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no first person pistol action when firing in semi-auto with predictweapons 0 fixed
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1 changed files with 6 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.95 2002/09/08 23:23:49 niceass
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// no first person pistol action when firing in semi-auto with predictweapons 0 fixed
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//
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// Revision 1.94 2002/09/08 03:14:17 niceass
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// tracerchance now can be 0.0 to 0.4
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//
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@ -2657,19 +2660,19 @@ void CG_FireWeapon(centity_t * cent, int weapModification)
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// M4
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if (cg.snap->ps.weapon == WP_M4 &&
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(cg.snap->ps.persistant[PERS_WEAPONMODES] & RQ3_M4MODE) == RQ3_M4MODE &&
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cg.snap->ps.stats[STAT_BURST] > 2) {
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cg.snap->ps.stats[STAT_BURST] > 2 && cg_RQ3_predictWeapons.integer == 1) {
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return;
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}
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// MP5
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if (cg.snap->ps.weapon == WP_MP5 &&
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(cg.snap->ps.persistant[PERS_WEAPONMODES] & RQ3_MP5MODE) == RQ3_MP5MODE &&
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cg.snap->ps.stats[STAT_BURST] > 2) {
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cg.snap->ps.stats[STAT_BURST] > 2 && cg_RQ3_predictWeapons.integer == 1) {
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return;
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}
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// MK23
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if (cg.snap->ps.weapon == WP_PISTOL &&
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(cg.snap->ps.persistant[PERS_WEAPONMODES] & RQ3_MK23MODE) == RQ3_MK23MODE &&
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cg.snap->ps.stats[STAT_BURST] > 0) {
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cg.snap->ps.stats[STAT_BURST] > 0 && cg_RQ3_predictWeapons.integer == 1) {
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return;
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}
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// KNIFE
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@ -2677,9 +2680,6 @@ void CG_FireWeapon(centity_t * cent, int weapModification)
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if (weapModification == RQ3_WPMOD_KNIFENOMARK) {
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return;
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}
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/*if ( cg.snap->ps.weapon == WP_KNIFE ) // { && cg.snap->ps.stats[STAT_BURST] > 0 ) {
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return;
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} */
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// NiceAss:
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if (ent->weapon == WP_M3)
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