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UI_SSG_CROSSHAIR drawing.
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1 changed files with 10 additions and 3 deletions
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@ -3181,10 +3181,17 @@ static void UI_DrawSSGCrosshair(rectDef_t * rect)
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color[1] = trap_Cvar_VariableValue("cg_RQ3_ssgColorG");
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color[2] = trap_Cvar_VariableValue("cg_RQ3_ssgColorB");
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color[3] = trap_Cvar_VariableValue("cg_RQ3_ssgColorA");
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trap_R_SetColor(color);
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UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.SSGcrosshairShader);
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trap_R_SetColor(NULL);
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if (rect->hasVectors)
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{
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UI_DrawAngledPic(rect->x, rect->y, rect->w, rect->h, rect->u, rect->v, color, 0.f, 0.f, 1.f, 1.f, uiInfo.uiDC.Assets.SSGcrosshairShader);
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}
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else
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{
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trap_R_SetColor(color);
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UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.SSGcrosshairShader);
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trap_R_SetColor(NULL);
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}
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}
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/*
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