mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 07:11:36 +00:00
Merge pull request #3 from zturtleman/update
Update ioq3, fix OS X, minor fixes
This commit is contained in:
commit
c3cc9fb7f7
172 changed files with 4995 additions and 4506 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -35,3 +35,5 @@ profile
|
|||
# Microsoft Visual Studio
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||||
####################
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*.sdf
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*.opensdf
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*.suo
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||||
|
|
299
Makefile
299
Makefile
|
@ -6,7 +6,7 @@
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|||
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COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
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COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/)
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COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/ | sed -e 's/^arm.*/arm/')
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ifeq ($(COMPILE_PLATFORM),sunos)
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# Solaris uname and GNU uname differ
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|
@ -52,11 +52,22 @@ endif
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|||
#############################################################################
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-include Makefile.local
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ifeq ($(COMPILE_PLATFORM),cygwin)
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PLATFORM=mingw32
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endif
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ifndef PLATFORM
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PLATFORM=$(COMPILE_PLATFORM)
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endif
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export PLATFORM
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ifeq ($(PLATFORM),mingw32)
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MINGW=1
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endif
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ifeq ($(PLATFORM),mingw64)
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MINGW=1
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endif
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ifeq ($(COMPILE_ARCH),i86pc)
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COMPILE_ARCH=x86
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endif
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|
@ -160,7 +171,7 @@ USE_CURL=1
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endif
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ifndef USE_CURL_DLOPEN
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ifeq ($(PLATFORM),mingw32)
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ifdef MINGW
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USE_CURL_DLOPEN=0
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else
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USE_CURL_DLOPEN=1
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|
@ -187,32 +198,36 @@ ifndef USE_FREETYPE
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USE_FREETYPE=0
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endif
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ifndef USE_INTERNAL_LIBS
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USE_INTERNAL_LIBS=1
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endif
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ifndef USE_INTERNAL_SPEEX
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USE_INTERNAL_SPEEX=1
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USE_INTERNAL_SPEEX=$(USE_INTERNAL_LIBS)
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endif
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ifndef USE_INTERNAL_OGG
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USE_INTERNAL_OGG=1
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USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS)
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endif
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|
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ifndef USE_INTERNAL_VORBIS
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USE_INTERNAL_VORBIS=1
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USE_INTERNAL_VORBIS=$(USE_INTERNAL_LIBS)
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endif
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ifndef USE_INTERNAL_OPUS
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USE_INTERNAL_OPUS=1
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USE_INTERNAL_OPUS=$(USE_INTERNAL_LIBS)
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endif
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|
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ifndef USE_INTERNAL_ZLIB
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USE_INTERNAL_ZLIB=1
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USE_INTERNAL_ZLIB=$(USE_INTERNAL_LIBS)
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endif
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|
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ifndef USE_INTERNAL_JPEG
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USE_INTERNAL_JPEG=1
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USE_INTERNAL_JPEG=$(USE_INTERNAL_LIBS)
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endif
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|
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ifndef USE_LOCAL_HEADERS
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USE_LOCAL_HEADERS=1
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USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS)
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endif
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|
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ifndef USE_RENDERER_DLOPEN
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|
@ -266,19 +281,23 @@ ifneq ($(BUILD_CLIENT),0)
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# set PKG_CONFIG_PATH to influence this, e.g.
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# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
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ifneq ($(call bin_path, pkg-config),)
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CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl)
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CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
|
||||
OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
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OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
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SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
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SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl2)
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FREETYPE_CFLAGS=$(shell pkg-config --silence-errors --cflags freetype2)
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CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl)
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CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl)
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OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal)
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OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal)
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||||
SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
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||||
SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2)
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FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2)
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else
|
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# assume they're in the system default paths (no -I or -L needed)
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CURL_LIBS ?= -lcurl
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OPENAL_LIBS ?= -lopenal
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endif
|
||||
# Use sdl-config if all else fails
|
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# Use sdl2-config if all else fails
|
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ifeq ($(SDL_CFLAGS),)
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ifneq ($(call bin_path, sdl2-config),)
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SDL_CFLAGS=$(shell sdl2-config --cflags)
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SDL_LIBS=$(shell sdl2-config --libs)
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SDL_CFLAGS ?= $(shell sdl2-config --cflags)
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SDL_LIBS ?= $(shell sdl2-config --libs)
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endif
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endif
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endif
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|
@ -298,42 +317,30 @@ endif
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# SETUP AND BUILD -- LINUX
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#############################################################################
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|
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## Defaults
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LIB=lib
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|
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INSTALL=install
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MKDIR=mkdir
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EXTRA_FILES=
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CLIENT_EXTRA_FILES=
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|
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ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
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|
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ifeq ($(ARCH),x86_64)
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LIB=lib64
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else
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ifeq ($(ARCH),ppc64)
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LIB=lib64
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else
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ifeq ($(ARCH),s390x)
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LIB=lib64
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endif
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endif
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endif
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ifneq (,$(findstring "$(COMPILE_PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu"))
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TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\"
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endif
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||||
|
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ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu"))
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
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-pipe -DUSE_ICON -DREACTION
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-pipe -DUSE_ICON -DARCH_STRING=\\\"$(ARCH)\\\" -DREACTION
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CLIENT_CFLAGS += $(SDL_CFLAGS) -DREACTION
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||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
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OPTIMIZEVM = -O3
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OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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|
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ifeq ($(ARCH),x86_64)
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OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
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-falign-functions=2 -fstrength-reduce
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OPTIMIZEVM = -O3
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||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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HAVE_VM_COMPILED = true
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else
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ifeq ($(ARCH),x86)
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OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
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-funroll-loops -falign-functions=2 -fstrength-reduce
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OPTIMIZEVM = -O3 -march=i586
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OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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||||
HAVE_VM_COMPILED=true
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||||
else
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||||
|
@ -370,13 +377,14 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
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|||
|
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ifeq ($(USE_OPENAL),1)
|
||||
ifneq ($(USE_OPENAL_DLOPEN),1)
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||||
CLIENT_LIBS += -lopenal
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||||
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CURL),1)
|
||||
CLIENT_CFLAGS += $(CURL_CFLAGS)
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||||
ifneq ($(USE_CURL_DLOPEN),1)
|
||||
CLIENT_LIBS += -lcurl
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||||
CLIENT_LIBS += $(CURL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -384,10 +392,6 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
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CLIENT_LIBS += -lrt
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||||
endif
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||||
|
||||
ifeq ($(USE_FREETYPE),1)
|
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BASE_CFLAGS += $(FREETYPE_CFLAGS)
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||||
endif
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||||
|
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ifeq ($(ARCH),x86)
|
||||
# linux32 make ...
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BASE_CFLAGS += -m32
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||||
|
@ -409,14 +413,15 @@ ifeq ($(PLATFORM),darwin)
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|||
RENDERER_LIBS=
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OPTIMIZEVM=
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|
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BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -DREACTION
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BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050 -DREACTION
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|
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ifeq ($(ARCH),ppc)
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BASE_CFLAGS += -arch ppc -faltivec -mmacosx-version-min=10.2
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BASE_CFLAGS += -arch ppc -faltivec
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OPTIMIZEVM += -O3
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endif
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ifeq ($(ARCH),ppc64)
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BASE_CFLAGS += -arch ppc64 -faltivec -mmacosx-version-min=10.2
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BASE_CFLAGS += -arch ppc64 -faltivec
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endif
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ifeq ($(ARCH),x86)
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OPTIMIZEVM += -march=prescott -mfpmath=sse
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|
@ -436,13 +441,13 @@ ifeq ($(PLATFORM),darwin)
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|||
endif
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ifeq ($(CROSS_COMPILING),1)
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ifeq ($(ARCH),ppc)
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CC=powerpc-apple-darwin10-gcc
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RANLIB=powerpc-apple-darwin10-ranlib
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ifeq ($(ARCH),x86_64)
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CC=x86_64-apple-darwin13-cc
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RANLIB=x86_64-apple-darwin13-ranlib
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else
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ifeq ($(ARCH),x86)
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CC=i686-apple-darwin10-gcc
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RANLIB=i686-apple-darwin10-ranlib
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CC=i386-apple-darwin13-cc
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||||
RANLIB=i386-apple-darwin13-ranlib
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||||
else
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$(error Architecture $(ARCH) is not supported when cross compiling)
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endif
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|
@ -460,15 +465,12 @@ ifeq ($(PLATFORM),darwin)
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|||
endif
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||||
|
||||
ifeq ($(USE_CURL),1)
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CLIENT_CFLAGS += $(CURL_CFLAGS)
|
||||
ifneq ($(USE_CURL_DLOPEN),1)
|
||||
CLIENT_LIBS += -lcurl
|
||||
CLIENT_LIBS += $(CURL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_FREETYPE),1)
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BASE_CFLAGS += $(FREETYPE_CFLAGS)
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||||
endif
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||||
|
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BASE_CFLAGS += -D_THREAD_SAFE=1
|
||||
|
||||
ifeq ($(USE_LOCAL_HEADERS),1)
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||||
|
@ -482,6 +484,7 @@ ifeq ($(PLATFORM),darwin)
|
|||
CLIENT_LIBS += -framework IOKit \
|
||||
$(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
|
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RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
|
||||
CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
|
||||
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
|
@ -498,7 +501,7 @@ else # ifeq darwin
|
|||
# SETUP AND BUILD -- MINGW32
|
||||
#############################################################################
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
|
||||
ifeq ($(CROSS_COMPILING),1)
|
||||
# If CC is already set to something generic, we probably want to use
|
||||
|
@ -512,7 +515,7 @@ ifeq ($(PLATFORM),mingw32)
|
|||
MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32
|
||||
endif
|
||||
ifeq ($(ARCH),x86)
|
||||
MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32
|
||||
MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 i686-pc-mingw32
|
||||
endif
|
||||
|
||||
ifndef CC
|
||||
|
@ -556,14 +559,12 @@ ifeq ($(PLATFORM),mingw32)
|
|||
endif
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZE = $(OPTIMIZEVM) --fast-math
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
endif
|
||||
ifeq ($(ARCH),x86)
|
||||
OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZEVM = -O3 -march=i586
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
endif
|
||||
|
@ -578,13 +579,21 @@ ifeq ($(PLATFORM),mingw32)
|
|||
TOOLS_BINEXT=.exe
|
||||
endif
|
||||
|
||||
ifeq ($(COMPILE_PLATFORM),cygwin)
|
||||
TOOLS_BINEXT=.exe
|
||||
TOOLS_CC=$(CC)
|
||||
endif
|
||||
|
||||
LIBS= -lws2_32 -lwinmm -lpsapi
|
||||
CLIENT_LDFLAGS += -mwindows
|
||||
# clang 3.4 doesn't support this
|
||||
ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
|
||||
CLIENT_LDFLAGS += -mwindows
|
||||
endif
|
||||
CLIENT_LIBS = -lgdi32 -lole32
|
||||
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32
|
||||
|
||||
ifeq ($(USE_FREETYPE),1)
|
||||
BASE_CFLAGS += -Ifreetype2
|
||||
FREETYPE_CFLAGS = -Ifreetype2
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CURL),1)
|
||||
|
@ -622,12 +631,14 @@ ifeq ($(PLATFORM),mingw32)
|
|||
RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \
|
||||
$(LIBSDIR)/win32/libSDL2.dll.a
|
||||
SDLDLL=SDL2.dll
|
||||
CLIENT_EXTRA_FILES += $(LIBSDIR)/win32/SDL2.dll
|
||||
else
|
||||
CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a \
|
||||
$(LIBSDIR)/win64/libSDL264.dll.a
|
||||
RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a \
|
||||
$(LIBSDIR)/win64/libSDL264.dll.a
|
||||
SDLDLL=SDL264.dll
|
||||
CLIENT_EXTRA_FILES += $(LIBSDIR)/win64/SDL264.dll
|
||||
endif
|
||||
else
|
||||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
|
@ -636,7 +647,7 @@ ifeq ($(PLATFORM),mingw32)
|
|||
SDLDLL=SDL2.dll
|
||||
endif
|
||||
|
||||
else # ifeq mingw32
|
||||
else # ifdef MINGW
|
||||
|
||||
#############################################################################
|
||||
# SETUP AND BUILD -- FREEBSD
|
||||
|
@ -651,7 +662,7 @@ ifeq ($(PLATFORM),freebsd)
|
|||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
HAVE_VM_COMPILED = true
|
||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
SHLIBEXT=so
|
||||
|
@ -670,13 +681,14 @@ ifeq ($(PLATFORM),freebsd)
|
|||
# optional features/libraries
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
ifeq ($(USE_OPENAL_DLOPEN),1)
|
||||
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
|
||||
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CURL),1)
|
||||
CLIENT_CFLAGS += $(CURL_CFLAGS)
|
||||
ifeq ($(USE_CURL_DLOPEN),1)
|
||||
CLIENT_LIBS += -lcurl
|
||||
CLIENT_LIBS += $(CURL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -703,18 +715,16 @@ ifeq ($(PLATFORM),openbsd)
|
|||
-pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON -DREACTION
|
||||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
|
||||
-falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
else
|
||||
ifeq ($(ARCH),x86)
|
||||
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZEVM = -O3 -march=i586
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED=true
|
||||
else
|
||||
|
@ -761,13 +771,13 @@ ifeq ($(PLATFORM),openbsd)
|
|||
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
ifneq ($(USE_OPENAL_DLOPEN),1)
|
||||
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
|
||||
CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CURL),1)
|
||||
ifneq ($(USE_CURL_DLOPEN),1)
|
||||
CLIENT_LIBS += -lcurl
|
||||
CLIENT_LIBS += $(CURL_LIBS)
|
||||
endif
|
||||
endif
|
||||
else # ifeq openbsd
|
||||
|
@ -798,6 +808,7 @@ else # ifeq netbsd
|
|||
#############################################################################
|
||||
|
||||
ifeq ($(PLATFORM),irix64)
|
||||
LIB=lib
|
||||
|
||||
ARCH=mips
|
||||
|
||||
|
@ -888,7 +899,7 @@ else # ifeq sunos
|
|||
|
||||
endif #Linux
|
||||
endif #darwin
|
||||
endif #mingw32
|
||||
endif #MINGW
|
||||
endif #FreeBSD
|
||||
endif #OpenBSD
|
||||
endif #NetBSD
|
||||
|
@ -910,10 +921,6 @@ endif
|
|||
|
||||
TARGETS =
|
||||
|
||||
ifeq ($(USE_FREETYPE),1)
|
||||
BASE_CFLAGS += -DBUILD_FREETYPE
|
||||
endif
|
||||
|
||||
ifndef FULLBINEXT
|
||||
FULLBINEXT=.$(ARCH)$(BINEXT)
|
||||
endif
|
||||
|
@ -929,12 +936,12 @@ endif
|
|||
ifneq ($(BUILD_CLIENT),0)
|
||||
ifneq ($(USE_RENDERER_DLOPEN),0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
|
||||
ifneq ($(BUILD_RENDERER_OPENGL2), 0)
|
||||
ifneq ($(BUILD_RENDERER_OPENGL2),0)
|
||||
TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME)
|
||||
endif
|
||||
else
|
||||
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
|
||||
ifneq ($(BUILD_RENDERER_OPENGL2), 0)
|
||||
ifneq ($(BUILD_RENDERER_OPENGL2),0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
|
||||
endif
|
||||
endif
|
||||
|
@ -984,40 +991,43 @@ ifeq ($(USE_CURL),1)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_VORBIS),1)
|
||||
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
|
||||
NEED_OGG=1
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_OPUS),1)
|
||||
CLIENT_CFLAGS += -DUSE_CODEC_OPUS
|
||||
ifeq ($(USE_INTERNAL_OPUS),1)
|
||||
CLIENT_CFLAGS += -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \
|
||||
OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \
|
||||
-I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \
|
||||
-I$(OPUSDIR)/silk/float
|
||||
|
||||
CLIENT_CFLAGS += -I$(OPUSFILEDIR)/include
|
||||
-I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include
|
||||
else
|
||||
CLIENT_LIBS += -lopusfile -lopus
|
||||
OPUS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags opusfile opus || true)
|
||||
OPUS_LIBS ?= $(shell pkg-config --silence-errors --libs opusfile opus || echo -lopusfile -lopus)
|
||||
endif
|
||||
CLIENT_CFLAGS += $(OPUS_CFLAGS)
|
||||
CLIENT_LIBS += $(OPUS_LIBS)
|
||||
NEED_OGG=1
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_VORBIS),1)
|
||||
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
|
||||
ifeq ($(USE_INTERNAL_VORBIS),1)
|
||||
CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib
|
||||
else
|
||||
VORBIS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags vorbisfile vorbis || true)
|
||||
VORBIS_LIBS ?= $(shell pkg-config --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis)
|
||||
endif
|
||||
CLIENT_CFLAGS += $(VORBIS_CFLAGS)
|
||||
CLIENT_LIBS += $(VORBIS_LIBS)
|
||||
NEED_OGG=1
|
||||
endif
|
||||
|
||||
ifeq ($(NEED_OGG),1)
|
||||
ifeq ($(USE_INTERNAL_OGG),1)
|
||||
CLIENT_CFLAGS += -I$(OGGDIR)/include
|
||||
OGG_CFLAGS = -I$(OGGDIR)/include
|
||||
else
|
||||
CLIENT_LIBS += -logg
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_VORBIS),1)
|
||||
ifeq ($(USE_INTERNAL_VORBIS),1)
|
||||
CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib
|
||||
|
||||
else
|
||||
CLIENT_LIBS += -lvorbisfile -lvorbis
|
||||
OGG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags ogg || true)
|
||||
OGG_LIBS ?= $(shell pkg-config --silence-errors --libs ogg || echo -logg)
|
||||
endif
|
||||
CLIENT_CFLAGS += $(OGG_CFLAGS)
|
||||
CLIENT_LIBS += $(OGG_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_RENDERER_DLOPEN),1)
|
||||
|
@ -1032,28 +1042,42 @@ ifeq ($(USE_VOIP),1)
|
|||
CLIENT_CFLAGS += -DUSE_VOIP
|
||||
SERVER_CFLAGS += -DUSE_VOIP
|
||||
ifeq ($(USE_INTERNAL_SPEEX),1)
|
||||
CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
|
||||
SPEEX_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
|
||||
else
|
||||
CLIENT_LIBS += -lspeex -lspeexdsp
|
||||
SPEEX_CFLAGS ?= $(shell pkg-config --silence-errors --cflags speex speexdsp || true)
|
||||
SPEEX_LIBS ?= $(shell pkg-config --silence-errors --libs speex speexdsp || echo -lspeex -lspeexdsp)
|
||||
endif
|
||||
CLIENT_CFLAGS += $(SPEEX_CFLAGS)
|
||||
CLIENT_LIBS += $(SPEEX_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_INTERNAL_ZLIB),1)
|
||||
BASE_CFLAGS += -DNO_GZIP
|
||||
BASE_CFLAGS += -I$(ZDIR)
|
||||
ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR)
|
||||
else
|
||||
LIBS += -lz
|
||||
ZLIB_CFLAGS ?= $(shell pkg-config --silence-errors --cflags zlib || true)
|
||||
ZLIB_LIBS ?= $(shell pkg-config --silence-errors --libs zlib || echo -lz)
|
||||
endif
|
||||
BASE_CFLAGS += $(ZLIB_CFLAGS)
|
||||
LIBS += $(ZLIB_LIBS)
|
||||
|
||||
ifeq ($(USE_INTERNAL_JPEG),1)
|
||||
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
|
||||
BASE_CFLAGS += -I$(JPDIR)
|
||||
else
|
||||
RENDERER_LIBS += -ljpeg
|
||||
# IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc;
|
||||
# we fall back to hard-coded answers if libjpeg.pc is unavailable
|
||||
JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true)
|
||||
JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg)
|
||||
BASE_CFLAGS += $(JPEG_CFLAGS)
|
||||
RENDERER_LIBS += $(JPEG_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_FREETYPE),1)
|
||||
RENDERER_LIBS += -lfreetype
|
||||
FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2 || true)
|
||||
FREETYPE_LIBS ?= $(shell pkg-config --silence-errors --libs freetype2 || echo -lfreetype)
|
||||
|
||||
BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS)
|
||||
RENDERER_LIBS += $(FREETYPE_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
|
||||
|
@ -1207,11 +1231,34 @@ release:
|
|||
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
|
||||
|
||||
ifneq ($(call bin_path, tput),)
|
||||
TERM_COLUMNS=$(shell echo $$((`tput cols`-4)))
|
||||
TERM_COLUMNS=$(shell if c=`tput cols`; then echo $$(($$c-4)); else echo 76; fi)
|
||||
else
|
||||
TERM_COLUMNS=76
|
||||
endif
|
||||
|
||||
define ADD_COPY_TARGET
|
||||
TARGETS += $2
|
||||
$2: $1
|
||||
$(echo_cmd) "CP $$<"
|
||||
@cp $1 $2
|
||||
endef
|
||||
|
||||
# These functions allow us to generate rules for copying a list of files
|
||||
# into the base directory of the build; this is useful for bundling libs,
|
||||
# README files or whatever else
|
||||
define GENERATE_COPY_TARGETS
|
||||
$(foreach FILE,$1, \
|
||||
$(eval $(call ADD_COPY_TARGET, \
|
||||
$(FILE), \
|
||||
$(addprefix $(B)/,$(notdir $(FILE))))))
|
||||
endef
|
||||
|
||||
$(call GENERATE_COPY_TARGETS,$(EXTRA_FILES))
|
||||
|
||||
ifneq ($(BUILD_CLIENT),0)
|
||||
$(call GENERATE_COPY_TARGETS,$(CLIENT_EXTRA_FILES))
|
||||
endif
|
||||
|
||||
NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g")
|
||||
|
||||
print_list=@for i in $(1); \
|
||||
|
@ -1591,7 +1638,7 @@ Q3OBJ = \
|
|||
$(B)/client/con_log.o \
|
||||
$(B)/client/sys_main.o
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3OBJ += \
|
||||
$(B)/client/con_passive.o
|
||||
else
|
||||
|
@ -1612,11 +1659,11 @@ Q3R2OBJ = \
|
|||
$(B)/renderergl2/tr_font.o \
|
||||
$(B)/renderergl2/tr_glsl.o \
|
||||
$(B)/renderergl2/tr_image.o \
|
||||
$(B)/renderergl2/tr_image_png.o \
|
||||
$(B)/renderergl2/tr_image_jpg.o \
|
||||
$(B)/renderergl2/tr_image_bmp.o \
|
||||
$(B)/renderergl2/tr_image_tga.o \
|
||||
$(B)/renderergl2/tr_image_jpg.o \
|
||||
$(B)/renderergl2/tr_image_pcx.o \
|
||||
$(B)/renderergl2/tr_image_png.o \
|
||||
$(B)/renderergl2/tr_image_tga.o \
|
||||
$(B)/renderergl2/tr_init.o \
|
||||
$(B)/renderergl2/tr_light.o \
|
||||
$(B)/renderergl2/tr_main.o \
|
||||
|
@ -1678,11 +1725,11 @@ Q3ROBJ = \
|
|||
$(B)/renderergl1/tr_flares.o \
|
||||
$(B)/renderergl1/tr_font.o \
|
||||
$(B)/renderergl1/tr_image.o \
|
||||
$(B)/renderergl1/tr_image_png.o \
|
||||
$(B)/renderergl1/tr_image_jpg.o \
|
||||
$(B)/renderergl1/tr_image_bmp.o \
|
||||
$(B)/renderergl1/tr_image_tga.o \
|
||||
$(B)/renderergl1/tr_image_jpg.o \
|
||||
$(B)/renderergl1/tr_image_pcx.o \
|
||||
$(B)/renderergl1/tr_image_png.o \
|
||||
$(B)/renderergl1/tr_image_tga.o \
|
||||
$(B)/renderergl1/tr_init.o \
|
||||
$(B)/renderergl1/tr_light.o \
|
||||
$(B)/renderergl1/tr_main.o \
|
||||
|
@ -2035,7 +2082,7 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3OBJ += \
|
||||
$(B)/client/win_resource.o \
|
||||
$(B)/client/sys_win32.o
|
||||
|
@ -2203,7 +2250,7 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3DOBJ += \
|
||||
$(B)/ded/win_resource.o \
|
||||
$(B)/ded/sys_win32.o \
|
||||
|
@ -2795,7 +2842,7 @@ distclean: clean toolsclean
|
|||
@rm -rf $(BUILD_DIR)
|
||||
|
||||
installer: release
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \
|
||||
SDLDLL=$(SDLDLL) \
|
||||
USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \
|
||||
|
|
344
README.md
344
README.md
|
@ -38,6 +38,8 @@ The original id software readme that accompanied the Q3 source release has been
|
|||
renamed to id-readme.txt so as to prevent confusion. Please refer to the
|
||||
web-site for updated status.
|
||||
|
||||
More documentation is on:
|
||||
http://wiki.ioquake3.org/
|
||||
|
||||
# Compilation and installation
|
||||
|
||||
|
@ -74,41 +76,46 @@ The following variables may be set, either on the command line or in
|
|||
Makefile.local:
|
||||
|
||||
```
|
||||
CFLAGS - use this for custom CFLAGS
|
||||
V - set to show cc command line when building
|
||||
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
||||
BUILD_SERVER - build the 'ioq3ded' server binary
|
||||
BUILD_CLIENT - build the 'ioquake3' client binary
|
||||
BUILD_BASEGAME - build the 'baseq3' binaries
|
||||
BUILD_MISSIONPACK - build the 'missionpack' binaries
|
||||
BUILD_GAME_SO - build the game shared libraries
|
||||
BUILD_GAME_QVM - build the game qvms
|
||||
BUILD_STANDALONE - build binaries suited for stand-alone games
|
||||
SERVERBIN - rename 'ioq3ded' server binary
|
||||
CLIENTBIN - rename 'ioquake3' client binary
|
||||
BASEGAME - rename 'baseq3'
|
||||
BASEGAME_CFLAGS - custom CFLAGS for basegame
|
||||
MISSIONPACK - rename 'missionpack'
|
||||
MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK')
|
||||
USE_OPENAL - use OpenAL where available
|
||||
USE_OPENAL_DLOPEN - link with OpenAL at runtime
|
||||
USE_CURL - use libcurl for http/ftp download support
|
||||
USE_CURL_DLOPEN - link with libcurl at runtime
|
||||
USE_CODEC_VORBIS - enable Ogg Vorbis support
|
||||
USE_CODEC_OPUS - enable Ogg Opus support
|
||||
USE_MUMBLE - enable Mumble support
|
||||
USE_VOIP - enable built-in VoIP support
|
||||
USE_INTERNAL_SPEEX - build internal speex library instead of dynamically
|
||||
linking against system libspeex
|
||||
USE_FREETYPE - enable FreeType support for rendering fonts
|
||||
USE_INTERNAL_ZLIB - build and link against internal zlib
|
||||
USE_INTERNAL_JPEG - build and link against internal JPEG library
|
||||
USE_INTERNAL_OGG - build and link against internal ogg library
|
||||
USE_INTERNAL_OPUS - build and link against internal opus/opusfile libraries
|
||||
USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
|
||||
DEBUG_CFLAGS - C compiler flags to use for building debug version
|
||||
COPYDIR - the target installation directory
|
||||
TEMPDIR - specify user defined directory for temp files
|
||||
CFLAGS - use this for custom CFLAGS
|
||||
V - set to show cc command line when building
|
||||
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
||||
BUILD_SERVER - build the 'ioq3ded' server binary
|
||||
BUILD_CLIENT - build the 'ioquake3' client binary
|
||||
BUILD_BASEGAME - build the 'baseq3' binaries
|
||||
BUILD_MISSIONPACK - build the 'missionpack' binaries
|
||||
BUILD_GAME_SO - build the game shared libraries
|
||||
BUILD_GAME_QVM - build the game qvms
|
||||
BUILD_STANDALONE - build binaries suited for stand-alone games
|
||||
SERVERBIN - rename 'ioq3ded' server binary
|
||||
CLIENTBIN - rename 'ioquake3' client binary
|
||||
USE_RENDERER_DLOPEN - build and use the renderer in a library
|
||||
BASEGAME - rename 'baseq3'
|
||||
BASEGAME_CFLAGS - custom CFLAGS for basegame
|
||||
MISSIONPACK - rename 'missionpack'
|
||||
MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK')
|
||||
USE_OPENAL - use OpenAL where available
|
||||
USE_OPENAL_DLOPEN - link with OpenAL at runtime
|
||||
USE_CURL - use libcurl for http/ftp download support
|
||||
USE_CURL_DLOPEN - link with libcurl at runtime
|
||||
USE_CODEC_VORBIS - enable Ogg Vorbis support
|
||||
USE_CODEC_OPUS - enable Ogg Opus support
|
||||
USE_MUMBLE - enable Mumble support
|
||||
USE_VOIP - enable built-in VoIP support
|
||||
USE_INTERNAL_LIBS - build internal libraries instead of dynamically
|
||||
linking against system libraries; this just sets
|
||||
the default for USE_INTERNAL_SPEEX etc.
|
||||
and USE_LOCAL_HEADERS
|
||||
USE_INTERNAL_SPEEX - build internal speex library instead of dynamically
|
||||
linking against system libspeex
|
||||
USE_FREETYPE - enable FreeType support for rendering fonts
|
||||
USE_INTERNAL_ZLIB - build and link against internal zlib
|
||||
USE_INTERNAL_JPEG - build and link against internal JPEG library
|
||||
USE_INTERNAL_OGG - build and link against internal ogg library
|
||||
USE_INTERNAL_OPUS - build and link against internal opus/opusfile libraries
|
||||
USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
|
||||
DEBUG_CFLAGS - C compiler flags to use for building debug version
|
||||
COPYDIR - the target installation directory
|
||||
TEMPDIR - specify user defined directory for temp files
|
||||
```
|
||||
|
||||
The defaults for these variables differ depending on the target platform.
|
||||
|
@ -314,210 +321,12 @@ The defaults for these variables differ depending on the target platform.
|
|||
all bots even if someone is named "allbots")
|
||||
|
||||
tell <client num> <msg> - send message to a single client (new to server)
|
||||
|
||||
cvar_modified [filter] - list modified cvars, can filter results (such as "r*"
|
||||
for renderer cvars) like cvarlist which lists all cvars
|
||||
```
|
||||
|
||||
|
||||
# README for Users
|
||||
|
||||
## Using shared libraries instead of qvm
|
||||
|
||||
To force Q3 to use shared libraries instead of qvms run it with the following
|
||||
parameters: `+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0`
|
||||
|
||||
## Using Demo Data Files
|
||||
|
||||
Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The
|
||||
qvm files in this pak0.pk3 will not work, so you have to use the native
|
||||
shared libraries or qvms from this project. To use the new qvms, they must be
|
||||
put into a pk3 file. A pk3 file is just a zip file, so any compression tool
|
||||
that can create such files will work. The shared libraries should already be
|
||||
in the correct place. Use the instructions above to use them.
|
||||
|
||||
Please bear in mind that you will not be able to play online using the demo
|
||||
data, nor is it something that we like to spend much time maintaining or
|
||||
supporting.
|
||||
|
||||
## Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
|
||||
|
||||
Ioquake3 now uses the select() system call to wait for the rendering of the
|
||||
next frame when com_maxfps was hit. This will improve your CPU load
|
||||
considerably in these cases. However, not all systems may support a
|
||||
granularity for its timing functions that is required to perform this waiting
|
||||
correctly. For instance, ioquake3 tells select() to wait 2 milliseconds, but
|
||||
really it can only wait for a multiple of 5ms, i.e. 5, 10, 15, 20... ms.
|
||||
In this case you can always revert back to the old behaviour by setting the
|
||||
cvar com_busyWait to 1.
|
||||
|
||||
## Using HTTP/FTP Download Support (Server)
|
||||
|
||||
You can enable redirected downloads on your server even if it's not
|
||||
an ioquake3 server. You simply need to use the 'sets' command to put
|
||||
the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
|
||||
is set to 1
|
||||
|
||||
sv_dlURL is the base of the URL that contains your custom .pk3 files
|
||||
the client will append both fs_game and the filename to the end of
|
||||
this value. For example, if you have sv_dlURL set to
|
||||
`"http://ioquake3.org"`, fs_game is `"baseq3"`, and the client is
|
||||
missing `"test.pk3"`, it will attempt to download from the URL
|
||||
`"http://ioquake3.org/baseq3/test.pk3"`
|
||||
|
||||
sv_allowDownload's value is now a bitmask made up of the following
|
||||
flags:
|
||||
|
||||
* 1 - ENABLE
|
||||
* 4 - do not use UDP downloads
|
||||
* 8 - do not ask the client to disconnect when using HTTP/FTP
|
||||
|
||||
Server operators who are concerned about potential "leeching" from their
|
||||
HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
|
||||
that ioquake3 sets which is `"ioQ3://{SERVER_IP}:{SERVER_PORT}"`. For,
|
||||
example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
|
||||
|
||||
On a sidenote, downloading via UDP has been improved and yields higher data
|
||||
rates now. You can configure the maximum bandwidth for UDP downloads via the
|
||||
cvar sv_dlRate. Due to system-specific limits the download rate is capped
|
||||
at about 1 Mbyte/s per client, so curl downloading may still be faster.
|
||||
|
||||
## Using HTTP/FTP Download Support (Client)
|
||||
|
||||
Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
|
||||
assuming ioquake3 was compiled with USE_CURL=1 (the default).
|
||||
like sv_allowDownload, cl_allowDownload also uses a bitmask value
|
||||
supporting the following flags:
|
||||
|
||||
* 1 - ENABLE
|
||||
* 2 - do not use HTTP/FTP downloads
|
||||
* 4 - do not use UDP downloads
|
||||
|
||||
When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
|
||||
it will use the value of the cvar cl_cURLLib as the filename of the cURL
|
||||
library to dynamically load.
|
||||
|
||||
## Multiuser Support on Windows systems
|
||||
On Windows, all user specific files such as autogenerated configuration,
|
||||
demos, videos, screenshots, and autodownloaded pk3s are now saved in a
|
||||
directory specific to the user who is running ioquake3.
|
||||
|
||||
On NT-based such as Windows XP, this is usually a directory named:
|
||||
|
||||
C:\Documents and Settings\%USERNAME%\Application Data\Quake3\
|
||||
|
||||
Windows 95, Windows 98, and Windows ME will use a directory like:
|
||||
|
||||
C:\Windows\Application Data\Quake3
|
||||
|
||||
in single-user mode, or:
|
||||
|
||||
C:\Windows\Profiles\%USERNAME%\Application Data\Quake3
|
||||
|
||||
if multiple logins have been enabled.
|
||||
|
||||
In order to access this directory more easily, the installer may create a
|
||||
Shortcut which has its target set to:
|
||||
|
||||
%APPDATA%\Quake3\
|
||||
|
||||
This Shortcut would work for all users on the system regardless of the
|
||||
locale settings. Unfortunately, this environment variable is only
|
||||
present on Windows NT based systems.
|
||||
|
||||
You can revert to the old single-user behaviour by setting the fs_homepath
|
||||
cvar to the directory where ioquake3 is installed. For example:
|
||||
|
||||
ioquake3.exe +set fs_homepath "c:\ioquake3"
|
||||
|
||||
Note that this cvar MUST be set as a command line parameter.
|
||||
|
||||
## SDL Keyboard Differences
|
||||
|
||||
ioquake3 clients have different keyboard behaviour compared to the original
|
||||
Quake3 clients.
|
||||
|
||||
* "Caps Lock" and "Num Lock" can not be used as normal binds since they
|
||||
do not send a KEYUP event until the key is pressed again.
|
||||
|
||||
* SDL > 1.2.9 does not support disabling dead key recognition. In order to
|
||||
send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
|
||||
sometimes the same character again) after the character to send it on
|
||||
many international keyboard layouts.
|
||||
|
||||
* The SDL client supports many more keys than the original Quake3 client.
|
||||
For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
|
||||
For non-US keyboards, all of the so called "World" keys are now supported
|
||||
as well as F13, F14, F15, and the country-specific mode/meta keys.
|
||||
|
||||
On many international layouts the default console toggle keys are also dead
|
||||
keys, meaning that dropping the console potentially results in
|
||||
unintentionally initiating the keying of a dead key. Furthermore SDL 1.2's
|
||||
dead key support is broken by design and Q3 doesn't support non-ASCII text
|
||||
entry, so the chances are you won't get the correct character anyway.
|
||||
|
||||
If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
|
||||
is a space delimited list of key names that will toggle the console. The key
|
||||
names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
|
||||
"WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
|
||||
number. Some example values for cl_consoleKeys:
|
||||
|
||||
"~ ` 0x7e 0x60" Toggle on ~ or ` (the default)
|
||||
"WINDOWS" Toggle on the Windows key
|
||||
"c" Toggle on the c key
|
||||
"0x43" Toggle on the C character (Shift-c)
|
||||
"PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys
|
||||
|
||||
Note that when you elect a set of console keys or characters, they cannot
|
||||
then be used for binding, nor will they generate characters when entering
|
||||
text. Also, in addition to the nominated console keys, Shift-ESC is hard
|
||||
coded to always toggle the console.
|
||||
|
||||
## QuakeLive mouse acceleration
|
||||
(patch and this text written by TTimo from id)
|
||||
|
||||
I've been using an experimental mouse acceleration code for a while, and
|
||||
decided to make it available to everyone. Don't be too worried if you don't
|
||||
understand the explanations below, this is mostly intended for advanced
|
||||
players:
|
||||
To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior)
|
||||
|
||||
New style is controlled with 3 cvars:
|
||||
|
||||
sensitivity
|
||||
cl_mouseAccel
|
||||
cl_mouseAccelOffset
|
||||
|
||||
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if
|
||||
you have a base sensitivity setup, as soon as you set a non zero acceleration
|
||||
your base sensitivity at low speeds will change as well. The other problem
|
||||
with style 0 is that you are stuck on a square (power of two) acceleration
|
||||
curve.
|
||||
|
||||
The new code tries to solve both problems:
|
||||
|
||||
Once you setup your sensitivity to feel comfortable and accurate enough for
|
||||
low mouse deltas with no acceleration (cl_mouseAccel 0), you can start
|
||||
increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the
|
||||
amplification you want for high deltas with little effect on low mouse deltas.
|
||||
|
||||
cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve
|
||||
as style 0. The higher the value, the faster the amplification grows with the
|
||||
mouse delta.
|
||||
|
||||
cl_mouseAccelOffset sets how much base mouse delta will be doubled by
|
||||
acceleration. The closer to zero you bring it, the more acceleration will
|
||||
happen at low speeds. This is also very useful if you are changing to a new
|
||||
mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your
|
||||
cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely
|
||||
gain in precision when you do that, but that is not related to mouse
|
||||
acceleration).
|
||||
|
||||
Mouse acceleration is tricky to configure, and when you do you'll have to
|
||||
re-learn your aiming. But you will find that it's very much forth it in the
|
||||
long run.
|
||||
|
||||
If you try the new acceleration code and start using it, I'd be very
|
||||
interested by your feedback.
|
||||
|
||||
|
||||
# README for Developers
|
||||
|
||||
## pk3dir
|
||||
|
@ -630,55 +439,6 @@ not prohibit commercial exploitation and all assets (e.g. textures, sounds,
|
|||
maps) created by yourself are your property and can be sold like every other
|
||||
game you find in stores.
|
||||
|
||||
## Network protocols
|
||||
|
||||
There are now two cvars that give you some degree of freedom over the reported
|
||||
protocol versions between clients and servers: "com_protocol" and
|
||||
"com_legacyprotocol".
|
||||
The reason for this is that some standalone games increased the protocol
|
||||
number even though nothing really changed in their protocol and the ioquake3
|
||||
engine is still fully compatible.
|
||||
|
||||
In order to harden the network protocol against UDP spoofing attacks a new
|
||||
network protocol was introduced that defends against such attacks.
|
||||
Unfortunately, this protocol will be incompatible to the original quake3 1.32c
|
||||
which is the latest official release from id.
|
||||
Luckily, ioquake3 has backwards compatibility, on the client as well as on the
|
||||
server. This means ioquake3 players can play on old servers just as ioquake3
|
||||
servers are able to service old clients.
|
||||
|
||||
The cvar "com_protocol" denotes the protocol version for the new hardened
|
||||
protocol, whereas the "com_legacyprotocol" cvar denotes the protocol version
|
||||
for the legacy protocol.
|
||||
If the value for "com_protocol" and "com_legacyprotocol" is identical, then
|
||||
the legacy protocol is always used. If "com_legacyprotocol" is set to 0, then
|
||||
support for the legacy protocol is disabled.
|
||||
|
||||
Mods that use a standalone engine obviously do not require dual protocol
|
||||
support, and it is turned off if the engine is compiled with STANDALONE per
|
||||
default. If you desire backwards compatibility to older versions of your
|
||||
game you can still enable it in q_shared.h by defining
|
||||
LEGACY_PROTOCOL.
|
||||
|
||||
## cl_guid Support
|
||||
|
||||
cl_guid is a cvar which is part of the client's USERINFO string. Its value
|
||||
is a 32 character string made up of [a-f] and [0-9] characters. This
|
||||
value is pseudo-unique for every player. Id's Quake 3 Arena client also
|
||||
sets cl_guid, but only if Punkbuster is enabled on the client.
|
||||
|
||||
If cl_guidServerUniq is non-zero (the default), then this value is also
|
||||
pseudo-unique for each server a client connects to (based on IP:PORT of
|
||||
the server).
|
||||
|
||||
The purpose of cl_guid is to add an identifier for each player on
|
||||
a server. This value can be reset by the client at any time so it's not
|
||||
useful for blocking access. However, it can have at least two uses in
|
||||
your mod's game code:
|
||||
|
||||
1. improve logging to allow statistical tools to index players by more
|
||||
than just name
|
||||
2. granting some weak admin rights to players without requiring passwords
|
||||
|
||||
## PNG support
|
||||
|
||||
|
@ -713,18 +473,13 @@ directory, this restriction is lifted.
|
|||
|
||||
# Contributing
|
||||
|
||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
|
||||
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
|
||||
submit your patch there. The best case scenario is that you submit your patch
|
||||
to bugzilla, and then post the URL to the mailing list.
|
||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or as a GitHub pull request and
|
||||
submit your patch there.
|
||||
|
||||
The focus for ioq3 is to develop a stable base suitable for further development
|
||||
and provide players with the same Quake 3 experience they've had for years. As
|
||||
such ioq3 does not have any significant graphical enhancements and none are
|
||||
planned at this time. However, improved graphics and sound patches will be
|
||||
accepted as long as they are entirely optional, do not require new media and
|
||||
are off by default.
|
||||
and provide players with the same Quake 3 experience they've had for years.
|
||||
|
||||
We do have graphical improvements with the new renderer, but they are off by default.
|
||||
|
||||
# Building Official Installers
|
||||
|
||||
|
@ -783,4 +538,3 @@ Significant contributions from
|
|||
* Aaron Gyes <floam@aaron.gy>
|
||||
|
||||
|
||||
[![githalytics.com alpha](https://cruel-carlota.pagodabox.com/6d196bd663b47049a25dcb8caef95949 "githalytics.com")](http://githalytics.com/ioquake/ioq3)
|
||||
|
|
|
@ -21,10 +21,9 @@
|
|||
; MASM ftol conversion functions using SSE or FPU
|
||||
; assume __cdecl calling convention is being used for x86, __fastcall for x64
|
||||
|
||||
IFNDEF idx64
|
||||
.686p
|
||||
.xmm
|
||||
|
||||
IFNDEF idx64
|
||||
.model flat, c
|
||||
ENDIF
|
||||
|
||||
|
|
|
@ -24,10 +24,9 @@
|
|||
; function prototype:
|
||||
; void qsnapvector(vec3_t vec)
|
||||
|
||||
IFNDEF idx64
|
||||
.686p
|
||||
.xmm
|
||||
|
||||
IFNDEF idx64
|
||||
.model flat, c
|
||||
ENDIF
|
||||
|
||||
|
@ -37,17 +36,12 @@ ENDIF
|
|||
ssemask DWORD 0FFFFFFFFh, 0FFFFFFFFh, 0FFFFFFFFh, 00000000h
|
||||
ssecw DWORD 00001F80h
|
||||
|
||||
IFNDEF idx64
|
||||
fpucw WORD 037Fh
|
||||
ENDIF
|
||||
|
||||
.code
|
||||
|
||||
IFDEF idx64
|
||||
; qsnapvector using SSE
|
||||
|
||||
qsnapvectorsse PROC
|
||||
sub rsp, 8
|
||||
movaps xmm1, ssemask ; initialize the mask register
|
||||
movups xmm0, [rcx] ; here is stored our vector. Read 4 values in one go
|
||||
movaps xmm2, xmm0 ; keep a copy of the original data
|
||||
|
|
|
@ -2108,7 +2108,7 @@ int AAS_Reachability_Jump(int area1num, int area2num)
|
|||
int stopevent, areas[10], numareas;
|
||||
float phys_jumpvel, maxjumpdistance, maxjumpheight, height, bestdist, speed;
|
||||
vec_t *v1, *v2, *v3, *v4;
|
||||
vec3_t beststart, beststart2, bestend, bestend2;
|
||||
vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0};
|
||||
vec3_t teststart, testend, dir, velocity, cmdmove, up = {0, 0, 1}, sidewards;
|
||||
aas_area_t *area1, *area2;
|
||||
aas_face_t *face1, *face2;
|
||||
|
@ -3152,7 +3152,7 @@ aas_lreachability_t *AAS_FindFaceReachabilities(vec3_t *facepoints, int numpoint
|
|||
int facenum, edgenum, bestfacenum;
|
||||
float *v1, *v2, *v3, *v4;
|
||||
float bestdist, speed, hordist, dist;
|
||||
vec3_t beststart, beststart2, bestend, bestend2, tmp, hordir, testpoint;
|
||||
vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0}, tmp, hordir, testpoint;
|
||||
aas_lreachability_t *lreach, *lreachabilities;
|
||||
aas_area_t *area;
|
||||
aas_face_t *face;
|
||||
|
|
|
@ -1770,7 +1770,7 @@ int AAS_AreaRouteToGoalArea(int areanum, vec3_t origin, int goalareanum, int tra
|
|||
//===========================================================================
|
||||
int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags)
|
||||
{
|
||||
int traveltime, reachnum;
|
||||
int traveltime, reachnum = 0;
|
||||
|
||||
if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum))
|
||||
{
|
||||
|
@ -1786,7 +1786,7 @@ int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, in
|
|||
//===========================================================================
|
||||
int AAS_AreaReachabilityToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags)
|
||||
{
|
||||
int traveltime, reachnum;
|
||||
int traveltime, reachnum = 0;
|
||||
|
||||
if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum))
|
||||
{
|
||||
|
|
|
@ -995,14 +995,14 @@ int PC_Directive_include(source_t *source)
|
|||
script = LoadScriptFile(token.string);
|
||||
if (!script)
|
||||
{
|
||||
strcpy(path, source->includepath);
|
||||
strcat(path, token.string);
|
||||
Q_strncpyz(path, source->includepath, sizeof(path));
|
||||
Q_strcat(path, sizeof(path), token.string);
|
||||
script = LoadScriptFile(path);
|
||||
} //end if
|
||||
} //end if
|
||||
else if (token.type == TT_PUNCTUATION && *token.string == '<')
|
||||
{
|
||||
strcpy(path, source->includepath);
|
||||
Q_strncpyz(path, source->includepath, sizeof(path));
|
||||
while(PC_ReadSourceToken(source, &token))
|
||||
{
|
||||
if (token.linescrossed > 0)
|
||||
|
@ -1011,7 +1011,7 @@ int PC_Directive_include(source_t *source)
|
|||
break;
|
||||
} //end if
|
||||
if (token.type == TT_PUNCTUATION && *token.string == '>') break;
|
||||
strncat(path, token.string, MAX_PATH - 1);
|
||||
Q_strcat(path, sizeof(path), token.string);
|
||||
} //end while
|
||||
if (*token.string != '>')
|
||||
{
|
||||
|
@ -2086,9 +2086,12 @@ int PC_EvaluateTokens(source_t *source, token_t *tokens, signed long int *intval
|
|||
//remove the second value if not question mark operator
|
||||
if (o->operator != P_QUESTIONMARK) v = v->next;
|
||||
//
|
||||
if (v->prev) v->prev->next = v->next;
|
||||
else firstvalue = v->next;
|
||||
if (v->next) v->next->prev = v->prev;
|
||||
if (v)
|
||||
{
|
||||
if (v->prev) v->prev->next = v->next;
|
||||
else firstvalue = v->next;
|
||||
if (v->next) v->next->prev = v->prev;
|
||||
}
|
||||
//FreeMemory(v);
|
||||
FreeValue(v);
|
||||
} //end if
|
||||
|
@ -2442,7 +2445,7 @@ int PC_Directive_eval(source_t *source)
|
|||
token.whitespace_p = source->scriptstack->script_p;
|
||||
token.endwhitespace_p = source->scriptstack->script_p;
|
||||
token.linescrossed = 0;
|
||||
sprintf(token.string, "%d", abs(value));
|
||||
sprintf(token.string, "%ld", labs(value));
|
||||
token.type = TT_NUMBER;
|
||||
token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL;
|
||||
PC_UnreadSourceToken(source, &token);
|
||||
|
@ -2547,12 +2550,12 @@ int PC_DollarDirective_evalint(source_t *source)
|
|||
token.whitespace_p = source->scriptstack->script_p;
|
||||
token.endwhitespace_p = source->scriptstack->script_p;
|
||||
token.linescrossed = 0;
|
||||
sprintf(token.string, "%d", abs(value));
|
||||
sprintf(token.string, "%ld", labs(value));
|
||||
token.type = TT_NUMBER;
|
||||
token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL;
|
||||
|
||||
#ifdef NUMBERVALUE
|
||||
token.intvalue = abs(value);
|
||||
token.intvalue = labs(value);
|
||||
token.floatvalue = token.intvalue;
|
||||
#endif //NUMBERVALUE
|
||||
|
||||
|
@ -2831,6 +2834,7 @@ int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token)
|
|||
{
|
||||
if ((token->subtype & subtype) != subtype)
|
||||
{
|
||||
strcpy(str, "");
|
||||
if (subtype & TT_DECIMAL) strcpy(str, "decimal");
|
||||
if (subtype & TT_HEX) strcpy(str, "hex");
|
||||
if (subtype & TT_OCTAL) strcpy(str, "octal");
|
||||
|
@ -2954,10 +2958,14 @@ void PC_UnreadToken(source_t *source, token_t *token)
|
|||
//============================================================================
|
||||
void PC_SetIncludePath(source_t *source, char *path)
|
||||
{
|
||||
strncpy(source->includepath, path, MAX_PATH);
|
||||
size_t len;
|
||||
|
||||
Q_strncpyz(source->includepath, path, MAX_PATH-1);
|
||||
|
||||
len = strlen(source->includepath);
|
||||
//add trailing path seperator
|
||||
if (source->includepath[strlen(source->includepath)-1] != '\\' &&
|
||||
source->includepath[strlen(source->includepath)-1] != '/')
|
||||
if (len > 0 && source->includepath[len-1] != '\\' &&
|
||||
source->includepath[len-1] != '/')
|
||||
{
|
||||
strcat(source->includepath, PATHSEPERATOR_STR);
|
||||
} //end if
|
||||
|
|
|
@ -828,7 +828,7 @@ int PS_ReadPrimitive(script_t *script, token_t *token)
|
|||
len = 0;
|
||||
while(*script->script_p > ' ' && *script->script_p != ';')
|
||||
{
|
||||
if (len >= MAX_TOKEN)
|
||||
if (len >= MAX_TOKEN - 1)
|
||||
{
|
||||
ScriptError(script, "primitive token longer than MAX_TOKEN = %d", MAX_TOKEN);
|
||||
return 0;
|
||||
|
@ -956,6 +956,7 @@ int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token)
|
|||
|
||||
if (token->type != type)
|
||||
{
|
||||
strcpy(str, "");
|
||||
if (type == TT_STRING) strcpy(str, "string");
|
||||
if (type == TT_LITERAL) strcpy(str, "literal");
|
||||
if (type == TT_NUMBER) strcpy(str, "number");
|
||||
|
@ -968,6 +969,7 @@ int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token)
|
|||
{
|
||||
if ((token->subtype & subtype) != subtype)
|
||||
{
|
||||
strcpy(str, "");
|
||||
if (subtype & TT_DECIMAL) strcpy(str, "decimal");
|
||||
if (subtype & TT_HEX) strcpy(str, "hex");
|
||||
if (subtype & TT_OCTAL) strcpy(str, "octal");
|
||||
|
@ -1350,7 +1352,7 @@ script_t *LoadScriptFile(const char *filename)
|
|||
buffer = GetClearedMemory(sizeof(script_t) + length + 1);
|
||||
script = (script_t *) buffer;
|
||||
Com_Memset(script, 0, sizeof(script_t));
|
||||
strcpy(script->filename, filename);
|
||||
Q_strncpyz(script->filename, filename, sizeof(script->filename));
|
||||
script->buffer = (char *) buffer + sizeof(script_t);
|
||||
script->buffer[length] = 0;
|
||||
script->length = length;
|
||||
|
@ -1396,7 +1398,7 @@ script_t *LoadScriptMemory(char *ptr, int length, char *name)
|
|||
buffer = GetClearedMemory(sizeof(script_t) + length + 1);
|
||||
script = (script_t *) buffer;
|
||||
Com_Memset(script, 0, sizeof(script_t));
|
||||
strcpy(script->filename, name);
|
||||
Q_strncpyz(script->filename, name, sizeof(script->filename));
|
||||
script->buffer = (char *) buffer + sizeof(script_t);
|
||||
script->buffer[length] = 0;
|
||||
script->length = length;
|
||||
|
|
|
@ -734,6 +734,11 @@ static float CG_DrawAttacker(float y)
|
|||
return y;
|
||||
}
|
||||
|
||||
if ( !cgs.clientinfo[clientNum].infoValid ) {
|
||||
cg.attackerTime = 0;
|
||||
return y;
|
||||
}
|
||||
|
||||
t = cg.time - cg.attackerTime;
|
||||
if (t > ATTACKER_HEAD_TIME) {
|
||||
cg.attackerTime = 0;
|
||||
|
|
|
@ -840,6 +840,10 @@ void CG_EntityEvent(centity_t * cent, vec3_t position)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case EV_USE_ITEM15:
|
||||
DEBUGNAME("EV_USE_ITEM15");
|
||||
CG_UseItem( cent );
|
||||
break;
|
||||
|
||||
//
|
||||
// weapon events
|
||||
|
|
|
@ -105,7 +105,7 @@ CG_FreeMarkPoly
|
|||
*/
|
||||
void CG_FreeMarkPoly(markPoly_t * le)
|
||||
{
|
||||
if (!le->prevMark) {
|
||||
if (!le->prevMark || !le->nextMark) {
|
||||
CG_Error("CG_FreeLocalEntity: not active");
|
||||
}
|
||||
// remove from the doubly linked active list
|
||||
|
|
|
@ -327,8 +327,6 @@ static void CG_DrawPlayerHead(rectDef_t * rect, qboolean draw2D)
|
|||
cg.headEndYaw = 180 + 20 * cos(crandom() * M_PI);
|
||||
cg.headEndPitch = 5 * cos(crandom() * M_PI);
|
||||
}
|
||||
|
||||
size = rect->w * 1.25;
|
||||
}
|
||||
|
||||
// if the server was frozen for a while we may have a bad head start time
|
||||
|
@ -564,8 +562,6 @@ static void CG_DrawSelectedPlayerPowerup(rectDef_t * rect, qboolean draw2D)
|
|||
item = BG_FindItemForPowerup(j);
|
||||
if (item) {
|
||||
CG_DrawPic(x, y, rect->w, rect->h, trap_R_RegisterShader(item->icon));
|
||||
x += 3;
|
||||
y += 3;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1332,7 +1328,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
|
|||
}
|
||||
count = 0;
|
||||
while (s && *s && count < len) {
|
||||
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
||||
glyph = &font->glyphs[*s & 255];
|
||||
if (Q_IsColorString(s)) {
|
||||
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
||||
newColor[3] = color[3];
|
||||
|
@ -1342,7 +1338,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
|
|||
} else {
|
||||
float yadj = useScale * glyph->top;
|
||||
|
||||
if (CG_Text_Width(s, useScale, 1) + x > max) {
|
||||
if (CG_Text_Width(s, scale, 1) + x > max) {
|
||||
*maxX = 0;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -734,7 +734,7 @@ static void CG_ConfigStringModified(void)
|
|||
cgs.teamVoteNo[num - CS_TEAMVOTE_NO] = atoi(str);
|
||||
cgs.teamVoteModified[num - CS_TEAMVOTE_NO] = qtrue;
|
||||
} else if (num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
|
||||
Q_strncpyz(cgs.teamVoteString[num - CS_TEAMVOTE_STRING], str, sizeof(cgs.teamVoteString));
|
||||
Q_strncpyz(cgs.teamVoteString[num - CS_TEAMVOTE_STRING], str, sizeof(cgs.teamVoteString[0]));
|
||||
} else if (num == CS_INTERMISSION) {
|
||||
cg.intermissionStarted = atoi(str);
|
||||
} else if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
|
||||
|
|
|
@ -191,7 +191,9 @@ static void CG_TransitionSnapshot(void)
|
|||
|
||||
// if we had a map_restart, set everthing with initial
|
||||
if (!cg.snap) {
|
||||
return;
|
||||
}
|
||||
|
||||
// clear the currentValid flag for all entities in the existing snapshot
|
||||
for (i = 0; i < cg.snap->numEntities; i++) {
|
||||
cent = &cg_entities[cg.snap->entities[i].number];
|
||||
|
|
|
@ -740,25 +740,21 @@ void CG_RegisterWeapon(int weaponNum)
|
|||
weaponInfo->ammoIcon = trap_R_RegisterShader(ammo->icon);
|
||||
}
|
||||
|
||||
strcpy(path, item->world_model[0]);
|
||||
COM_StripExtensionInPlace(path);
|
||||
strcat(path, "_flash.md3");
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_flash.md3" );
|
||||
weaponInfo->flashModel = trap_R_RegisterModel(path);
|
||||
|
||||
strcpy(path, item->world_model[0]);
|
||||
COM_StripExtensionInPlace(path);
|
||||
strcat(path, "_barrel.md3");
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_barrel.md3" );
|
||||
weaponInfo->barrelModel = trap_R_RegisterModel(path);
|
||||
|
||||
strcpy(path, item->world_model[0]);
|
||||
COM_StripExtensionInPlace(path);
|
||||
strcat(path, "_hand.md3");
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_hand.md3" );
|
||||
weaponInfo->handsModel = trap_R_RegisterModel(path);
|
||||
|
||||
//Elder: added to cache 1st-person models
|
||||
strcpy(path, item->world_model[0]);
|
||||
COM_StripExtensionInPlace(path);
|
||||
strcat(path, "_1st.md3");
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_1st.md3" );
|
||||
weaponInfo->firstModel = trap_R_RegisterModel(path);
|
||||
|
||||
if (!weaponInfo->handsModel) {
|
||||
|
@ -2447,11 +2443,11 @@ void CG_MissileHitWall(int weapon, int clientNum, vec3_t origin,
|
|||
int r, duration, angle, contentType, sparkCount, i;
|
||||
qboolean alphaFade, isSprite;
|
||||
|
||||
mark = 0;
|
||||
radius = 32;
|
||||
sfx = 0;
|
||||
mod = 0;
|
||||
mark = 0;
|
||||
shader = 0;
|
||||
sfx = 0;
|
||||
radius = 0;
|
||||
light = 0;
|
||||
lightColor[0] = 1;
|
||||
lightColor[1] = 1;
|
||||
|
|
|
@ -122,17 +122,6 @@ static ID_INLINE void WRITE_2BYTES( int x )
|
|||
bufIndex += 2;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
WRITE_1BYTES
|
||||
===============
|
||||
*/
|
||||
static ID_INLINE void WRITE_1BYTES( int x )
|
||||
{
|
||||
buffer[ bufIndex ] = x;
|
||||
bufIndex += 1;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
START_CHUNK
|
||||
|
|
|
@ -94,8 +94,8 @@ typedef struct {
|
|||
qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
|
||||
fileHandle_t iFile;
|
||||
e_status status;
|
||||
unsigned int startTime;
|
||||
unsigned int lastTime;
|
||||
int startTime;
|
||||
int lastTime;
|
||||
long tfps;
|
||||
long RoQPlayed;
|
||||
long ROQSize;
|
||||
|
@ -1158,7 +1158,7 @@ redump:
|
|||
if (cinTable[currentHandle].numQuads == -1) {
|
||||
readQuadInfo( framedata );
|
||||
setupQuad( 0, 0 );
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
|
||||
}
|
||||
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
|
||||
break;
|
||||
|
@ -1225,7 +1225,7 @@ redump:
|
|||
|
||||
static void RoQ_init( void )
|
||||
{
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
|
||||
|
||||
cinTable[currentHandle].RoQPlayed = 24;
|
||||
|
||||
|
@ -1356,11 +1356,11 @@ e_status CIN_RunCinematic (int handle)
|
|||
return cinTable[currentHandle].status;
|
||||
}
|
||||
|
||||
thisTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
thisTime = CL_ScaledMilliseconds();
|
||||
if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
|
||||
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
|
||||
}
|
||||
cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100);
|
||||
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
|
||||
|
||||
start = cinTable[currentHandle].startTime;
|
||||
while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
|
||||
|
@ -1368,8 +1368,7 @@ e_status CIN_RunCinematic (int handle)
|
|||
{
|
||||
RoQInterrupt();
|
||||
if (start != cinTable[currentHandle].startTime) {
|
||||
cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value)
|
||||
- cinTable[currentHandle].startTime)*3)/100);
|
||||
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
|
||||
start = cinTable[currentHandle].startTime;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -583,8 +583,8 @@ void Con_DrawNotify (void)
|
|||
if ( ( text[x] & 0xff ) == ' ' ) {
|
||||
continue;
|
||||
}
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
if ( ColorIndexForNumber( text[x]>>8 ) != currentColor ) {
|
||||
currentColor = ColorIndexForNumber( text[x]>>8 );
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
}
|
||||
SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
|
||||
|
@ -677,7 +677,7 @@ void Con_DrawSolidConsole( float frac ) {
|
|||
|
||||
// draw the text
|
||||
con.vislines = lines;
|
||||
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
|
||||
rows = (lines-SMALLCHAR_HEIGHT)/SMALLCHAR_HEIGHT; // rows of text to draw
|
||||
|
||||
y = lines - (SMALLCHAR_HEIGHT*3);
|
||||
|
||||
|
@ -717,8 +717,8 @@ void Con_DrawSolidConsole( float frac ) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
if ( ColorIndexForNumber( text[x]>>8 ) != currentColor ) {
|
||||
currentColor = ColorIndexForNumber( text[x]>>8 );
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
}
|
||||
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
|
||||
|
|
|
@ -177,12 +177,20 @@ void CL_cURL_Shutdown( void )
|
|||
void CL_cURL_Cleanup(void)
|
||||
{
|
||||
if(clc.downloadCURLM) {
|
||||
CURLMcode result;
|
||||
|
||||
if(clc.downloadCURL) {
|
||||
qcurl_multi_remove_handle(clc.downloadCURLM,
|
||||
result = qcurl_multi_remove_handle(clc.downloadCURLM,
|
||||
clc.downloadCURL);
|
||||
if(result != CURLM_OK) {
|
||||
Com_DPrintf("qcurl_multi_remove_handle failed: %s\n", qcurl_multi_strerror(result));
|
||||
}
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
}
|
||||
qcurl_multi_cleanup(clc.downloadCURLM);
|
||||
result = qcurl_multi_cleanup(clc.downloadCURLM);
|
||||
if(result != CURLM_OK) {
|
||||
Com_DPrintf("CL_cURL_Cleanup: qcurl_multi_cleanup failed: %s\n", qcurl_multi_strerror(result));
|
||||
}
|
||||
clc.downloadCURLM = NULL;
|
||||
clc.downloadCURL = NULL;
|
||||
}
|
||||
|
@ -209,8 +217,36 @@ static size_t CL_cURL_CallbackWrite(void *buffer, size_t size, size_t nmemb,
|
|||
return size*nmemb;
|
||||
}
|
||||
|
||||
CURLcode qcurl_easy_setopt_warn(CURL *curl, CURLoption option, ...)
|
||||
{
|
||||
CURLcode result;
|
||||
|
||||
va_list argp;
|
||||
va_start(argp, option);
|
||||
|
||||
if(option < CURLOPTTYPE_OBJECTPOINT) {
|
||||
long longValue = va_arg(argp, long);
|
||||
result = qcurl_easy_setopt(curl, option, longValue);
|
||||
} else if(option < CURLOPTTYPE_OFF_T) {
|
||||
void *pointerValue = va_arg(argp, void *);
|
||||
result = qcurl_easy_setopt(curl, option, pointerValue);
|
||||
} else {
|
||||
curl_off_t offsetValue = va_arg(argp, curl_off_t);
|
||||
result = qcurl_easy_setopt(curl, option, offsetValue);
|
||||
}
|
||||
|
||||
if(result != CURLE_OK) {
|
||||
Com_DPrintf("qcurl_easy_setopt failed: %s\n", qcurl_easy_strerror(result));
|
||||
}
|
||||
va_end(argp);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
|
||||
{
|
||||
CURLMcode result;
|
||||
|
||||
clc.cURLUsed = qtrue;
|
||||
Com_Printf("URL: %s\n", remoteURL);
|
||||
Com_DPrintf("***** CL_cURL_BeginDownload *****\n"
|
||||
|
@ -246,23 +282,23 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
|
|||
}
|
||||
|
||||
if(com_developer->integer)
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s",
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_VERBOSE, 1);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_URL, clc.downloadURL);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s",
|
||||
NET_AdrToString(clc.serverAddress)));
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s",
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s",
|
||||
Q3_VERSION, qcurl_version()));
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION,
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_WRITEFUNCTION,
|
||||
CL_cURL_CallbackWrite);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION,
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_NOPROGRESS, 0);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION,
|
||||
CL_cURL_CallbackProgress);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
|
||||
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
|
||||
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
|
||||
clc.downloadCURLM = qcurl_multi_init();
|
||||
if(!clc.downloadCURLM) {
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
|
@ -271,7 +307,13 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
|
|||
"failed");
|
||||
return;
|
||||
}
|
||||
qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL);
|
||||
result = qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL);
|
||||
if(result != CURLM_OK) {
|
||||
qcurl_easy_cleanup(clc.downloadCURL);
|
||||
clc.downloadCURL = NULL;
|
||||
Com_Error(ERR_DROP,"CL_cURL_BeginDownload: qcurl_multi_add_handle() failed: %s", qcurl_multi_strerror(result));
|
||||
return;
|
||||
}
|
||||
|
||||
if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) &&
|
||||
!clc.cURLDisconnected) {
|
||||
|
|
|
@ -604,10 +604,10 @@ usercmd_t CL_CreateCmd( void ) {
|
|||
// draw debug graphs of turning for mouse testing
|
||||
if ( cl_debugMove->integer ) {
|
||||
if ( cl_debugMove->integer == 1 ) {
|
||||
SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]) );
|
||||
SCR_DebugGraph( fabs(cl.viewangles[YAW] - oldAngles[YAW]) );
|
||||
}
|
||||
if ( cl_debugMove->integer == 2 ) {
|
||||
SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]) );
|
||||
SCR_DebugGraph( fabs(cl.viewangles[PITCH] - oldAngles[PITCH]) );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1207,7 +1207,7 @@ void CL_KeyDownEvent( int key, unsigned time )
|
|||
{
|
||||
keys[key].down = qtrue;
|
||||
keys[key].repeats++;
|
||||
if( keys[key].repeats == 1 && key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK )
|
||||
if( keys[key].repeats == 1 )
|
||||
anykeydown++;
|
||||
|
||||
if( keys[K_ALT].down && key == K_ENTER )
|
||||
|
@ -1299,8 +1299,7 @@ void CL_KeyUpEvent( int key, unsigned time )
|
|||
{
|
||||
keys[key].repeats = 0;
|
||||
keys[key].down = qfalse;
|
||||
if (key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK)
|
||||
anykeydown--;
|
||||
anykeydown--;
|
||||
|
||||
if (anykeydown < 0) {
|
||||
anykeydown = 0;
|
||||
|
@ -1385,9 +1384,6 @@ void Key_ClearStates (void)
|
|||
anykeydown = 0;
|
||||
|
||||
for ( i=0 ; i < MAX_KEYS ; i++ ) {
|
||||
if (i == K_SCROLLOCK || i == K_KP_NUMLOCK || i == K_CAPSLOCK)
|
||||
continue;
|
||||
|
||||
if ( keys[i].down ) {
|
||||
CL_KeyEvent( i, qfalse, 0 );
|
||||
|
||||
|
|
|
@ -149,7 +149,6 @@ typedef struct serverStatus_s
|
|||
} serverStatus_t;
|
||||
|
||||
serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
|
||||
int serverStatusCount;
|
||||
|
||||
#if defined __USEA3D && defined __A3D_GEOM
|
||||
void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
|
||||
|
@ -2301,9 +2300,9 @@ Resend a connect message if the last one has timed out
|
|||
=================
|
||||
*/
|
||||
void CL_CheckForResend( void ) {
|
||||
int port, i;
|
||||
int port;
|
||||
char info[MAX_INFO_STRING];
|
||||
char data[MAX_INFO_STRING];
|
||||
char data[MAX_INFO_STRING + 10];
|
||||
|
||||
// don't send anything if playing back a demo
|
||||
if ( clc.demoplaying ) {
|
||||
|
@ -2357,19 +2356,8 @@ void CL_CheckForResend( void ) {
|
|||
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
||||
Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
|
||||
|
||||
strcpy(data, "connect ");
|
||||
// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
|
||||
// (Com_TokenizeString tokenizes around spaces)
|
||||
data[8] = '"';
|
||||
|
||||
for(i=0;i<strlen(info);i++) {
|
||||
data[9+i] = info[i]; // + (clc.challenge)&0x3;
|
||||
}
|
||||
data[9+i] = '"';
|
||||
data[10+i] = 0;
|
||||
|
||||
// NOTE TTimo don't forget to set the right data length!
|
||||
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) &data[0], i+10 );
|
||||
Com_sprintf( data, sizeof(data), "connect \"%s\"", info );
|
||||
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) data, strlen ( data ) );
|
||||
// the most current userinfo has been sent, so watch for any
|
||||
// newer changes to userinfo variables
|
||||
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
||||
|
@ -3237,6 +3225,7 @@ void CL_InitRef( void ) {
|
|||
ri.Cvar_Set = Cvar_Set;
|
||||
ri.Cvar_SetValue = Cvar_SetValue;
|
||||
ri.Cvar_CheckRange = Cvar_CheckRange;
|
||||
ri.Cvar_SetDescription = Cvar_SetDescription;
|
||||
ri.Cvar_VariableIntegerValue = Cvar_VariableIntegerValue;
|
||||
|
||||
// cinematic stuff
|
||||
|
@ -3844,7 +3833,7 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
|||
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
|
||||
if (strlen(info)) {
|
||||
if (info[strlen(info)-1] != '\n') {
|
||||
strncat(info, "\n", sizeof(info) - 1);
|
||||
Q_strcat(info, sizeof(info), "\n");
|
||||
}
|
||||
Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info );
|
||||
}
|
||||
|
@ -3876,11 +3865,7 @@ serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
|||
oldestTime = cl_serverStatusList[i].startTime;
|
||||
}
|
||||
}
|
||||
if (oldest != -1) {
|
||||
return &cl_serverStatusList[oldest];
|
||||
}
|
||||
serverStatusCount++;
|
||||
return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
|
||||
return &cl_serverStatusList[oldest];
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#endif
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
@ -146,7 +146,7 @@ void mumble_set_identity(const char* identity)
|
|||
size_t len;
|
||||
if (!lm)
|
||||
return;
|
||||
len = MIN(sizeof(lm->identity), strlen(identity)+1);
|
||||
len = MIN(sizeof(lm->identity)/sizeof(wchar_t), strlen(identity)+1);
|
||||
mbstowcs(lm->identity, identity, len);
|
||||
}
|
||||
|
||||
|
@ -164,7 +164,7 @@ void mumble_set_description(const char* description)
|
|||
size_t len;
|
||||
if (!lm)
|
||||
return;
|
||||
len = MIN(sizeof(lm->description), strlen(description)+1);
|
||||
len = MIN(sizeof(lm->description)/sizeof(wchar_t), strlen(description)+1);
|
||||
mbstowcs(lm->description, description, len);
|
||||
}
|
||||
|
||||
|
|
|
@ -236,6 +236,10 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
|
|||
short *samples;
|
||||
float ooff, fdata[2], fdiv, fleftvol, frightvol;
|
||||
|
||||
if (sc->soundChannels <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
samp = &paintbuffer[ bufferOffset ];
|
||||
|
||||
if (ch->doppler) {
|
||||
|
@ -422,6 +426,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
|
|||
short *samples;
|
||||
float ooff, fdata[2], fdiv, fleftvol, frightvol;
|
||||
|
||||
if (sc->soundChannels <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
samp = &paintbuffer[ bufferOffset ];
|
||||
|
||||
if (ch->doppler) {
|
||||
|
|
|
@ -2259,7 +2259,7 @@ void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
|
|||
issame = qfalse;
|
||||
|
||||
// Copy the loop over
|
||||
strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
|
||||
Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
|
||||
|
||||
if(!issame)
|
||||
{
|
||||
|
@ -3260,7 +3260,7 @@ qboolean S_AL_Init( soundInterface_t *si )
|
|||
s_alGain = Cvar_Get( "s_alGain", "1.0", CVAR_ARCHIVE );
|
||||
s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE );
|
||||
s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );
|
||||
s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "13512", CVAR_ARCHIVE );
|
||||
s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "9000", CVAR_ARCHIVE );
|
||||
s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
|
||||
s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT);
|
||||
s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT);
|
||||
|
|
|
@ -119,7 +119,7 @@ void NXPutc(NXStream *stream, char out) {
|
|||
|
||||
|
||||
void encodeWavelet( sfx_t *sfx, short *packets) {
|
||||
float wksp[4097], temp;
|
||||
float wksp[4097] = {0}, temp;
|
||||
int i, samples, size;
|
||||
sndBuffer *newchunk, *chunk;
|
||||
byte *out;
|
||||
|
@ -169,7 +169,7 @@ void encodeWavelet( sfx_t *sfx, short *packets) {
|
|||
}
|
||||
|
||||
void decodeWavelet(sndBuffer *chunk, short *to) {
|
||||
float wksp[4097];
|
||||
float wksp[4097] = {0};
|
||||
int i;
|
||||
byte *out;
|
||||
|
||||
|
|
|
@ -1460,7 +1460,7 @@ char *EasyClientName(int client, char *buf, int size)
|
|||
{
|
||||
int i;
|
||||
char *str1, *str2, *ptr, c;
|
||||
char name[128];
|
||||
char name[128] = {0};
|
||||
|
||||
ClientName(client, name, sizeof(name));
|
||||
for (i = 0; name[i]; i++)
|
||||
|
@ -2822,6 +2822,7 @@ float BotEntityVisible(int viewer, vec3_t eye, vec3_t viewangles, float fov, int
|
|||
BotAI_Trace(&trace, start, NULL, NULL, end, passent, contents_mask);
|
||||
//if water was hit
|
||||
waterfactor = 1.0;
|
||||
//note: trace.contents is always 0, see BotAI_Trace
|
||||
if (trace.contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) {
|
||||
//if the water surface is translucent
|
||||
if (1) {
|
||||
|
@ -5133,6 +5134,7 @@ void BotCheckEvents(bot_state_t * bs, entityState_t * state)
|
|||
case EV_USE_ITEM12:
|
||||
case EV_USE_ITEM13:
|
||||
case EV_USE_ITEM14:
|
||||
case EV_USE_ITEM15:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -172,7 +172,8 @@ void BotAI_Trace(bsp_trace_t * bsptrace, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
VectorCopy(trace.plane.normal, bsptrace->plane.normal);
|
||||
bsptrace->plane.signbits = trace.plane.signbits;
|
||||
bsptrace->plane.type = trace.plane.type;
|
||||
bsptrace->surface.value = trace.surfaceFlags;
|
||||
bsptrace->surface.value = 0;
|
||||
bsptrace->surface.flags = trace.surfaceFlags;
|
||||
bsptrace->ent = trace.entityNum;
|
||||
bsptrace->exp_dist = 0;
|
||||
bsptrace->sidenum = 0;
|
||||
|
@ -1150,7 +1151,8 @@ void BotWriteSessionData(bot_state_t * bs)
|
|||
s = va("%i %i %i %i %i %i %i %i"
|
||||
" %f %f %f"
|
||||
" %f %f %f"
|
||||
" %f %f %f",
|
||||
" %f %f %f"
|
||||
" %f",
|
||||
bs->lastgoal_decisionmaker,
|
||||
bs->lastgoal_ltgtype,
|
||||
bs->lastgoal_teammate,
|
||||
|
@ -1165,7 +1167,10 @@ void BotWriteSessionData(bot_state_t * bs)
|
|||
bs->lastgoal_teamgoal.mins[0],
|
||||
bs->lastgoal_teamgoal.mins[1],
|
||||
bs->lastgoal_teamgoal.mins[2],
|
||||
bs->lastgoal_teamgoal.maxs[0], bs->lastgoal_teamgoal.maxs[1], bs->lastgoal_teamgoal.maxs[2]
|
||||
bs->lastgoal_teamgoal.maxs[0],
|
||||
bs->lastgoal_teamgoal.maxs[1],
|
||||
bs->lastgoal_teamgoal.maxs[2],
|
||||
bs->formation_dist
|
||||
);
|
||||
|
||||
var = va("botsession%i", bs->client);
|
||||
|
@ -1190,7 +1195,8 @@ void BotReadSessionData(bot_state_t * bs)
|
|||
"%i %i %i %i %i %i %i %i"
|
||||
" %f %f %f"
|
||||
" %f %f %f"
|
||||
" %f %f %f",
|
||||
" %f %f %f"
|
||||
" %f",
|
||||
&bs->lastgoal_decisionmaker,
|
||||
&bs->lastgoal_ltgtype,
|
||||
&bs->lastgoal_teammate,
|
||||
|
@ -1205,7 +1211,10 @@ void BotReadSessionData(bot_state_t * bs)
|
|||
&bs->lastgoal_teamgoal.mins[0],
|
||||
&bs->lastgoal_teamgoal.mins[1],
|
||||
&bs->lastgoal_teamgoal.mins[2],
|
||||
&bs->lastgoal_teamgoal.maxs[0], &bs->lastgoal_teamgoal.maxs[1], &bs->lastgoal_teamgoal.maxs[2]
|
||||
&bs->lastgoal_teamgoal.maxs[0],
|
||||
&bs->lastgoal_teamgoal.maxs[1],
|
||||
&bs->lastgoal_teamgoal.maxs[2],
|
||||
&bs->formation_dist
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1224,6 +1233,10 @@ int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean resta
|
|||
botstates[client] = G_Alloc(sizeof(bot_state_t));
|
||||
bs = botstates[client];
|
||||
|
||||
if (!bs) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (bs && bs->inuse) {
|
||||
BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client);
|
||||
return qfalse;
|
||||
|
|
|
@ -282,7 +282,7 @@ typedef struct bot_state_s {
|
|||
float leadmessage_time; //last time a messaged was sent to the team mate
|
||||
float leadbackup_time; //time backing up towards team mate
|
||||
//
|
||||
char teamleader[32]; //netname of the team leader
|
||||
char teamleader[MAX_NETNAME]; //netname of the team leader
|
||||
float askteamleader_time; //time asked for team leader
|
||||
float becometeamleader_time; //time the bot will become the team leader
|
||||
float teamgiveorders_time; //time to give team orders
|
||||
|
|
|
@ -177,7 +177,7 @@ int BotSortTeamMatesByBaseTravelTime(bot_state_t * bs, int *teammates, int maxte
|
|||
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR)
|
||||
continue;
|
||||
//
|
||||
if (BotSameTeam(bs, i)) {
|
||||
if (BotSameTeam(bs, i) && goal) {
|
||||
//
|
||||
traveltime = BotClientTravelTimeToGoal(i, goal);
|
||||
//
|
||||
|
@ -336,7 +336,7 @@ BotCTFOrders
|
|||
void BotCTFOrders_BothFlagsNotAtBase(bot_state_t * bs)
|
||||
{
|
||||
int numteammates, defenders, attackers, i, other;
|
||||
int teammates[MAX_CLIENTS];
|
||||
int teammates[MAX_CLIENTS] = {0};
|
||||
char name[MAX_NETNAME], carriername[MAX_NETNAME];
|
||||
|
||||
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
|
||||
|
@ -723,7 +723,7 @@ BotCTFOrders
|
|||
void BotCTFOrders_BothFlagsAtBase(bot_state_t * bs)
|
||||
{
|
||||
int numteammates, defenders, attackers, i;
|
||||
int teammates[MAX_CLIENTS];
|
||||
int teammates[MAX_CLIENTS] = {0};
|
||||
char name[MAX_NETNAME];
|
||||
|
||||
//sort team mates by travel time to base
|
||||
|
|
|
@ -507,7 +507,7 @@ int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
|
|||
|
||||
Q_strncpyz(buf, voiceChat, sizeof(buf));
|
||||
cmd = buf;
|
||||
for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
|
||||
for (; *cmd && *cmd > ' '; cmd++);
|
||||
while (*cmd && *cmd <= ' ')
|
||||
*cmd++ = '\0';
|
||||
//voiceOnly = atoi(ptr);
|
||||
|
@ -515,7 +515,7 @@ int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
|
|||
while (*cmd && *cmd <= ' ')
|
||||
*cmd++ = '\0';
|
||||
clientNum = atoi(ptr);
|
||||
for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
|
||||
for (; *cmd && *cmd > ' '; cmd++);
|
||||
while (*cmd && *cmd <= ' ')
|
||||
*cmd++ = '\0';
|
||||
//color = atoi(ptr);
|
||||
|
|
|
@ -869,7 +869,7 @@ static void G_SpawnBots(char *botList, int baseDelay)
|
|||
while (*p && *p == ' ') {
|
||||
p++;
|
||||
}
|
||||
if (!p) {
|
||||
if (!*p) {
|
||||
break;
|
||||
}
|
||||
// mark start of bot name
|
||||
|
|
|
@ -1293,8 +1293,6 @@ to free floating spectator mode
|
|||
*/
|
||||
void StopFollowing(gentity_t * ent)
|
||||
{
|
||||
vec3_t angle;
|
||||
|
||||
ent->client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
|
||||
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
||||
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
||||
|
@ -1306,8 +1304,13 @@ void StopFollowing(gentity_t * ent)
|
|||
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
||||
ent->r.svFlags &= ~SVF_BOT;
|
||||
ent->client->ps.clientNum = ent - g_entities;
|
||||
angle[0] = angle[1] = angle[2] = 0.0;
|
||||
SetClientViewAngle(ent, angle);
|
||||
|
||||
SetClientViewAngle( ent, ent->client->ps.viewangles );
|
||||
|
||||
// don't use dead view angles
|
||||
if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||||
ent->client->ps.stats[STAT_HEALTH] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -476,6 +476,10 @@ RespawnItem
|
|||
*/
|
||||
void RespawnItem(gentity_t * ent)
|
||||
{
|
||||
if (!ent) {
|
||||
return;
|
||||
}
|
||||
|
||||
// randomly select from teamed entities
|
||||
if (ent->team) {
|
||||
gentity_t *master;
|
||||
|
@ -491,7 +495,11 @@ void RespawnItem(gentity_t * ent)
|
|||
|
||||
choice = rand() % count;
|
||||
|
||||
for (count = 0, ent = master; count < choice; ent = ent->teamchain, count++);
|
||||
for (count = 0, ent = master; ent && count < choice; ent = ent->teamchain, count++);
|
||||
}
|
||||
|
||||
if (!ent) {
|
||||
return;
|
||||
}
|
||||
|
||||
ent->r.contents = CONTENTS_TRIGGER;
|
||||
|
|
|
@ -1629,6 +1629,7 @@ void AdjustTournamentScores(void)
|
|||
ClientUserinfoChanged(clientNum);
|
||||
}
|
||||
|
||||
trap_SetConfigstring( CS_INTERMISSION, "" );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -2730,7 +2731,7 @@ Runs thinking code for this frame if necessary
|
|||
*/
|
||||
void G_RunThink(gentity_t * ent)
|
||||
{
|
||||
float thinktime;
|
||||
int thinktime;
|
||||
|
||||
thinktime = ent->nextthink;
|
||||
if (thinktime <= 0) {
|
||||
|
|
|
@ -1448,6 +1448,10 @@ void Think_SpawnNewDoorTrigger(gentity_t * ent)
|
|||
vec3_t mins, maxs;
|
||||
int i, best;
|
||||
|
||||
if (!ent) {
|
||||
return;
|
||||
}
|
||||
|
||||
// set all of the slaves as shootable
|
||||
// Makro - why ?
|
||||
for (other = ent; other; other = other->teamchain) {
|
||||
|
|
|
@ -148,10 +148,11 @@ UpdateIPBans
|
|||
*/
|
||||
static void UpdateIPBans(void)
|
||||
{
|
||||
byte b[4], m[4];
|
||||
byte b[4] = {0};
|
||||
byte m[4] = {0};
|
||||
int i, j;
|
||||
char iplist_final[MAX_CVAR_VALUE_STRING];
|
||||
char ip[64];
|
||||
char iplist_final[MAX_CVAR_VALUE_STRING] = {0};
|
||||
char ip[64] = {0};
|
||||
|
||||
*iplist_final = 0;
|
||||
for (i = 0; i < numIPFilters; i++) {
|
||||
|
@ -188,7 +189,7 @@ qboolean G_FilterPacket(char *from)
|
|||
{
|
||||
int i;
|
||||
unsigned in;
|
||||
byte m[4];
|
||||
byte m[4] = {0};
|
||||
char *p;
|
||||
|
||||
i = 0;
|
||||
|
|
|
@ -528,7 +528,8 @@
|
|||
|
||||
#elif defined(__GNUC__)
|
||||
# if defined(__ILP32__) || \
|
||||
defined(__i386__) || defined(__ppc__) || defined(__arm__)
|
||||
defined(__i386__) || defined(__ppc__) || defined(__powerpc__) || \
|
||||
defined(__arm__) || defined(__sparc__)
|
||||
# define CURL_SIZEOF_LONG 4
|
||||
# define CURL_TYPEOF_CURL_OFF_T long long
|
||||
# define CURL_FORMAT_CURL_OFF_T "lld"
|
||||
|
@ -538,7 +539,8 @@
|
|||
# define CURL_SUFFIX_CURL_OFF_T LL
|
||||
# define CURL_SUFFIX_CURL_OFF_TU ULL
|
||||
# elif defined(__LP64__) || \
|
||||
defined(__x86_64__) || defined(__ppc64__)
|
||||
defined(__x86_64__) || defined(__ppc64__) || defined(__powerpc64__) || \
|
||||
defined(__sparc64__)
|
||||
# define CURL_SIZEOF_LONG 8
|
||||
# define CURL_TYPEOF_CURL_OFF_T long
|
||||
# define CURL_FORMAT_CURL_OFF_T "ld"
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -872,7 +872,7 @@ int floor1_encode(oggpack_buffer *opb,vorbis_block *vb,
|
|||
|
||||
/* generate the partition's first stage cascade value */
|
||||
if(csubbits){
|
||||
int maxval[8];
|
||||
int maxval[8] = {0};
|
||||
for(k=0;k<csub;k++){
|
||||
int booknum=info->class_subbook[class][k];
|
||||
if(booknum<0){
|
||||
|
|
|
@ -309,7 +309,6 @@ static int comp(const void *a,const void *b){
|
|||
#define EPSILON 10e-7
|
||||
static int Laguerre_With_Deflation(float *a,int ord,float *r){
|
||||
int i,m;
|
||||
double lastdelta=0.f;
|
||||
double *defl=alloca(sizeof(*defl)*(ord+1));
|
||||
for(i=0;i<=ord;i++)defl[i]=a[i];
|
||||
|
||||
|
@ -346,7 +345,6 @@ static int Laguerre_With_Deflation(float *a,int ord,float *r){
|
|||
if(delta<0.f)delta*=-1;
|
||||
|
||||
if(fabs(delta/new)<10e-12)break;
|
||||
lastdelta=delta;
|
||||
}
|
||||
|
||||
r[m-1]=new;
|
||||
|
|
|
@ -1827,7 +1827,7 @@ vorbis_comment *ov_comment(OggVorbis_File *vf,int link){
|
|||
}
|
||||
}
|
||||
|
||||
static int host_is_big_endian() {
|
||||
static int host_is_big_endian(void) {
|
||||
ogg_int32_t pattern = 0xfeedface; /* deadbeef */
|
||||
unsigned char *bytewise = (unsigned char *)&pattern;
|
||||
if (bytewise[0] == 0xfe) return 1;
|
||||
|
|
|
@ -32,6 +32,3 @@ void IN_Shutdown( void ) {
|
|||
void IN_Restart( void ) {
|
||||
}
|
||||
|
||||
void Sys_SendKeyEvents (void) {
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ along with Quake III Arena source code; if not, write to the Free Software
|
|||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// sys_null.h -- null system driver to aid porting efforts
|
||||
// null_main.c -- null system driver to aid porting efforts
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
|
@ -30,26 +30,6 @@ int sys_curtime;
|
|||
|
||||
//===================================================================
|
||||
|
||||
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
|
||||
}
|
||||
|
||||
void Sys_EndStreamedFile( FILE *f ) {
|
||||
}
|
||||
|
||||
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
|
||||
return fread( buffer, size, count, f );
|
||||
}
|
||||
|
||||
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
|
||||
fseek( f, offset, origin );
|
||||
}
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
|
||||
void Sys_mkdir ( const char *path ) {
|
||||
}
|
||||
|
||||
void Sys_Error (char *error, ...) {
|
||||
va_list argptr;
|
||||
|
@ -67,13 +47,6 @@ void Sys_Quit (void) {
|
|||
exit (0);
|
||||
}
|
||||
|
||||
void Sys_UnloadGame (void) {
|
||||
}
|
||||
|
||||
void *Sys_GetGameAPI (void *parms) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_GetClipboardData( void ) {
|
||||
return NULL;
|
||||
}
|
||||
|
@ -89,26 +62,10 @@ FILE *Sys_FOpen(const char *ospath, const char *mode) {
|
|||
void Sys_Mkdir (char *path) {
|
||||
}
|
||||
|
||||
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Sys_FindClose (void) {
|
||||
}
|
||||
|
||||
void Sys_Init (void) {
|
||||
}
|
||||
|
||||
|
||||
void Sys_EarlyOutput( char *string ) {
|
||||
printf( "%s", string );
|
||||
}
|
||||
|
||||
|
||||
void main (int argc, char **argv) {
|
||||
Com_Init (argc, argv);
|
||||
|
||||
|
|
|
@ -163,7 +163,7 @@ static OPUS_INLINE void silk_LDL_FLP(
|
|||
opus_int i, j, k, loop_count, err = 1;
|
||||
silk_float *ptr1, *ptr2;
|
||||
double temp, diag_min_value;
|
||||
silk_float v[ MAX_MATRIX_SIZE ], D[ MAX_MATRIX_SIZE ]; /* temp arrays*/
|
||||
silk_float v[ MAX_MATRIX_SIZE ] = { 0 }, D[ MAX_MATRIX_SIZE ]; /* temp arrays*/
|
||||
|
||||
silk_assert( M <= MAX_MATRIX_SIZE );
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
# error "OPUS_BUILD _MUST_ be defined to build Opus. This probably means you need other defines as well, as in a config.h. See the included build files for details."
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__)
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__) && !defined(__APPLE__)
|
||||
# pragma message "You appear to be compiling without optimization, if so opus will be very slow."
|
||||
#endif
|
||||
|
||||
|
@ -215,7 +215,7 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data,
|
|||
VARDECL(opus_val16, pcm_transition_silk);
|
||||
int pcm_transition_celt_size;
|
||||
VARDECL(opus_val16, pcm_transition_celt);
|
||||
opus_val16 *pcm_transition;
|
||||
opus_val16 *pcm_transition=NULL;
|
||||
int redundant_audio_size;
|
||||
VARDECL(opus_val16, redundant_audio);
|
||||
|
||||
|
|
|
@ -317,7 +317,7 @@ struct OpusSeekRecord{
|
|||
static int op_get_prev_page_serial(OggOpusFile *_of,OpusSeekRecord *_sr,
|
||||
opus_int64 _offset,ogg_uint32_t _serialno,
|
||||
const ogg_uint32_t *_serialnos,int _nserialnos){
|
||||
OpusSeekRecord preferred_sr;
|
||||
OpusSeekRecord preferred_sr={0};
|
||||
ogg_page og;
|
||||
opus_int64 begin;
|
||||
opus_int64 end;
|
||||
|
@ -930,7 +930,7 @@ static int op_find_initial_pcm_offset(OggOpusFile *_of,
|
|||
prev_packet_gp=pcm_start;
|
||||
for(pi=0;pi<op_count;pi++){
|
||||
if(cur_page_eos){
|
||||
ogg_int64_t diff;
|
||||
ogg_int64_t diff=0;
|
||||
OP_ALWAYS_TRUE(!op_granpos_diff(&diff,cur_page_gp,prev_packet_gp));
|
||||
diff=durations[pi]-diff;
|
||||
/*If we have samples to trim...*/
|
||||
|
@ -1128,7 +1128,7 @@ static int op_bisect_forward_serialno(OggOpusFile *_of,
|
|||
opus_int64 bisect;
|
||||
opus_int64 next;
|
||||
opus_int64 last;
|
||||
ogg_int64_t end_offset;
|
||||
ogg_int64_t end_offset=0;
|
||||
ogg_int64_t end_gp;
|
||||
int sri;
|
||||
serialnos=*_serialnos;
|
||||
|
@ -1715,7 +1715,7 @@ opus_int64 op_raw_total(const OggOpusFile *_of,int _li){
|
|||
|
||||
ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li){
|
||||
OggOpusLink *links;
|
||||
ogg_int64_t diff;
|
||||
ogg_int64_t diff=0;
|
||||
int nlinks;
|
||||
nlinks=_of->nlinks;
|
||||
if(OP_UNLIKELY(_of->ready_state<OP_OPENED)
|
||||
|
@ -2114,7 +2114,7 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){
|
|||
static ogg_int64_t op_get_granulepos(const OggOpusFile *_of,
|
||||
ogg_int64_t _pcm_offset,int *_li){
|
||||
const OggOpusLink *links;
|
||||
ogg_int64_t duration;
|
||||
ogg_int64_t duration=0;
|
||||
int nlinks;
|
||||
int li;
|
||||
OP_ASSERT(_pcm_offset>=0);
|
||||
|
@ -2166,11 +2166,11 @@ static int op_pcm_seek_page(OggOpusFile *_of,
|
|||
ogg_int64_t _target_gp,int _li){
|
||||
const OggOpusLink *link;
|
||||
ogg_page og;
|
||||
ogg_int64_t pcm_pre_skip;
|
||||
ogg_int64_t pcm_pre_skip=0;
|
||||
ogg_int64_t pcm_start;
|
||||
ogg_int64_t pcm_end;
|
||||
ogg_int64_t best_gp;
|
||||
ogg_int64_t diff;
|
||||
ogg_int64_t diff=0;
|
||||
ogg_uint32_t serialno;
|
||||
opus_int32 pre_skip;
|
||||
opus_int64 begin;
|
||||
|
@ -2239,7 +2239,7 @@ static int op_pcm_seek_page(OggOpusFile *_of,
|
|||
}
|
||||
}
|
||||
else{
|
||||
ogg_int64_t prev_page_gp;
|
||||
ogg_int64_t prev_page_gp=0;
|
||||
/*We might get lucky and already have the packet with the target
|
||||
buffered.
|
||||
Worth checking.
|
||||
|
@ -2289,7 +2289,7 @@ static int op_pcm_seek_page(OggOpusFile *_of,
|
|||
d2=end-begin>>1;
|
||||
if(force_bisect)bisect=begin+(end-begin>>1);
|
||||
else{
|
||||
ogg_int64_t diff2;
|
||||
ogg_int64_t diff2=0;
|
||||
OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start));
|
||||
OP_ALWAYS_TRUE(!op_granpos_diff(&diff2,pcm_end,pcm_start));
|
||||
/*Take a (pretty decent) guess.*/
|
||||
|
@ -2503,7 +2503,7 @@ static ogg_int64_t op_get_pcm_offset(const OggOpusFile *_of,
|
|||
ogg_int64_t _gp,int _li){
|
||||
const OggOpusLink *links;
|
||||
ogg_int64_t pcm_offset;
|
||||
ogg_int64_t delta;
|
||||
ogg_int64_t delta=0;
|
||||
int li;
|
||||
links=_of->links;
|
||||
pcm_offset=0;
|
||||
|
|
|
@ -59,10 +59,16 @@ ADD BOTS MENU
|
|||
|
||||
typedef struct {
|
||||
menuframework_s menu;
|
||||
|
||||
menutext_s banner;
|
||||
menubitmap_s background;
|
||||
|
||||
menubitmap_s arrows;
|
||||
menubitmap_s up;
|
||||
menubitmap_s down;
|
||||
|
||||
menutext_s bots[7];
|
||||
|
||||
menulist_s skill;
|
||||
menulist_s team;
|
||||
menubitmap_s go;
|
||||
|
@ -215,21 +221,6 @@ static void UI_AddBotsMenu_GetSortedBotNums( void ) {
|
|||
qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_AddBotsMenu_Draw
|
||||
=================
|
||||
*/
|
||||
static void UI_AddBotsMenu_Draw( void ) {
|
||||
UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white );
|
||||
UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
|
||||
|
||||
// standard menu drawing
|
||||
Menu_Draw( &addBotsMenuInfo.menu );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_AddBotsMenu_Init
|
||||
|
@ -266,7 +257,6 @@ static void UI_AddBotsMenu_Init( void ) {
|
|||
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
|
||||
|
||||
memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
|
||||
addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
|
||||
addBotsMenuInfo.menu.fullscreen = qfalse;
|
||||
addBotsMenuInfo.menu.wrapAround = qtrue;
|
||||
addBotsMenuInfo.delay = 1000;
|
||||
|
@ -276,6 +266,21 @@ static void UI_AddBotsMenu_Init( void ) {
|
|||
addBotsMenuInfo.numBots = UI_GetNumBots();
|
||||
count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7;
|
||||
|
||||
addBotsMenuInfo.banner.generic.type = MTYPE_BTEXT;
|
||||
addBotsMenuInfo.banner.generic.x = 320;
|
||||
addBotsMenuInfo.banner.generic.y = 16;
|
||||
addBotsMenuInfo.banner.string = "ADD BOTS";
|
||||
addBotsMenuInfo.banner.color = color_white;
|
||||
addBotsMenuInfo.banner.style = UI_CENTER;
|
||||
|
||||
addBotsMenuInfo.background.generic.type = MTYPE_BITMAP;
|
||||
addBotsMenuInfo.background.generic.name = ART_BACKGROUND;
|
||||
addBotsMenuInfo.background.generic.flags = QMF_INACTIVE;
|
||||
addBotsMenuInfo.background.generic.x = 320-233;
|
||||
addBotsMenuInfo.background.generic.y = 240-166;
|
||||
addBotsMenuInfo.background.width = 466;
|
||||
addBotsMenuInfo.background.height = 332;
|
||||
|
||||
addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP;
|
||||
addBotsMenuInfo.arrows.generic.name = ART_ARROWS;
|
||||
addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE;
|
||||
|
@ -370,8 +375,9 @@ static void UI_AddBotsMenu_Init( void ) {
|
|||
UI_AddBotsMenu_GetSortedBotNums();
|
||||
UI_AddBotsMenu_SetBotNames();
|
||||
|
||||
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.background );
|
||||
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.banner );
|
||||
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows );
|
||||
|
||||
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
|
||||
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
|
||||
for( n = 0; n < count; n++ ) {
|
||||
|
|
|
@ -216,7 +216,7 @@ typedef struct
|
|||
vec3_t playerMoveangles;
|
||||
int playerLegs;
|
||||
int playerTorso;
|
||||
int playerWeapon;
|
||||
weapon_t playerWeapon;
|
||||
qboolean playerChat;
|
||||
|
||||
menubitmap_s back;
|
||||
|
@ -434,7 +434,7 @@ static void Controls_UpdateModel( int anim ) {
|
|||
s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
|
||||
s_controls.playerLegs = LEGS_IDLE;
|
||||
s_controls.playerTorso = TORSO_STAND;
|
||||
s_controls.playerWeapon = -1;
|
||||
s_controls.playerWeapon = WP_NUM_WEAPONS;
|
||||
s_controls.playerChat = qfalse;
|
||||
|
||||
switch( anim ) {
|
||||
|
|
|
@ -659,7 +659,7 @@ Returns the next level the player has not won
|
|||
*/
|
||||
int UI_GetCurrentGame( void ) {
|
||||
int level;
|
||||
int rank;
|
||||
int rank = 0;
|
||||
int skill;
|
||||
const char *info;
|
||||
|
||||
|
|
|
@ -253,7 +253,7 @@ void MField_CharEvent( mfield_t *edit, int ch ) {
|
|||
return;
|
||||
}
|
||||
|
||||
if ( !trap_Key_GetOverstrikeMode() ) {
|
||||
if ( trap_Key_GetOverstrikeMode() ) {
|
||||
if ((edit->cursor == MAX_EDIT_LINE - 1) || (edit->maxchars && edit->cursor >= edit->maxchars))
|
||||
return;
|
||||
} else {
|
||||
|
|
|
@ -88,15 +88,13 @@ tryagain:
|
|||
}
|
||||
|
||||
if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) {
|
||||
strcpy( path, item->world_model[0] );
|
||||
COM_StripExtension( path, path, sizeof(path) );
|
||||
strcat( path, "_barrel.md3" );
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_barrel.md3" );
|
||||
pi->barrelModel = trap_R_RegisterModel( path );
|
||||
}
|
||||
|
||||
strcpy( path, item->world_model[0] );
|
||||
COM_StripExtension( path, path, sizeof(path) );
|
||||
strcat( path, "_flash.md3" );
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_flash.md3" );
|
||||
pi->flashModel = trap_R_RegisterModel( path );
|
||||
|
||||
switch( weaponNum ) {
|
||||
|
@ -332,8 +330,8 @@ static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_
|
|||
}
|
||||
|
||||
// cast away const because of compiler problems
|
||||
MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis );
|
||||
MatrixMultiply( lerped.axis, tempAxis, entity->axis );
|
||||
MatrixMultiply( entity->axis, lerped.axis, tempAxis );
|
||||
MatrixMultiply( tempAxis, ((refEntity_t *)parent)->axis, entity->axis );
|
||||
}
|
||||
|
||||
|
||||
|
@ -689,12 +687,12 @@ UI_DrawPlayer
|
|||
*/
|
||||
void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) {
|
||||
refdef_t refdef;
|
||||
refEntity_t legs;
|
||||
refEntity_t torso;
|
||||
refEntity_t head;
|
||||
refEntity_t gun;
|
||||
refEntity_t barrel;
|
||||
refEntity_t flash;
|
||||
refEntity_t legs = {0};
|
||||
refEntity_t torso = {0};
|
||||
refEntity_t head = {0};
|
||||
refEntity_t gun = {0};
|
||||
refEntity_t barrel = {0};
|
||||
refEntity_t flash = {0};
|
||||
vec3_t origin;
|
||||
int renderfx;
|
||||
vec3_t mins = {-16, -16, -24};
|
||||
|
@ -845,10 +843,6 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti
|
|||
angles[YAW] = 0;
|
||||
angles[PITCH] = 0;
|
||||
angles[ROLL] = UI_MachinegunSpinAngle( pi );
|
||||
if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) {
|
||||
angles[PITCH] = angles[ROLL];
|
||||
angles[ROLL] = 0;
|
||||
}
|
||||
AnglesToAxis( angles, barrel.axis );
|
||||
|
||||
UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel");
|
||||
|
|
|
@ -353,7 +353,6 @@ static void Preferences_MenuInit( void ) {
|
|||
s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
|
||||
s_preferences.allowdownload.generic.y = y;
|
||||
|
||||
y += BIGCHAR_HEIGHT+2;
|
||||
s_preferences.back.generic.type = MTYPE_BITMAP;
|
||||
s_preferences.back.generic.name = ART_BACK0;
|
||||
s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
||||
|
|
|
@ -183,7 +183,7 @@ static void UI_SPLevelMenu_SetBots( void ) {
|
|||
while( *p && *p == ' ' ) {
|
||||
p++;
|
||||
}
|
||||
if( !p ) {
|
||||
if( !*p ) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -236,7 +236,7 @@ static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo
|
|||
levelMenuInfo.levelScores[n] = 8;
|
||||
}
|
||||
|
||||
strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) );
|
||||
Com_sprintf( levelMenuInfo.levelPicNames[n], sizeof(levelMenuInfo.levelPicNames[n]), "levelshots/%s.tga", map );
|
||||
if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) {
|
||||
strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN );
|
||||
}
|
||||
|
|
|
@ -1076,7 +1076,7 @@ static void ServerOptions_InitBotNames( void ) {
|
|||
while( *p && *p == ' ' ) {
|
||||
p++;
|
||||
}
|
||||
if( !p ) {
|
||||
if( !*p ) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -150,7 +150,6 @@ void TeamMain_MenuInit( void ) {
|
|||
s_teammain.spectate.string = "SPECTATE";
|
||||
s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
|
||||
s_teammain.spectate.color = colorRed;
|
||||
y += 20;
|
||||
|
||||
trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
|
||||
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
|
||||
|
|
|
@ -1199,7 +1199,6 @@ void GraphicsOptions_MenuInit( void )
|
|||
s_graphicsoptions.driverinfo.string = "Driver Info";
|
||||
s_graphicsoptions.driverinfo.style = UI_CENTER|UI_SMALLFONT;
|
||||
s_graphicsoptions.driverinfo.color = color_red;
|
||||
y += BIGCHAR_HEIGHT+2;
|
||||
|
||||
s_graphicsoptions.back.generic.type = MTYPE_BITMAP;
|
||||
s_graphicsoptions.back.generic.name = GRAPHICSOPTIONS_BACK0;
|
||||
|
|
|
@ -418,7 +418,7 @@ static int numPlanes;
|
|||
static patchPlane_t planes[MAX_PATCH_PLANES];
|
||||
|
||||
static int numFacets;
|
||||
static facet_t facets[MAX_PATCH_PLANES]; //maybe MAX_FACETS ??
|
||||
static facet_t facets[MAX_FACETS];
|
||||
|
||||
#define NORMAL_EPSILON 0.0001
|
||||
#define DIST_EPSILON 0.02
|
||||
|
@ -626,6 +626,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i][j];
|
||||
p2 = grid->points[i+1][j];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 0 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p1, p2, up );
|
||||
|
||||
|
@ -633,6 +636,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i][j+1];
|
||||
p2 = grid->points[i+1][j+1];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 1 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p2, p1, up );
|
||||
|
||||
|
@ -640,6 +646,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i][j];
|
||||
p2 = grid->points[i][j+1];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 1 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p2, p1, up );
|
||||
|
||||
|
@ -647,6 +656,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i+1][j];
|
||||
p2 = grid->points[i+1][j+1];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 0 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p1, p2, up );
|
||||
|
||||
|
@ -654,6 +666,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i+1][j+1];
|
||||
p2 = grid->points[i][j];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 0 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p1, p2, up );
|
||||
|
||||
|
@ -661,6 +676,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI
|
|||
p1 = grid->points[i][j];
|
||||
p2 = grid->points[i+1][j+1];
|
||||
p = CM_GridPlane( gridPlanes, i, j, 1 );
|
||||
if ( p == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
VectorMA( p1, 4, planes[ p ].plane, up );
|
||||
return CM_FindPlane( p1, p2, up );
|
||||
|
||||
|
@ -858,7 +876,10 @@ void CM_AddFacetBevels( facet_t *facet ) {
|
|||
}
|
||||
|
||||
if ( i == facet->numBorders ) {
|
||||
if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n");
|
||||
if ( facet->numBorders >= 4 + 6 + 16 ) {
|
||||
Com_Printf( "ERROR: too many bevels\n" );
|
||||
continue;
|
||||
}
|
||||
facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped);
|
||||
facet->borderNoAdjust[facet->numBorders] = 0;
|
||||
facet->borderInward[facet->numBorders] = flipped;
|
||||
|
@ -920,7 +941,10 @@ void CM_AddFacetBevels( facet_t *facet ) {
|
|||
}
|
||||
|
||||
if ( i == facet->numBorders ) {
|
||||
if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n");
|
||||
if ( facet->numBorders >= 4 + 6 + 16 ) {
|
||||
Com_Printf( "ERROR: too many bevels\n" );
|
||||
continue;
|
||||
}
|
||||
facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped);
|
||||
|
||||
for ( k = 0 ; k < facet->numBorders ; k++ ) {
|
||||
|
@ -958,6 +982,10 @@ void CM_AddFacetBevels( facet_t *facet ) {
|
|||
|
||||
#ifndef BSPC
|
||||
//add opposite plane
|
||||
if ( facet->numBorders >= 4 + 6 + 16 ) {
|
||||
Com_Printf( "ERROR: too many bevels\n" );
|
||||
return;
|
||||
}
|
||||
facet->borderPlanes[facet->numBorders] = facet->surfacePlane;
|
||||
facet->borderNoAdjust[facet->numBorders] = 0;
|
||||
facet->borderInward[facet->numBorders] = qtrue;
|
||||
|
|
|
@ -667,6 +667,7 @@ void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complet
|
|||
for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
|
||||
if( !Q_stricmp( command, cmd->name ) ) {
|
||||
cmd->complete = complete;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -743,8 +744,11 @@ void Cmd_CompleteArgument( const char *command, char *args, int argNum ) {
|
|||
cmd_function_t *cmd;
|
||||
|
||||
for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
|
||||
if( !Q_stricmp( command, cmd->name ) && cmd->complete ) {
|
||||
cmd->complete( args, argNum );
|
||||
if( !Q_stricmp( command, cmd->name ) ) {
|
||||
if ( cmd->complete ) {
|
||||
cmd->complete( args, argNum );
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1537,6 +1537,7 @@ void Com_InitHunkMemory( void ) {
|
|||
|
||||
// allocate the stack based hunk allocator
|
||||
cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
|
||||
Cvar_SetDescription(cv, "The size of the hunk memory segment");
|
||||
|
||||
// if we are not dedicated min allocation is 56, otherwise min is 1
|
||||
if (com_dedicated && com_dedicated->integer) {
|
||||
|
@ -3551,7 +3552,7 @@ void Com_RandomBytes( byte *string, int len )
|
|||
|
||||
Com_Printf( "Com_RandomBytes: using weak randomization\n" );
|
||||
for( i = 0; i < len; i++ )
|
||||
string[i] = (unsigned char)( rand() % 255 );
|
||||
string[i] = (unsigned char)( rand() % 256 );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -438,6 +438,7 @@ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
|
|||
var->integer = atoi(var->string);
|
||||
var->resetString = CopyString( var_value );
|
||||
var->validate = qfalse;
|
||||
var->description = NULL;
|
||||
|
||||
// link the variable in
|
||||
var->next = cvar_vars;
|
||||
|
@ -489,6 +490,10 @@ void Cvar_Print( cvar_t *v ) {
|
|||
if ( v->latchedString ) {
|
||||
Com_Printf( "latched: \"%s\"\n", v->latchedString );
|
||||
}
|
||||
|
||||
if ( v->description ) {
|
||||
Com_Printf( "%s\n", v->description );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1016,6 +1021,90 @@ void Cvar_List_f( void ) {
|
|||
Com_Printf ("%i cvar indexes\n", cvar_numIndexes);
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_ListModified_f
|
||||
============
|
||||
*/
|
||||
void Cvar_ListModified_f( void ) {
|
||||
cvar_t *var;
|
||||
int totalModified;
|
||||
char *value;
|
||||
char *match;
|
||||
|
||||
if ( Cmd_Argc() > 1 ) {
|
||||
match = Cmd_Argv( 1 );
|
||||
} else {
|
||||
match = NULL;
|
||||
}
|
||||
|
||||
totalModified = 0;
|
||||
for (var = cvar_vars ; var ; var = var->next)
|
||||
{
|
||||
if ( !var->name || !var->modificationCount )
|
||||
continue;
|
||||
|
||||
value = var->latchedString ? var->latchedString : var->string;
|
||||
if ( !strcmp( value, var->resetString ) )
|
||||
continue;
|
||||
|
||||
totalModified++;
|
||||
|
||||
if (match && !Com_Filter(match, var->name, qfalse))
|
||||
continue;
|
||||
|
||||
if (var->flags & CVAR_SERVERINFO) {
|
||||
Com_Printf("S");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_SYSTEMINFO) {
|
||||
Com_Printf("s");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_USERINFO) {
|
||||
Com_Printf("U");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_ROM) {
|
||||
Com_Printf("R");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_INIT) {
|
||||
Com_Printf("I");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_ARCHIVE) {
|
||||
Com_Printf("A");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_LATCH) {
|
||||
Com_Printf("L");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_CHEAT) {
|
||||
Com_Printf("C");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
if (var->flags & CVAR_USER_CREATED) {
|
||||
Com_Printf("?");
|
||||
} else {
|
||||
Com_Printf(" ");
|
||||
}
|
||||
|
||||
Com_Printf (" %s \"%s\", default \"%s\"\n", var->name, value, var->resetString);
|
||||
}
|
||||
|
||||
Com_Printf ("\n%i total modified cvars\n", totalModified);
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_Unset
|
||||
|
@ -1028,6 +1117,9 @@ cvar_t *Cvar_Unset(cvar_t *cv)
|
|||
{
|
||||
cvar_t *next = cv->next;
|
||||
|
||||
// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
|
||||
cvar_modifiedFlags |= cv->flags;
|
||||
|
||||
if(cv->name)
|
||||
Z_Free(cv->name);
|
||||
if(cv->string)
|
||||
|
@ -1036,6 +1128,8 @@ cvar_t *Cvar_Unset(cvar_t *cv)
|
|||
Z_Free(cv->latchedString);
|
||||
if(cv->resetString)
|
||||
Z_Free(cv->resetString);
|
||||
if(cv->description)
|
||||
Z_Free(cv->description);
|
||||
|
||||
if(cv->prev)
|
||||
cv->prev->next = cv->next;
|
||||
|
@ -1205,6 +1299,23 @@ void Cvar_CheckRange( cvar_t *var, float min, float max, qboolean integral )
|
|||
Cvar_Set( var->name, var->string );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
Cvar_SetDescription
|
||||
=====================
|
||||
*/
|
||||
void Cvar_SetDescription( cvar_t *var, const char *var_description )
|
||||
{
|
||||
if( var_description && var_description[0] != '\0' )
|
||||
{
|
||||
if( var->description != NULL )
|
||||
{
|
||||
Z_Free( var->description );
|
||||
}
|
||||
var->description = CopyString( var_description );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
Cvar_Register
|
||||
|
@ -1319,5 +1430,6 @@ void Cvar_Init (void)
|
|||
Cmd_SetCommandCompletionFunc("unset", Cvar_CompleteCvarName);
|
||||
|
||||
Cmd_AddCommand ("cvarlist", Cvar_List_f);
|
||||
Cmd_AddCommand ("cvar_modified", Cvar_ListModified_f);
|
||||
Cmd_AddCommand ("cvar_restart", Cvar_Restart_f);
|
||||
}
|
||||
|
|
|
@ -250,6 +250,7 @@ static cvar_t *fs_homepath;
|
|||
// Also search the .app bundle for .pk3 files
|
||||
static cvar_t *fs_apppath;
|
||||
#endif
|
||||
static cvar_t *fs_steampath;
|
||||
|
||||
static cvar_t *fs_basepath;
|
||||
static cvar_t *fs_basegame;
|
||||
|
@ -533,7 +534,9 @@ qboolean FS_CreatePath (char *OSPath) {
|
|||
|
||||
// Skip creation of the root directory as it will always be there
|
||||
ofs = strchr( path, PATH_SEP );
|
||||
ofs++;
|
||||
if ( ofs != NULL ) {
|
||||
ofs++;
|
||||
}
|
||||
|
||||
for (; ofs != NULL && *ofs ; ofs++) {
|
||||
if (*ofs == PATH_SEP) {
|
||||
|
@ -746,6 +749,21 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp)
|
|||
fsh[f].handleSync = qfalse;
|
||||
}
|
||||
|
||||
// Check fs_steampath too
|
||||
if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
|
||||
{
|
||||
ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
|
||||
ospath[strlen(ospath)-1] = '\0';
|
||||
|
||||
if ( fs_debug->integer )
|
||||
{
|
||||
Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
|
||||
}
|
||||
|
||||
fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
|
||||
fsh[f].handleSync = qfalse;
|
||||
}
|
||||
|
||||
if ( !fsh[f].handleFiles.file.o )
|
||||
{
|
||||
f = 0;
|
||||
|
@ -2484,6 +2502,8 @@ int FS_GetModList( char *listbuf, int bufsize ) {
|
|||
int dummy;
|
||||
char **pFiles0 = NULL;
|
||||
char **pFiles1 = NULL;
|
||||
char **pFiles2 = NULL;
|
||||
char **pFiles3 = NULL;
|
||||
qboolean bDrop = qfalse;
|
||||
|
||||
*listbuf = 0;
|
||||
|
@ -2491,9 +2511,12 @@ int FS_GetModList( char *listbuf, int bufsize ) {
|
|||
|
||||
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
|
||||
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
|
||||
pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
|
||||
// we searched for mods in the three paths
|
||||
// it is likely that we have duplicate names now, which we will cleanup below
|
||||
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
|
||||
pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
|
||||
pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
|
||||
|
||||
nPotential = Sys_CountFileList(pFiles);
|
||||
|
||||
for ( i = 0 ; i < nPotential ; i++ ) {
|
||||
|
@ -2535,6 +2558,15 @@ int FS_GetModList( char *listbuf, int bufsize ) {
|
|||
Sys_FreeFileList( pPaks );
|
||||
}
|
||||
|
||||
/* try on steam path */
|
||||
if ( nPaks <= 0 )
|
||||
{
|
||||
path = FS_BuildOSPath( fs_steampath->string, name, "" );
|
||||
nPaks = 0;
|
||||
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
|
||||
Sys_FreeFileList( pPaks );
|
||||
}
|
||||
|
||||
if (nPaks > 0) {
|
||||
nLen = strlen(name) + 1;
|
||||
// nLen is the length of the mod path
|
||||
|
@ -2741,7 +2773,7 @@ void FS_Path_f( void ) {
|
|||
searchpath_t *s;
|
||||
int i;
|
||||
|
||||
Com_Printf ("Current search path:\n");
|
||||
Com_Printf ("We are looking in the current search path:\n");
|
||||
for (s = fs_searchpaths; s; s = s->next) {
|
||||
if (s->pack) {
|
||||
Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
|
||||
|
@ -3278,6 +3310,10 @@ static void FS_Startup( const char *gameName )
|
|||
fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
||||
|
||||
// add search path elements in reverse priority order
|
||||
fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
|
||||
if (fs_steampath->string[0]) {
|
||||
FS_AddGameDirectory( fs_steampath->string, gameName );
|
||||
}
|
||||
if (fs_basepath->string[0]) {
|
||||
FS_AddGameDirectory( fs_basepath->string, gameName );
|
||||
}
|
||||
|
@ -3298,6 +3334,9 @@ static void FS_Startup( const char *gameName )
|
|||
|
||||
// check for additional base game so mods can be based upon other mods
|
||||
if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
|
||||
if (fs_steampath->string[0]) {
|
||||
FS_AddGameDirectory(fs_steampath->string, fs_basegame->string);
|
||||
}
|
||||
if (fs_basepath->string[0]) {
|
||||
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
|
||||
}
|
||||
|
@ -3308,6 +3347,9 @@ static void FS_Startup( const char *gameName )
|
|||
|
||||
// check for additional game folder for mods
|
||||
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
|
||||
if (fs_steampath->string[0]) {
|
||||
FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string);
|
||||
}
|
||||
if (fs_basepath->string[0]) {
|
||||
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
|
||||
}
|
||||
|
|
|
@ -177,12 +177,10 @@ static void mdfour_update(struct mdfour *md, byte *in, int n)
|
|||
|
||||
static void mdfour_result(struct mdfour *md, byte *out)
|
||||
{
|
||||
m = md;
|
||||
|
||||
copy4(out, m->A);
|
||||
copy4(out+4, m->B);
|
||||
copy4(out+8, m->C);
|
||||
copy4(out+12, m->D);
|
||||
copy4(out, md->A);
|
||||
copy4(out+4, md->B);
|
||||
copy4(out+8, md->C);
|
||||
copy4(out+12, md->D);
|
||||
}
|
||||
|
||||
static void mdfour(byte *out, byte *in, int n)
|
||||
|
|
|
@ -246,7 +246,7 @@ int MSG_ReadBits( msg_t *msg, int bits ) {
|
|||
}
|
||||
msg->readcount = (msg->bit>>3)+1;
|
||||
}
|
||||
if ( sgn ) {
|
||||
if ( sgn && bits > 0 && bits < 32 ) {
|
||||
if ( value & ( 1 << ( bits - 1 ) ) ) {
|
||||
value |= -1 ^ ( ( 1 << bits ) - 1 );
|
||||
}
|
||||
|
|
|
@ -1619,7 +1619,7 @@ Called from NET_Sleep which uses select() to determine which sockets have seen a
|
|||
void NET_Event(fd_set *fdr)
|
||||
{
|
||||
byte bufData[MAX_MSGLEN + 1];
|
||||
netadr_t from;
|
||||
netadr_t from = {0};
|
||||
msg_t netmsg;
|
||||
|
||||
while(1)
|
||||
|
|
|
@ -169,50 +169,29 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
//================================================================= LINUX ===
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD_kernel__)
|
||||
#if defined(__linux__) || defined(__FreeBSD_kernel__) || defined(__GNU__)
|
||||
|
||||
#include <endian.h>
|
||||
|
||||
#if defined(__linux__)
|
||||
#define OS_STRING "linux"
|
||||
#else
|
||||
#elif defined(__FreeBSD_kernel__)
|
||||
#define OS_STRING "kFreeBSD"
|
||||
#else
|
||||
#define OS_STRING "GNU"
|
||||
#endif
|
||||
|
||||
#define ID_INLINE inline
|
||||
|
||||
#define PATH_SEP '/'
|
||||
|
||||
#if defined __i386__
|
||||
#define ARCH_STRING "x86"
|
||||
#elif defined __x86_64__
|
||||
#if !defined(ARCH_STRING)
|
||||
# error ARCH_STRING should be defined by the Makefile
|
||||
#endif
|
||||
|
||||
#if defined __x86_64__
|
||||
#undef idx64
|
||||
#define idx64 1
|
||||
#define ARCH_STRING "x86_64"
|
||||
#elif defined __powerpc64__
|
||||
#define ARCH_STRING "ppc64"
|
||||
#elif defined __powerpc__
|
||||
#define ARCH_STRING "ppc"
|
||||
#elif defined __s390__
|
||||
#define ARCH_STRING "s390"
|
||||
#elif defined __s390x__
|
||||
#define ARCH_STRING "s390x"
|
||||
#elif defined __ia64__
|
||||
#define ARCH_STRING "ia64"
|
||||
#elif defined __alpha__
|
||||
#define ARCH_STRING "alpha"
|
||||
#elif defined __sparc__
|
||||
#define ARCH_STRING "sparc"
|
||||
#elif defined __arm__
|
||||
#define ARCH_STRING "arm"
|
||||
#elif defined __cris__
|
||||
#define ARCH_STRING "cris"
|
||||
#elif defined __hppa__
|
||||
#define ARCH_STRING "hppa"
|
||||
#elif defined __mips__
|
||||
#define ARCH_STRING "mips"
|
||||
#elif defined __sh__
|
||||
#define ARCH_STRING "sh"
|
||||
#endif
|
||||
|
||||
#if __FLOAT_WORD_ORDER == __BIG_ENDIAN
|
||||
|
|
|
@ -600,6 +600,10 @@ void SkipRestOfLine ( char **data ) {
|
|||
int c;
|
||||
|
||||
p = *data;
|
||||
|
||||
if ( !*p )
|
||||
return;
|
||||
|
||||
while ( (c = *p++) != 0 ) {
|
||||
if ( c == '\n' ) {
|
||||
com_lines++;
|
||||
|
@ -1252,7 +1256,7 @@ void Info_RemoveKey_Big( char *s, const char *key ) {
|
|||
|
||||
if (!strcmp (key, pkey) )
|
||||
{
|
||||
strcpy (start, s); // remove this part
|
||||
memmove(start, s, strlen(s) + 1); // remove this part
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,23 +27,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// A user mod should never modify this file
|
||||
|
||||
#ifdef STANDALONE
|
||||
#define PRODUCT_NAME "Reaction"
|
||||
#define BASEGAME "Boomstick"
|
||||
#define CLIENT_WINDOW_TITLE "Reaction"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "Reaction"
|
||||
#define PRODUCT_NAME "Reaction"
|
||||
#define BASEGAME "Boomstick"
|
||||
#define CLIENT_WINDOW_TITLE "Reaction"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "Reaction"
|
||||
#define HOMEPATH_NAME_UNIX ".Reaction"
|
||||
#define HOMEPATH_NAME_WIN "Reaction"
|
||||
#define HOMEPATH_NAME_WIN "Reaction"
|
||||
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
|
||||
// #define STEAMPATH_NAME "Foo Bar"
|
||||
// #define STEAMPATH_APPID ""
|
||||
#define GAMENAME_FOR_MASTER "Reaction"
|
||||
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
|
||||
#else
|
||||
#define PRODUCT_NAME "Reaction"
|
||||
#define BASEGAME "Boomstick"
|
||||
#define CLIENT_WINDOW_TITLE "Reaction"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "Reaction"
|
||||
#define PRODUCT_NAME "Reaction"
|
||||
#define BASEGAME "Boomstick"
|
||||
#define CLIENT_WINDOW_TITLE "Reaction"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "Reaction"
|
||||
#define HOMEPATH_NAME_UNIX ".Reaction"
|
||||
#define HOMEPATH_NAME_WIN "Reaction"
|
||||
#define HOMEPATH_NAME_WIN "Reaction"
|
||||
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
|
||||
// #define STEAMPATH_NAME "Foo Bar"
|
||||
// #define STEAMPATH_APPID ""
|
||||
#define GAMENAME_FOR_MASTER "Reaction"
|
||||
// #define LEGACY_PROTOCOL
|
||||
#endif
|
||||
|
@ -410,8 +414,8 @@ extern vec4_t colorDkGrey;
|
|||
#define COLOR_CYAN '5'
|
||||
#define COLOR_MAGENTA '6'
|
||||
#define COLOR_WHITE '7'
|
||||
//#define ColorIndex(c) (((c) - '0') & 0x07)
|
||||
#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
|
||||
#define ColorIndexForNumber(c) ((c) & 0x07)
|
||||
#define ColorIndex(c) (ColorIndexForNumber((c) - '0'))
|
||||
|
||||
//Makro - reset color
|
||||
#define S_COLOR_RESET "^*"
|
||||
|
@ -952,6 +956,7 @@ struct cvar_s {
|
|||
qboolean integral;
|
||||
float min;
|
||||
float max;
|
||||
char *description;
|
||||
|
||||
cvar_t *next;
|
||||
cvar_t *prev;
|
||||
|
|
|
@ -562,6 +562,7 @@ char *Cvar_InfoString_Big( int bit );
|
|||
// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
|
||||
void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
|
||||
void Cvar_CheckRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
|
||||
void Cvar_SetDescription( cvar_t *var, const char *var_description );
|
||||
|
||||
void Cvar_Restart(qboolean unsetVM);
|
||||
void Cvar_Restart_f( void );
|
||||
|
@ -1098,6 +1099,7 @@ FILE *Sys_Mkfifo( const char *ospath );
|
|||
char *Sys_Cwd( void );
|
||||
void Sys_SetDefaultInstallPath(const char *path);
|
||||
char *Sys_DefaultInstallPath(void);
|
||||
char *Sys_SteamPath(void);
|
||||
|
||||
#ifdef MACOS_X
|
||||
char *Sys_DefaultAppPath(void);
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
/* unzip.c -- IO for uncompress .zip files using zlib
|
||||
|
||||
Modified for Quake III Arena to use the Z_Malloc() memory pool;
|
||||
this means a system copy of minizip is not a suitable replacement.
|
||||
|
||||
Based on minizip:
|
||||
|
||||
Version 1.01e, February 12th, 2005
|
||||
|
||||
Copyright (C) 1998-2005 Gilles Vollant
|
||||
|
|
|
@ -203,19 +203,25 @@ static void EmitRexString(byte rex, const char *string)
|
|||
|
||||
|
||||
#define MASK_REG(modrm, mask) \
|
||||
EmitString("81"); \
|
||||
EmitString((modrm)); \
|
||||
Emit4((mask))
|
||||
do { \
|
||||
EmitString("81"); \
|
||||
EmitString((modrm)); \
|
||||
Emit4((mask)); \
|
||||
} while(0)
|
||||
|
||||
// add bl, bytes
|
||||
#define STACK_PUSH(bytes) \
|
||||
EmitString("80 C3"); \
|
||||
Emit1(bytes)
|
||||
do { \
|
||||
EmitString("80 C3"); \
|
||||
Emit1(bytes); \
|
||||
} while(0)
|
||||
|
||||
// sub bl, bytes
|
||||
#define STACK_POP(bytes) \
|
||||
EmitString("80 EB"); \
|
||||
Emit1(bytes)
|
||||
do { \
|
||||
EmitString("80 EB"); \
|
||||
Emit1(bytes); \
|
||||
} while(0)
|
||||
|
||||
static void EmitCommand(ELastCommand command)
|
||||
{
|
||||
|
@ -412,23 +418,24 @@ static void DoSyscall(void)
|
|||
|
||||
if(vm_syscallNum < 0)
|
||||
{
|
||||
int *data;
|
||||
int *data, *ret;
|
||||
#if idx64
|
||||
int index;
|
||||
intptr_t args[MAX_VMSYSCALL_ARGS];
|
||||
#endif
|
||||
|
||||
data = (int *) (savedVM->dataBase + vm_programStack + 4);
|
||||
ret = &vm_opStackBase[vm_opStackOfs + 1];
|
||||
|
||||
#if idx64
|
||||
args[0] = ~vm_syscallNum;
|
||||
for(index = 1; index < ARRAY_LEN(args); index++)
|
||||
args[index] = data[index];
|
||||
|
||||
vm_opStackBase[vm_opStackOfs + 1] = savedVM->systemCall(args);
|
||||
*ret = savedVM->systemCall(args);
|
||||
#else
|
||||
data[0] = ~vm_syscallNum;
|
||||
vm_opStackBase[vm_opStackOfs + 1] = savedVM->systemCall((intptr_t *) data);
|
||||
*ret = savedVM->systemCall((intptr_t *) data);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
@ -1087,8 +1094,9 @@ void VM_Compile(vm_t *vm, vmHeader_t *header)
|
|||
|
||||
// ensure that the optimisation pass knows about all the jump
|
||||
// table targets
|
||||
pc = -1; // a bogus value to be printed in out-of-bounds error messages
|
||||
for( i = 0; i < vm->numJumpTableTargets; i++ ) {
|
||||
jused[ *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) ] = 1;
|
||||
JUSED( *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) );
|
||||
}
|
||||
|
||||
// Start buffer with x86-VM specific procedures
|
||||
|
|
|
@ -381,8 +381,8 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
|
|||
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
|
||||
// GL_EXT_multi_draw_arrays
|
||||
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
|
||||
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
|
||||
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
||||
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||
|
||||
// GL_ARB_shading_language_100
|
||||
#ifndef GL_ARB_shading_language_100
|
||||
|
@ -726,6 +726,17 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
|||
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
||||
#endif
|
||||
|
||||
// GL_ARB_vertex_array_object
|
||||
extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array);
|
||||
extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
|
||||
extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
|
||||
extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
|
||||
#ifndef GL_ARB_vertex_array_object
|
||||
#define GL_ARB_vertex_array_object
|
||||
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(WIN32)
|
||||
// WGL_ARB_create_context
|
||||
#ifndef WGL_ARB_create_context
|
||||
|
|
|
@ -134,6 +134,20 @@ void R_InitFreeType( void );
|
|||
void R_DoneFreeType( void );
|
||||
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
IMAGE LOADERS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
|
||||
|
|
|
@ -397,7 +397,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
|
||||
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
|
||||
Q_strncpyz(font->name, name, sizeof(font->name));
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
for (i = GLYPH_START; i <= GLYPH_END; i++) {
|
||||
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
|
||||
}
|
||||
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
|
||||
|
@ -445,7 +445,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
|
||||
maxHeight = 0;
|
||||
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
for (i = GLYPH_START; i <= GLYPH_END; i++) {
|
||||
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
|
||||
}
|
||||
|
||||
|
@ -455,11 +455,16 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
lastStart = i;
|
||||
imageNumber = 0;
|
||||
|
||||
while ( i <= GLYPH_END ) {
|
||||
while ( i <= GLYPH_END + 1 ) {
|
||||
|
||||
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
|
||||
if ( i == GLYPH_END + 1 ) {
|
||||
// upload/save current image buffer
|
||||
xOut = yOut = -1;
|
||||
} else {
|
||||
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
|
||||
}
|
||||
|
||||
if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
|
||||
if (xOut == -1 || yOut == -1) {
|
||||
// ran out of room
|
||||
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
|
||||
//
|
||||
|
@ -504,7 +509,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
xOut = 0;
|
||||
yOut = 0;
|
||||
ri.Free(imageBuff);
|
||||
if(i == GLYPH_END)
|
||||
if ( i == GLYPH_END + 1 )
|
||||
i++;
|
||||
} else {
|
||||
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
|
||||
|
|
|
@ -133,6 +133,7 @@ typedef struct {
|
|||
void (*Cvar_Set)( const char *name, const char *value );
|
||||
void (*Cvar_SetValue) (const char *name, float value);
|
||||
void (*Cvar_CheckRange)( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
|
||||
void (*Cvar_SetDescription)( cvar_t *cv, const char *description );
|
||||
|
||||
int (*Cvar_VariableIntegerValue) (const char *var_name);
|
||||
|
||||
|
|
|
@ -346,7 +346,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
|
|||
oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames +
|
||||
backEnd.currentEntity->e.oldframe * frameSize );
|
||||
|
||||
RB_CheckOverflow( surface->numVerts, surface->numTriangles );
|
||||
RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 );
|
||||
|
||||
triangles = (int *) ((byte *)surface + surface->ofsTriangles);
|
||||
indexes = surface->numTriangles * 3;
|
||||
|
|
|
@ -474,7 +474,7 @@ void RB_BeginDrawingView (void) {
|
|||
// clip to the plane of the portal
|
||||
if ( backEnd.viewParms.isPortal ) {
|
||||
float plane[4];
|
||||
double plane2[4];
|
||||
GLdouble plane2[4];
|
||||
|
||||
plane[0] = backEnd.viewParms.portalPlane.normal[0];
|
||||
plane[1] = backEnd.viewParms.portalPlane.normal[1];
|
||||
|
@ -710,7 +710,7 @@ void RB_SetGL2D (void) {
|
|||
GLS_SRCBLEND_SRC_ALPHA |
|
||||
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
|
||||
|
||||
qglDisable( GL_CULL_FACE );
|
||||
GL_Cull( CT_TWO_SIDED );
|
||||
qglDisable( GL_CLIP_PLANE0 );
|
||||
|
||||
// set time for 2D shaders
|
||||
|
|
|
@ -927,7 +927,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
|
|||
|
||||
for (m = 0; m < 2; m++) {
|
||||
|
||||
if ( grid2->width >= MAX_GRID_SIZE )
|
||||
if ( !grid2 || grid2->width >= MAX_GRID_SIZE )
|
||||
break;
|
||||
if (m) offset2 = (grid2->height-1) * grid2->width;
|
||||
else offset2 = 0;
|
||||
|
@ -971,7 +971,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
|
|||
}
|
||||
for (m = 0; m < 2; m++) {
|
||||
|
||||
if (grid2->height >= MAX_GRID_SIZE)
|
||||
if (!grid2 || grid2->height >= MAX_GRID_SIZE)
|
||||
break;
|
||||
if (m) offset2 = grid2->width-1;
|
||||
else offset2 = 0;
|
||||
|
@ -1026,7 +1026,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
|
|||
for (k = grid1->height-1; k > 1; k -= 2) {
|
||||
for (m = 0; m < 2; m++) {
|
||||
|
||||
if ( grid2->width >= MAX_GRID_SIZE )
|
||||
if ( !grid2 || grid2->width >= MAX_GRID_SIZE )
|
||||
break;
|
||||
if (m) offset2 = (grid2->height-1) * grid2->width;
|
||||
else offset2 = 0;
|
||||
|
@ -1070,7 +1070,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
|
|||
}
|
||||
for (m = 0; m < 2; m++) {
|
||||
|
||||
if (grid2->height >= MAX_GRID_SIZE)
|
||||
if (!grid2 || grid2->height >= MAX_GRID_SIZE)
|
||||
break;
|
||||
if (m) offset2 = grid2->width-1;
|
||||
else offset2 = 0;
|
||||
|
|
|
@ -899,7 +899,6 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
|
|||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
|
||||
|
||||
// FIXME: this stops fog from setting border color?
|
||||
glState.currenttextures[glState.currenttmu] = 0;
|
||||
qglBindTexture( GL_TEXTURE_2D, 0 );
|
||||
|
||||
|
@ -1168,7 +1167,6 @@ static void R_CreateFogImage( void ) {
|
|||
int x,y;
|
||||
byte *data;
|
||||
float d;
|
||||
float borderColor[4];
|
||||
|
||||
data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 );
|
||||
|
||||
|
@ -1183,18 +1181,8 @@ static void R_CreateFogImage( void ) {
|
|||
data[(y*FOG_S+x)*4+3] = 255*d;
|
||||
}
|
||||
}
|
||||
// standard openGL clamping doesn't really do what we want -- it includes
|
||||
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
|
||||
// what we want.
|
||||
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
|
||||
ri.Hunk_FreeTempMemory( data );
|
||||
|
||||
borderColor[0] = 1.0;
|
||||
borderColor[1] = 1.0;
|
||||
borderColor[2] = 1.0;
|
||||
borderColor[3] = 1;
|
||||
|
||||
qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1443,12 +1431,15 @@ static char *CommaParse( char **data_p ) {
|
|||
// skip double slash comments
|
||||
if ( c == '/' && data[1] == '/' )
|
||||
{
|
||||
while (*data && *data != '\n')
|
||||
data += 2;
|
||||
while (*data && *data != '\n') {
|
||||
data++;
|
||||
}
|
||||
}
|
||||
// skip /* */ comments
|
||||
else if ( c=='/' && data[1] == '*' )
|
||||
{
|
||||
data += 2;
|
||||
while ( *data && ( *data != '*' || data[1] != '/' ) )
|
||||
{
|
||||
data++;
|
||||
|
@ -1481,7 +1472,7 @@ static char *CommaParse( char **data_p ) {
|
|||
*data_p = ( char * ) data;
|
||||
return com_token;
|
||||
}
|
||||
if (len < MAX_TOKEN_CHARS)
|
||||
if (len < MAX_TOKEN_CHARS - 1)
|
||||
{
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
|
@ -1492,7 +1483,7 @@ static char *CommaParse( char **data_p ) {
|
|||
// parse a regular word
|
||||
do
|
||||
{
|
||||
if (len < MAX_TOKEN_CHARS)
|
||||
if (len < MAX_TOKEN_CHARS - 1)
|
||||
{
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
|
@ -1501,11 +1492,6 @@ static char *CommaParse( char **data_p ) {
|
|||
c = *data;
|
||||
} while (c>32 && c != ',' );
|
||||
|
||||
if (len == MAX_TOKEN_CHARS)
|
||||
{
|
||||
// ri.Printf (PRINT_DEVELOPER, "Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
|
||||
len = 0;
|
||||
}
|
||||
com_token[len] = 0;
|
||||
|
||||
*data_p = ( char * ) data;
|
||||
|
@ -1569,7 +1555,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
|
|||
// If not a .skin file, load as a single shader
|
||||
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
||||
skin->numSurfaces = 1;
|
||||
skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low );
|
||||
skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low );
|
||||
skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue );
|
||||
return hSkin;
|
||||
}
|
||||
|
@ -1640,7 +1626,7 @@ void R_InitSkins( void ) {
|
|||
skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low );
|
||||
Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name ) );
|
||||
skin->numSurfaces = 1;
|
||||
skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low );
|
||||
skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low );
|
||||
skin->surfaces[0]->shader = tr.defaultShader;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) {
|
|||
frac[i] = v - pos[i];
|
||||
if ( pos[i] < 0 ) {
|
||||
pos[i] = 0;
|
||||
} else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) {
|
||||
} else if ( pos[i] > tr.world->lightGridBounds[i] - 1 ) {
|
||||
pos[i] = tr.world->lightGridBounds[i] - 1;
|
||||
}
|
||||
}
|
||||
|
@ -182,6 +182,9 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) {
|
|||
data = gridData;
|
||||
for ( j = 0 ; j < 3 ; j++ ) {
|
||||
if ( i & (1<<j) ) {
|
||||
if ( pos[j] + 1 > tr.world->lightGridBounds[j] - 1 ) {
|
||||
break; // ignore values outside lightgrid
|
||||
}
|
||||
factor *= frac[j];
|
||||
data += gridStep[j];
|
||||
} else {
|
||||
|
@ -189,6 +192,9 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) {
|
|||
}
|
||||
}
|
||||
|
||||
if ( j != 3 ) {
|
||||
continue;
|
||||
}
|
||||
if ( !(data[0]+data[1]+data[2]) ) {
|
||||
continue; // ignore samples in walls
|
||||
}
|
||||
|
|
|
@ -477,7 +477,6 @@ typedef enum {
|
|||
SF_IQM,
|
||||
SF_FLARE,
|
||||
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
|
||||
SF_DISPLAY_LIST,
|
||||
|
||||
SF_NUM_SURFACE_TYPES,
|
||||
SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int )
|
||||
|
@ -503,11 +502,6 @@ typedef struct srfPoly_s {
|
|||
polyVert_t *verts;
|
||||
} srfPoly_t;
|
||||
|
||||
typedef struct srfDisplayList_s {
|
||||
surfaceType_t surfaceType;
|
||||
int listNum;
|
||||
} srfDisplayList_t;
|
||||
|
||||
|
||||
typedef struct srfFlare_s {
|
||||
surfaceType_t surfaceType;
|
||||
|
@ -1397,20 +1391,6 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
|
|||
int startFrame, int endFrame,
|
||||
float frac, const char *tagName );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
IMAGE LOADERS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
=============================================================
|
||||
|
|
|
@ -1011,6 +1011,10 @@ int R_SpriteFogNum( trRefEntity_t *ent ) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
if ( ent->e.renderfx & RF_CROSSHAIR ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for ( i = 1 ; i < tr.world->numfogs ; i++ ) {
|
||||
fog = &tr.world->fogs[i];
|
||||
for ( j = 0 ; j < 3 ; j++ ) {
|
||||
|
|
|
@ -144,7 +144,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
unsigned short *framedata;
|
||||
char *str;
|
||||
int i, j;
|
||||
float jointInvMats[IQM_MAX_JOINTS * 12];
|
||||
float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f};
|
||||
float *mat, *matInv;
|
||||
size_t size, joint_names;
|
||||
iqmData_t *iqmData;
|
||||
|
|
|
@ -421,7 +421,7 @@ static void ProjectDlightTexture_altivec( void ) {
|
|||
byte clipBits[SHADER_MAX_VERTEXES];
|
||||
float texCoordsArray[SHADER_MAX_VERTEXES][2];
|
||||
byte colorArray[SHADER_MAX_VERTEXES][4];
|
||||
unsigned hitIndexes[SHADER_MAX_INDEXES];
|
||||
glIndex_t hitIndexes[SHADER_MAX_INDEXES];
|
||||
int numIndexes;
|
||||
float scale;
|
||||
float radius;
|
||||
|
@ -593,7 +593,7 @@ static void ProjectDlightTexture_scalar( void ) {
|
|||
byte clipBits[SHADER_MAX_VERTEXES];
|
||||
float texCoordsArray[SHADER_MAX_VERTEXES][2];
|
||||
byte colorArray[SHADER_MAX_VERTEXES][4];
|
||||
unsigned hitIndexes[SHADER_MAX_INDEXES];
|
||||
glIndex_t hitIndexes[SHADER_MAX_INDEXES];
|
||||
int numIndexes;
|
||||
float scale;
|
||||
float radius;
|
||||
|
|
|
@ -771,7 +771,7 @@ void RB_CalcModulateAlphasByFog( unsigned char *colors ) {
|
|||
*/
|
||||
void RB_CalcModulateRGBAsByFog( unsigned char *colors ) {
|
||||
int i;
|
||||
float texCoords[SHADER_MAX_VERTEXES][2];
|
||||
float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}};
|
||||
|
||||
// calculate texcoords so we can derive density
|
||||
// this is not wasted, because it would only have
|
||||
|
|
|
@ -847,6 +847,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
{
|
||||
vec3_t color;
|
||||
|
||||
VectorClear( color );
|
||||
|
||||
ParseVector( text, 3, color );
|
||||
stage->constantColor[0] = 255 * color[0];
|
||||
stage->constantColor[1] = 255 * color[1];
|
||||
|
@ -1010,8 +1012,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
token = COM_ParseExt( text, qfalse );
|
||||
if ( token[0] == 0 )
|
||||
break;
|
||||
strcat( buffer, token );
|
||||
strcat( buffer, " " );
|
||||
Q_strcat( buffer, sizeof (buffer), token );
|
||||
Q_strcat( buffer, sizeof (buffer), " " );
|
||||
}
|
||||
|
||||
ParseTexMod( buffer, stage );
|
||||
|
@ -1457,7 +1459,7 @@ static qboolean ParseShader( char **text )
|
|||
else if ( token[0] == '{' )
|
||||
{
|
||||
if ( s >= MAX_SHADER_STAGES ) {
|
||||
ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
|
||||
ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
@ -1566,6 +1568,23 @@ static qboolean ParseShader( char **text )
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
if ( r_greyscale->integer )
|
||||
{
|
||||
float luminance;
|
||||
|
||||
luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] );
|
||||
VectorSet( shader.fogParms.color, luminance, luminance, luminance );
|
||||
}
|
||||
else if ( r_greyscale->value )
|
||||
{
|
||||
float luminance;
|
||||
|
||||
luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] );
|
||||
shader.fogParms.color[0] = LERP( shader.fogParms.color[0], luminance, r_greyscale->value );
|
||||
shader.fogParms.color[1] = LERP( shader.fogParms.color[1], luminance, r_greyscale->value );
|
||||
shader.fogParms.color[2] = LERP( shader.fogParms.color[2], luminance, r_greyscale->value );
|
||||
}
|
||||
|
||||
token = COM_ParseExt( text, qfalse );
|
||||
if ( !token[0] )
|
||||
{
|
||||
|
@ -2143,6 +2162,26 @@ static void VertexLightingCollapse( void ) {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
InitShader
|
||||
===============
|
||||
*/
|
||||
static void InitShader( const char *name, int lightmapIndex ) {
|
||||
int i;
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
||||
Q_strncpyz( shader.name, name, sizeof( shader.name ) );
|
||||
shader.lightmapIndex = lightmapIndex;
|
||||
|
||||
for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
|
||||
stages[i].bundle[0].texMods = texMods[i];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
FinishShader
|
||||
|
@ -2462,7 +2501,7 @@ most world construction surfaces.
|
|||
*/
|
||||
shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) {
|
||||
char strippedName[MAX_QPATH];
|
||||
int i, hash;
|
||||
int hash;
|
||||
char *shaderText;
|
||||
image_t *image;
|
||||
shader_t *sh;
|
||||
|
@ -2500,14 +2539,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
Q_strncpyz(shader.name, strippedName, sizeof(shader.name));
|
||||
shader.lightmapIndex = lightmapIndex;
|
||||
for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
|
||||
stages[i].bundle[0].texMods = texMods[i];
|
||||
}
|
||||
InitShader( strippedName, lightmapIndex );
|
||||
|
||||
// FIXME: set these "need" values apropriately
|
||||
shader.needsNormal = qtrue;
|
||||
|
@ -2617,7 +2649,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
|
||||
|
||||
qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) {
|
||||
int i, hash;
|
||||
int hash;
|
||||
shader_t *sh;
|
||||
|
||||
hash = generateHashValue(name, FILE_HASH_SIZE);
|
||||
|
@ -2645,14 +2677,7 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
Q_strncpyz(shader.name, name, sizeof(shader.name));
|
||||
shader.lightmapIndex = lightmapIndex;
|
||||
for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
|
||||
stages[i].bundle[0].texMods = texMods[i];
|
||||
}
|
||||
InitShader( name, lightmapIndex );
|
||||
|
||||
// FIXME: set these "need" values apropriately
|
||||
shader.needsNormal = qtrue;
|
||||
|
@ -2913,7 +2938,7 @@ a single large text block that can be scanned for shader names
|
|||
static void ScanAndLoadShaderFiles( void )
|
||||
{
|
||||
char **shaderFiles;
|
||||
char *buffers[MAX_SHADER_FILES];
|
||||
char *buffers[MAX_SHADER_FILES] = {0};
|
||||
char *p;
|
||||
int numShaderFiles;
|
||||
int i;
|
||||
|
@ -3070,12 +3095,7 @@ static void CreateInternalShaders( void ) {
|
|||
tr.numShaders = 0;
|
||||
|
||||
// init the default shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
||||
Q_strncpyz( shader.name, "<default>", sizeof( shader.name ) );
|
||||
|
||||
shader.lightmapIndex = LIGHTMAP_NONE;
|
||||
InitShader( "<default>", LIGHTMAP_NONE );
|
||||
stages[0].bundle[0].image[0] = tr.defaultImage;
|
||||
stages[0].active = qtrue;
|
||||
stages[0].stateBits = GLS_DEFAULT;
|
||||
|
|
|
@ -44,6 +44,7 @@ typedef struct {
|
|||
static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS];
|
||||
static int numEdgeDefs[SHADER_MAX_VERTEXES];
|
||||
static int facing[SHADER_MAX_INDEXES/3];
|
||||
static vec3_t shadowXyz[SHADER_MAX_VERTEXES];
|
||||
|
||||
void R_AddEdgeDef( int i1, int i2, int facing ) {
|
||||
int c;
|
||||
|
@ -80,13 +81,13 @@ void R_RenderShadowEdges( void ) {
|
|||
|
||||
qglBegin( GL_TRIANGLE_STRIP );
|
||||
qglVertex3fv( tess.xyz[ i1 ] );
|
||||
qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i1 ] );
|
||||
qglVertex3fv( tess.xyz[ i2 ] );
|
||||
qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i2 ] );
|
||||
qglVertex3fv( tess.xyz[ i3 ] );
|
||||
qglVertex3fv( tess.xyz[ i3 + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i3 ] );
|
||||
qglVertex3fv( tess.xyz[ i1 ] );
|
||||
qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i1 ] );
|
||||
qglEnd();
|
||||
}
|
||||
#else
|
||||
|
@ -126,9 +127,9 @@ void R_RenderShadowEdges( void ) {
|
|||
if ( hit[ 1 ] == 0 ) {
|
||||
qglBegin( GL_TRIANGLE_STRIP );
|
||||
qglVertex3fv( tess.xyz[ i ] );
|
||||
qglVertex3fv( tess.xyz[ i + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i ] );
|
||||
qglVertex3fv( tess.xyz[ i2 ] );
|
||||
qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] );
|
||||
qglVertex3fv( shadowXyz[ i2 ] );
|
||||
qglEnd();
|
||||
c_edges++;
|
||||
} else {
|
||||
|
@ -157,11 +158,6 @@ void RB_ShadowTessEnd( void ) {
|
|||
vec3_t lightDir;
|
||||
GLboolean rgba[4];
|
||||
|
||||
// we can only do this if we have enough space in the vertex buffers
|
||||
if ( tess.numVertexes >= SHADER_MAX_VERTEXES / 2 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( glConfig.stencilBits < 4 ) {
|
||||
return;
|
||||
}
|
||||
|
@ -170,7 +166,7 @@ void RB_ShadowTessEnd( void ) {
|
|||
|
||||
// project vertexes away from light direction
|
||||
for ( i = 0 ; i < tess.numVertexes ; i++ ) {
|
||||
VectorMA( tess.xyz[i], -512, lightDir, tess.xyz[i+tess.numVertexes] );
|
||||
VectorMA( tess.xyz[i], -512, lightDir, shadowXyz[i] );
|
||||
}
|
||||
|
||||
// decide which triangles face the light
|
||||
|
@ -211,7 +207,6 @@ void RB_ShadowTessEnd( void ) {
|
|||
// draw the silhouette edges
|
||||
|
||||
GL_Bind( tr.whiteImage );
|
||||
qglEnable( GL_CULL_FACE );
|
||||
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO );
|
||||
qglColor3f( 0.2f, 0.2f, 0.2f );
|
||||
|
||||
|
@ -222,28 +217,15 @@ void RB_ShadowTessEnd( void ) {
|
|||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilFunc( GL_ALWAYS, 1, 255 );
|
||||
|
||||
// mirrors have the culling order reversed
|
||||
if ( backEnd.viewParms.isMirror ) {
|
||||
qglCullFace( GL_FRONT );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
|
||||
GL_Cull( CT_BACK_SIDED );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
|
||||
|
||||
R_RenderShadowEdges();
|
||||
R_RenderShadowEdges();
|
||||
|
||||
qglCullFace( GL_BACK );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR );
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR );
|
||||
|
||||
R_RenderShadowEdges();
|
||||
} else {
|
||||
qglCullFace( GL_BACK );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
|
||||
|
||||
R_RenderShadowEdges();
|
||||
|
||||
qglCullFace( GL_FRONT );
|
||||
qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR );
|
||||
|
||||
R_RenderShadowEdges();
|
||||
}
|
||||
R_RenderShadowEdges();
|
||||
|
||||
|
||||
// reenable writing to the color buffer
|
||||
|
@ -272,7 +254,7 @@ void RB_ShadowFinish( void ) {
|
|||
qglStencilFunc( GL_NOTEQUAL, 0, 255 );
|
||||
|
||||
qglDisable (GL_CLIP_PLANE0);
|
||||
qglDisable (GL_CULL_FACE);
|
||||
GL_Cull( CT_TWO_SIDED );
|
||||
|
||||
GL_Bind( tr.whiteImage );
|
||||
|
||||
|
|
|
@ -907,7 +907,8 @@ RB_SurfaceFace
|
|||
*/
|
||||
static void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
|
||||
int i;
|
||||
unsigned *indices, *tessIndexes;
|
||||
unsigned *indices;
|
||||
glIndex_t *tessIndexes;
|
||||
float *v;
|
||||
float *normal;
|
||||
int ndx;
|
||||
|
@ -1217,12 +1218,6 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
|
|||
RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal);
|
||||
}
|
||||
|
||||
static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
|
||||
// all apropriate state must be set in RB_BeginSurface
|
||||
// this isn't implemented yet...
|
||||
qglCallList( surf->listNum );
|
||||
}
|
||||
|
||||
static void RB_SurfaceSkip( void *surf ) {
|
||||
}
|
||||
|
||||
|
@ -1238,6 +1233,5 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = {
|
|||
(void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR,
|
||||
(void(*)(void*))RB_IQMSurfaceAnim, // SF_IQM,
|
||||
(void(*)(void*))RB_SurfaceFlare, // SF_FLARE,
|
||||
(void(*)(void*))RB_SurfaceEntity, // SF_ENTITY
|
||||
(void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST
|
||||
(void(*)(void*))RB_SurfaceEntity // SF_ENTITY
|
||||
};
|
||||
|
|
|
@ -74,7 +74,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
|
|||
void main()
|
||||
{
|
||||
vec3 position = attr_Position;
|
||||
vec3 normal = attr_Normal * 2.0 - vec3(1.0);
|
||||
vec3 normal = attr_Normal;
|
||||
|
||||
#if defined(USE_DEFORM_VERTEXES)
|
||||
position = DeformPosition(position, normal, attr_TexCoord0.st);
|
||||
|
|
|
@ -102,10 +102,9 @@ void main()
|
|||
#if defined(USE_VERTEX_ANIMATION)
|
||||
vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
|
||||
vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
|
||||
normal = normalize(normal - vec3(0.5));
|
||||
#else
|
||||
vec3 position = attr_Position;
|
||||
vec3 normal = attr_Normal * 2.0 - vec3(1.0);
|
||||
vec3 normal = attr_Normal;
|
||||
#endif
|
||||
|
||||
#if defined(USE_DEFORM_VERTEXES)
|
||||
|
|
|
@ -1,45 +1,12 @@
|
|||
uniform sampler2D u_DiffuseMap;
|
||||
|
||||
#if defined(USE_LIGHTMAP)
|
||||
uniform sampler2D u_LightMap;
|
||||
|
||||
uniform int u_Texture1Env;
|
||||
#endif
|
||||
|
||||
varying vec2 var_DiffuseTex;
|
||||
|
||||
#if defined(USE_LIGHTMAP)
|
||||
varying vec2 var_LightTex;
|
||||
#endif
|
||||
|
||||
varying vec4 var_Color;
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
|
||||
#if defined(USE_LIGHTMAP)
|
||||
vec4 color2 = texture2D(u_LightMap, var_LightTex);
|
||||
#if defined(RGBM_LIGHTMAP)
|
||||
color2.rgb *= color2.a;
|
||||
color2.a = 1.0;
|
||||
#endif
|
||||
|
||||
if (u_Texture1Env == TEXENV_MODULATE)
|
||||
{
|
||||
color *= color2;
|
||||
}
|
||||
else if (u_Texture1Env == TEXENV_ADD)
|
||||
{
|
||||
color += color2;
|
||||
}
|
||||
else if (u_Texture1Env == TEXENV_REPLACE)
|
||||
{
|
||||
color = color2;
|
||||
}
|
||||
|
||||
//color = color * (u_Texture1Env.xxxx + color2 * u_Texture1Env.z) + color2 * u_Texture1Env.y;
|
||||
#endif
|
||||
|
||||
gl_FragColor = color * var_Color;
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ attribute vec3 attr_Normal2;
|
|||
attribute vec4 attr_Color;
|
||||
attribute vec4 attr_TexCoord0;
|
||||
|
||||
#if defined(USE_LIGHTMAP) || defined(USE_TCGEN)
|
||||
#if defined(USE_TCGEN)
|
||||
attribute vec4 attr_TexCoord1;
|
||||
#endif
|
||||
|
||||
|
@ -57,9 +57,6 @@ uniform float u_VertexLerp;
|
|||
#endif
|
||||
|
||||
varying vec2 var_DiffuseTex;
|
||||
#if defined(USE_LIGHTMAP)
|
||||
varying vec2 var_LightTex;
|
||||
#endif
|
||||
varying vec4 var_Color;
|
||||
|
||||
#if defined(USE_DEFORM_VERTEXES)
|
||||
|
@ -193,7 +190,7 @@ float CalcFog(vec3 position)
|
|||
float t = dot(vec4(position, 1.0), u_FogDepth);
|
||||
|
||||
float eyeOutside = float(u_FogEyeT < 0.0);
|
||||
float fogged = float(t < eyeOutside);
|
||||
float fogged = float(t >= eyeOutside);
|
||||
|
||||
t += 1e-6;
|
||||
t *= fogged / (t - u_FogEyeT * eyeOutside);
|
||||
|
@ -207,10 +204,9 @@ void main()
|
|||
#if defined(USE_VERTEX_ANIMATION)
|
||||
vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
|
||||
vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
|
||||
normal = normalize(normal - vec3(0.5));
|
||||
#else
|
||||
vec3 position = attr_Position;
|
||||
vec3 normal = attr_Normal * 2.0 - vec3(1.0);
|
||||
vec3 normal = attr_Normal;
|
||||
#endif
|
||||
|
||||
#if defined(USE_DEFORM_VERTEXES)
|
||||
|
@ -231,10 +227,6 @@ void main()
|
|||
var_DiffuseTex = tex;
|
||||
#endif
|
||||
|
||||
#if defined(USE_LIGHTMAP)
|
||||
var_LightTex = attr_TexCoord1.st;
|
||||
#endif
|
||||
|
||||
#if defined(USE_RGBAGEN)
|
||||
var_Color = CalcColor(position, normal);
|
||||
#else
|
||||
|
|
|
@ -100,6 +100,12 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
|
|||
// best match found (starts with last position 1.0)
|
||||
float bestDepth = 1.0;
|
||||
|
||||
// texture depth at best depth
|
||||
float texDepth = 0.0;
|
||||
|
||||
float prevT = SampleDepth(normalMap, dp);
|
||||
float prevTexDepth = prevT;
|
||||
|
||||
// search front to back for first point inside object
|
||||
for(int i = 0; i < linearSearchSteps - 1; ++i)
|
||||
{
|
||||
|
@ -109,11 +115,20 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
|
|||
|
||||
if(bestDepth > 0.996) // if no depth found yet
|
||||
if(depth >= t)
|
||||
{
|
||||
bestDepth = depth; // store best depth
|
||||
texDepth = t;
|
||||
prevTexDepth = prevT;
|
||||
}
|
||||
prevT = t;
|
||||
}
|
||||
|
||||
depth = bestDepth;
|
||||
|
||||
#if !defined (USE_RELIEFMAP)
|
||||
float div = 1.0 / (1.0 + (prevTexDepth - texDepth) * float(linearSearchSteps));
|
||||
bestDepth -= (depth - size - prevTexDepth) * div;
|
||||
#else
|
||||
// recurse around first point (depth) for closest match
|
||||
for(int i = 0; i < binarySearchSteps; ++i)
|
||||
{
|
||||
|
@ -129,6 +144,7 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
|
|||
|
||||
depth += size;
|
||||
}
|
||||
#endif
|
||||
|
||||
return bestDepth;
|
||||
}
|
||||
|
@ -164,7 +180,7 @@ vec3 EnvironmentBRDF(float gloss, float NE, vec3 specular)
|
|||
{
|
||||
#if 1
|
||||
// from http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf
|
||||
vec4 t = vec4( 1/0.96, 0.475, (0.0275 - 0.25 * 0.04)/0.96,0.25 ) * gloss;
|
||||
vec4 t = vec4( 1.0/0.96, 0.475, (0.0275 - 0.25 * 0.04)/0.96,0.25 ) * gloss;
|
||||
t += vec4( 0.0, 0.0, (0.015 - 0.75 * 0.04)/0.96,0.75 );
|
||||
float a0 = t.x * min( t.y, exp2( -9.28 * NE ) ) + t.z;
|
||||
float a1 = t.w;
|
||||
|
@ -357,7 +373,7 @@ void main()
|
|||
vec2 texCoords = var_TexCoords.xy;
|
||||
|
||||
#if defined(USE_PARALLAXMAP)
|
||||
vec3 offsetDir = normalize(E * tangentToWorld);
|
||||
vec3 offsetDir = viewDir * tangentToWorld;
|
||||
|
||||
offsetDir.xy *= -u_NormalScale.a / offsetDir.z;
|
||||
|
||||
|
|
|
@ -167,11 +167,6 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
normal = normal * 2.0 - vec3(1.0);
|
||||
#if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
|
||||
tangent = tangent * 2.0 - vec3(1.0);
|
||||
#endif
|
||||
|
||||
#if defined(USE_TCGEN)
|
||||
vec2 texCoords = GenTexCoords(u_TCGen0, position, normal, u_TCGen0Vector0, u_TCGen0Vector1);
|
||||
#else
|
||||
|
@ -195,13 +190,13 @@ void main()
|
|||
#endif
|
||||
|
||||
#if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
|
||||
vec3 bitangent = cross(normal, tangent) * (attr_Tangent.w * 2.0 - 1.0);
|
||||
vec3 bitangent = cross(normal, tangent) * attr_Tangent.w;
|
||||
#endif
|
||||
|
||||
#if defined(USE_LIGHT_VECTOR)
|
||||
vec3 L = u_LightOrigin.xyz - (position * u_LightOrigin.w);
|
||||
#elif defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
|
||||
vec3 L = attr_LightDirection * 2.0 - vec3(1.0);
|
||||
vec3 L = attr_LightDirection;
|
||||
#if defined(USE_MODELMATRIX)
|
||||
L = (u_ModelMatrix * vec4(L, 0.0)).xyz;
|
||||
#endif
|
||||
|
|
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