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Changed the 'breath' effect a bit (alpha+size).
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1 changed files with 6 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.18 2002/03/02 15:37:55 makro
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// Changed the 'breath' effect a bit (alpha+size).
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//
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// Revision 1.17 2002/02/26 20:55:00 jbravo
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// No more bubbles over dead players corpses
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//
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@ -1766,7 +1769,9 @@ static void CG_BreathPuffs( centity_t *cent, refEntity_t *head) {
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VectorSet( up, 0, 0, 8 );
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VectorMA(head->origin, 8, head->axis[0], origin);
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VectorMA(origin, -4, head->axis[2], origin);
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CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSmokePuffShader );
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//Makro - the damn thing was too big !
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//Changed 'radius' from 16 to 8 and alpha from 1 to 0.4
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CG_SmokePuff( origin, up, 8, 1, 1, 1, 0.4f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSmokePuffShader );
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ci->breathPuffTime = cg.time + 2000;
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}
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