if (cg_footsteps.integer) {
+ trap_S_StartSound (NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ FOOTSTEP_LEAVES ][rand()&3] );
+ }
+ break;
+ case EV_FOOTSTEP_CEMENT:
+ DEBUGNAME("EV_FOOTSTEP_CEMENT");
+ if (cg_footsteps.integer) {
+ trap_S_StartSound (NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ FOOTSTEP_CEMENT ][rand()&3] );
+ }
+ break;
+ case EV_FOOTSTEP_MARBLE:
+ DEBUGNAME("EV_FOOTSTEP_MARBLE");
+ if (cg_footsteps.integer) {
+ trap_S_StartSound (NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ FOOTSTEP_MARBLE ][rand()&3] );
+ }
+ break;
+ case EV_FOOTSTEP_SNOW2:
+ DEBUGNAME("EV_FOOTSTEP_SNOW2");
+ if (cg_footsteps.integer) {
+ trap_S_StartSound (NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ FOOTSTEP_SNOW2 ][rand()&3] );
+ }
+ break;
+ case EV_FOOTSTEP_HARDSTEPS:
+ DEBUGNAME("EV_FOOTSTEP_HARDSTEPS");
+ if (cg_footsteps.integer) {
+ trap_S_StartSound (NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ FOOTSTEP_HARDSTEPS ][rand()&3] );
+ }
+ break;
+// Makro - end new sounds
case EV_FOOTSTEP_METAL2:
DEBUGNAME("EV_FOOTSTEP_METAL2");
if (cg_footsteps.integer) {
diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h
index 60f81f4c..c9d4c64d 100644
--- a/reaction/cgame/cg_local.h
+++ b/reaction/cgame/cg_local.h
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.66 2002/04/20 15:05:08 makro
+// More footstep sounds, a few other things
+//
// Revision 1.65 2002/04/18 16:13:23 jbravo
// Scoreboard now shows green for live players and white for dead.
// Time should not get reset on deaths any more.
@@ -219,6 +222,13 @@ typedef enum {
FOOTSTEP_MUD,
FOOTSTEP_WOOD2,
FOOTSTEP_HARDMETAL,
+ // Makro: more sounds
+ FOOTSTEP_LEAVES,
+ FOOTSTEP_CEMENT,
+ FOOTSTEP_MARBLE,
+ FOOTSTEP_SNOW2,
+ FOOTSTEP_HARDSTEPS,
+
FOOTSTEP_TOTAL
} footstep_t;
diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c
index fc445291..5a489260 100644
--- a/reaction/cgame/cg_main.c
+++ b/reaction/cgame/cg_main.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.56 2002/04/20 15:05:08 makro
+// More footstep sounds, a few other things
+//
// Revision 1.55 2002/04/10 05:13:42 makro
// Changed cg_thirdPerson from CVAR_ROM to CVAR_CHEAT
//
@@ -962,6 +965,23 @@ static void CG_RegisterSounds( void ) {
Com_sprintf (name, sizeof(name), "sound/player/footsteps/hardmetal%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_HARDMETAL][i] = trap_S_RegisterSound (name, qfalse);
+
+ //Makro - new sounds
+ Com_sprintf (name, sizeof(name), "sound/player/footsteps/leaves%i.wav", i+1);
+ cgs.media.footsteps[FOOTSTEP_LEAVES][i] = trap_S_RegisterSound (name, qfalse);
+
+ Com_sprintf (name, sizeof(name), "sound/player/footsteps/cement%i.wav", i+1);
+ cgs.media.footsteps[FOOTSTEP_CEMENT][i] = trap_S_RegisterSound (name, qfalse);
+
+ Com_sprintf (name, sizeof(name), "sound/player/footsteps/marble%i.wav", i+1);
+ cgs.media.footsteps[FOOTSTEP_MARBLE][i] = trap_S_RegisterSound (name, qfalse);
+
+ Com_sprintf (name, sizeof(name), "sound/player/footsteps/snow2_%i.wav", i+1);
+ cgs.media.footsteps[FOOTSTEP_SNOW2][i] = trap_S_RegisterSound (name, qfalse);
+
+ Com_sprintf (name, sizeof(name), "sound/player/footsteps/hardstep%i.wav", i+1);
+ cgs.media.footsteps[FOOTSTEP_HARDSTEPS][i] = trap_S_RegisterSound (name, qfalse);
+
}
// only register the items that the server says we need
diff --git a/reaction/cgame/cgame.plg b/reaction/cgame/cgame.plg
index 9ddbc0d3..53e0decd 100644
--- a/reaction/cgame/cgame.plg
+++ b/reaction/cgame/cgame.plg
@@ -6,7 +6,7 @@
--------------------Configuration: cgame - Win32 Release--------------------
Command Lines
-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp" with contents
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
@@ -35,8 +35,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp" with conte
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
]
-Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9E.tmp"
-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9F.tmp" with contents
+Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp"
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
@@ -65,7 +65,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9F.tmp" with conte
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
-Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD9F.tmp"
+Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp"
Output Window
Compiling...
bg_misc.c
diff --git a/reaction/game/ai_dmq3.c b/reaction/game/ai_dmq3.c
index 4a651bea..c18e698e 100644
--- a/reaction/game/ai_dmq3.c
+++ b/reaction/game/ai_dmq3.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.18 2002/04/20 15:03:47 makro
+// More footstep sounds, a few other things
+//
// Revision 1.17 2002/04/06 21:42:19 makro
// Changes to bot code. New surfaceparm system.
//
@@ -1709,7 +1712,8 @@ void BotChooseWeapon(bot_state_t *bs) {
newweaponnum = trap_BotChooseBestFightWeapon(bs->ws, bs->inventory);
if (bs->weaponnum != newweaponnum) bs->weaponchange_time = FloatTime();
// JBravo: test hack
-// bs->weaponnum = newweaponnum;
+// Makro - test unhack :P
+ bs->weaponnum = newweaponnum;
bs->weaponnum = WP_PISTOL;
//BotAI_Print(PRT_MESSAGE, "bs->weaponnum = %d\n", bs->weaponnum);
trap_EA_SelectWeapon(bs->client, bs->weaponnum);
diff --git a/reaction/game/bg_misc.c b/reaction/game/bg_misc.c
index 68787763..133845d4 100644
--- a/reaction/game/bg_misc.c
+++ b/reaction/game/bg_misc.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.33 2002/04/20 15:03:47 makro
+// More footstep sounds, a few other things
+//
// Revision 1.32 2002/04/03 03:13:16 blaze
// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
//
@@ -1309,6 +1312,13 @@ char *eventnames[] = {
"EV_FOOTSTEP_MUD",
"EV_FOOTSTEP_WOOD2",
"EV_FOOTSTEP_HARDMETAL",
+ //Makro - new sounds
+ "EV_FOOTSTEP_LEAVES",
+ "EV_FOOTSTEP_CEMENT",
+ "EV_FOOTSTEP_MARBLE",
+ "EV_FOOTSTEP_SNOW2",
+ "EV_FOOTSTEP_HARDSTEPS",
+
"EV_FOOTSPLASH",
"EV_FOOTWADE",
"EV_SWIM",
diff --git a/reaction/game/bg_pmove.c b/reaction/game/bg_pmove.c
index 05924ead..7d61d4b4 100644
--- a/reaction/game/bg_pmove.c
+++ b/reaction/game/bg_pmove.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.67 2002/04/20 15:03:47 makro
+// More footstep sounds, a few other things
+//
// Revision 1.66 2002/04/06 21:42:20 makro
// Changes to bot code. New surfaceparm system.
//
@@ -1199,6 +1202,27 @@ static int PM_FootstepForSurface( void ) {
return EV_FOOTSTEP_HARDMETAL;
}
// JBravo: end adding new sounds
+// Makro - 5 new sounds
+ if ( Material == MAT_LEAVES ) {
+ return EV_FOOTSTEP_LEAVES;
+ }
+
+ if ( Material == MAT_CEMENT ) {
+ return EV_FOOTSTEP_CEMENT;
+ }
+
+ if ( Material == MAT_MARBLE ) {
+ return EV_FOOTSTEP_MARBLE;
+ }
+
+ if ( Material == MAT_SNOW2 ) {
+ return EV_FOOTSTEP_SNOW2;
+ }
+
+ if ( Material == MAT_HARDSTEPS ) {
+ return EV_FOOTSTEP_HARDSTEPS;
+ }
+// Makro - end new sounds
return EV_FOOTSTEP;
}
@@ -3767,7 +3791,7 @@ int MatFlags[] =
SURF_HARDMETAL
};
-#define MatFlagCount 11
+#define MatFlagCount 5
int GetMaterialFromFlag( int flag ) {
int Material = 0;
diff --git a/reaction/game/bg_public.h b/reaction/game/bg_public.h
index 2ed319bc..12bccd6d 100644
--- a/reaction/game/bg_public.h
+++ b/reaction/game/bg_public.h
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.56 2002/04/20 15:03:48 makro
+// More footstep sounds, a few other things
+//
// Revision 1.55 2002/04/06 21:42:20 makro
// Changes to bot code. New surfaceparm system.
//
@@ -871,15 +874,20 @@ typedef enum {
EV_FOOTSTEP,
EV_FOOTSTEP_METAL,
- EV_FOOTSTEP_GRASS, // Elder: new surfaces
+ EV_FOOTSTEP_GRASS, // Elder: new surfaces
EV_FOOTSTEP_WOOD,
EV_FOOTSTEP_CARPET,
EV_FOOTSTEP_METAL2,
EV_FOOTSTEP_GRAVEL,
- EV_FOOTSTEP_SNOW, // JBravo: new surfaces
+ EV_FOOTSTEP_SNOW, // JBravo: new surfaces
EV_FOOTSTEP_MUD,
EV_FOOTSTEP_WOOD2,
EV_FOOTSTEP_HARDMETAL,
+ EV_FOOTSTEP_LEAVES, // Makro: new surfaces
+ EV_FOOTSTEP_CEMENT,
+ EV_FOOTSTEP_MARBLE,
+ EV_FOOTSTEP_SNOW2,
+ EV_FOOTSTEP_HARDSTEPS,
EV_FOOTSPLASH,
EV_FOOTWADE,
EV_SWIM,
@@ -1342,15 +1350,22 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTim
#define MAT_DEFAULT 0
#define MAT_METALSTEPS 1
#define MAT_GRAVEL 2
-#define MAT_WOOD 4
-#define MAT_CARPET 8
-#define MAT_METAL2 16
-#define MAT_GLASS 32
-#define MAT_GRASS 64
-#define MAT_SNOW 128
-#define MAT_MUD 256
-#define MAT_WOOD2 512
-#define MAT_HARDMETAL 1024
+#define MAT_WOOD 3
+#define MAT_CARPET 4
+#define MAT_METAL2 5
+#define MAT_GLASS 6
+#define MAT_GRASS 7
+#define MAT_SNOW 8
+#define MAT_MUD 9
+#define MAT_WOOD2 10
+#define MAT_HARDMETAL 11
+//new
+#define MAT_LEAVES 12
+#define MAT_CEMENT 13
+#define MAT_MARBLE 14
+#define MAT_SNOW2 15
+#define MAT_HARDSTEPS 16
+
int GetMaterialFromFlag( int flag );
qboolean IsMetalMat( int Material );
diff --git a/reaction/game/g_weapon.c b/reaction/game/g_weapon.c
index 3e747043..026be244 100644
--- a/reaction/game/g_weapon.c
+++ b/reaction/game/g_weapon.c
@@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.45 2002/04/20 15:03:48 makro
+// More footstep sounds, a few other things
+//
// Revision 1.44 2002/04/07 19:23:41 jbravo
// Yet another crashbug fixed.
//
@@ -250,8 +253,6 @@ qboolean JumpKick( gentity_t *ent )
return qtrue;
}
-//qboolean Ent_DoorFront( trace_t *trIn
-
qboolean DoorKick( trace_t *trIn, gentity_t *ent, vec3_t origin, vec3_t forward )
{
gentity_t *traceEnt;
@@ -1732,6 +1733,7 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
// send wall bullet impact
// no explosion at end if SURF_NOIMPACT
Material = GetMaterialFromFlag(trace.surfaceFlags);
+ //G_Printf("SSG3000: Hit entity #%i (%s): surfaceFlag = %i\n", trace.entityNum, g_entities[trace.entityNum].classname, trace.surfaceFlags);
if ( !(trace.surfaceFlags & SURF_NOIMPACT) )
{
//Makro - new surfaceparm system
diff --git a/reaction/game/game.plg b/reaction/game/game.plg
index 54b6311e..e198a018 100644
--- a/reaction/game/game.plg
+++ b/reaction/game/game.plg
@@ -6,7 +6,7 @@
--------------------Configuration: game - Win32 Release--------------------
Command Lines
-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp" with contents
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
@@ -49,8 +49,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp" with conte
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
]
-Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp"
-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp" with contents
+Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp"
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
@@ -93,7 +93,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
-Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp"
+Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp"
Output Window
Compiling...
ai_chat.c
@@ -131,7 +131,7 @@ g_trigger.c
g_utils.c
g_weapon.c
q_math.c
-C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2549) : warning C4701: local variable 'tr' may be used without having been initialized
+C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2558) : warning C4701: local variable 'tr' may be used without having been initialized
q_shared.c
rxn_game.c
zcam.c