Fixing Announcer death sounds, bringing back jerky corpses

This commit is contained in:
Richard Allen 2012-03-14 00:48:28 +00:00
parent bbac486d8a
commit c7a4d2025a

View file

@ -609,8 +609,9 @@ void CG_PredictPlayerState(void)
// JBravo: Zcam fix // JBravo: Zcam fix
/* camera jitter fix (client side) */ /* camera jitter fix (client side) */
if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) || if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM) // ((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM)
|| (cg_pmove.ps && cg_pmove.ps->pm_type == PM_DEAD) ) { ((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM)) {
// || (cg_pmove.ps && cg_pmove.ps->pm_type == PM_DEAD) ) {
CG_InterpolatePlayerState(qfalse); CG_InterpolatePlayerState(qfalse);
return; return;
} }