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weapon_grenadelauncher = weapon_pistol
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1 changed files with 6 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.29 2002/06/08 11:41:48 makro
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// weapon_grenadelauncher = weapon_pistol
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//
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// Revision 1.28 2002/05/30 21:18:28 makro
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// Revision 1.28 2002/05/30 21:18:28 makro
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// Bots should reload/bandage when roaming around
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// Bots should reload/bandage when roaming around
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// Added "pathtarget" key to all the entities
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// Added "pathtarget" key to all the entities
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@ -390,6 +393,9 @@ qboolean G_CallSpawn( gentity_t *ent ) {
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ent->classname = "weapon_m4";
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ent->classname = "weapon_m4";
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else if (!strcmp(ent->classname,"ammo_grenades"))
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else if (!strcmp(ent->classname,"ammo_grenades"))
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ent->classname = "weapon_grenade";
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ent->classname = "weapon_grenade";
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//Makro - this was missing
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else if (!strcmp(ent->classname,"weapon_grenadelauncher"))
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ent->classname = "weapon_pistol";
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//Elder: map Q3DM ammo -> RQ3 ammo
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//Elder: map Q3DM ammo -> RQ3 ammo
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if (!strcmp(ent->classname,"ammo_bullets"))
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if (!strcmp(ent->classname,"ammo_bullets"))
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