UI_SSG_CROSSHAIR drawing.

This commit is contained in:
Andrei Drexler 2009-06-28 19:43:51 +00:00
parent 6a947705d4
commit c288335496

View file

@ -3181,10 +3181,17 @@ static void UI_DrawSSGCrosshair(rectDef_t * rect)
color[1] = trap_Cvar_VariableValue("cg_RQ3_ssgColorG"); color[1] = trap_Cvar_VariableValue("cg_RQ3_ssgColorG");
color[2] = trap_Cvar_VariableValue("cg_RQ3_ssgColorB"); color[2] = trap_Cvar_VariableValue("cg_RQ3_ssgColorB");
color[3] = trap_Cvar_VariableValue("cg_RQ3_ssgColorA"); color[3] = trap_Cvar_VariableValue("cg_RQ3_ssgColorA");
trap_R_SetColor(color);
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.SSGcrosshairShader); if (rect->hasVectors)
trap_R_SetColor(NULL); {
UI_DrawAngledPic(rect->x, rect->y, rect->w, rect->h, rect->u, rect->v, color, 0.f, 0.f, 1.f, 1.f, uiInfo.uiDC.Assets.SSGcrosshairShader);
}
else
{
trap_R_SetColor(color);
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.SSGcrosshairShader);
trap_R_SetColor(NULL);
}
} }
/* /*